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Example 1 with PFReaderH

use of org.blockartistry.mod.DynSurround.client.footsteps.game.system.PFReaderH in project BetterRain by OreCruncher.

the class Footsteps method reloadEverything.

public void reloadEverything() {
    this.isolator = new PFIsolator();
    final List<IResourcePack> repo = this.dealer.findResourcePacks();
    reloadBlockMap(repo);
    reloadPrimitiveMap(repo);
    reloadAcoustics(repo);
    this.isolator.setSolver(new PFSolver(this.isolator));
    reloadVariator(repo);
    this.isolator.setGenerator(new PFReaderH(this.isolator));
/*
		 * this.isolator.setGenerator(getConfig().getInteger("custom.stance") ==
		 * 0 ? new PFReaderH(this.isolator) : new PFReaderQP(this.isolator));
		 */
}
Also used : PFIsolator(org.blockartistry.mod.DynSurround.client.footsteps.game.system.PFIsolator) PFSolver(org.blockartistry.mod.DynSurround.client.footsteps.game.system.PFSolver) PFReaderH(org.blockartistry.mod.DynSurround.client.footsteps.game.system.PFReaderH) IResourcePack(net.minecraft.client.resources.IResourcePack)

Aggregations

IResourcePack (net.minecraft.client.resources.IResourcePack)1 PFIsolator (org.blockartistry.mod.DynSurround.client.footsteps.game.system.PFIsolator)1 PFReaderH (org.blockartistry.mod.DynSurround.client.footsteps.game.system.PFReaderH)1 PFSolver (org.blockartistry.mod.DynSurround.client.footsteps.game.system.PFSolver)1