use of org.bukkit.Difficulty in project Glowstone by GlowstoneMC.
the class BlockFire method updateBlock.
@Override
public void updateBlock(GlowBlock block) {
if (!block.getWorld().getGameRuleMap().getBoolean("doFireTick")) {
return;
}
GlowWorld world = block.getWorld();
Material type = block.getRelative(BlockFace.DOWN).getType();
boolean isInfiniteFire;
switch(type) {
case NETHERRACK:
isInfiniteFire = true;
break;
case BEDROCK:
if (world.getEnvironment() == Environment.THE_END) {
isInfiniteFire = true;
break;
}
default:
isInfiniteFire = false;
break;
}
if (!isInfiniteFire && world.hasStorm() && isRainingAround(block)) {
// if it's raining around, stop fire
block.breakNaturally();
return;
}
// increase fire age
GlowBlockState state = block.getState();
int age = state.getRawData();
if (age < MAX_FIRE_AGE) {
// increase fire age
state.setRawData((byte) (age + random.nextInt(3) / 2));
state.update(true);
}
if (!isInfiniteFire) {
if (!hasNearFlammableBlock(block)) {
// there's no flammable blocks around, stop fire
if (age > 3 || block.getRelative(BlockFace.DOWN).isEmpty()) {
block.breakNaturally();
world.cancelPulse(block);
}
} else if (age == MAX_FIRE_AGE && !block.getRelative(BlockFace.DOWN).isFlammable() && random.nextInt(4) == 0) {
// if fire reached max age, bottom block is not flammable, 25% chance to stop fire
block.breakNaturally();
world.cancelPulse(block);
} else {
// fire propagation / block burning
// burn blocks around
boolean isWet = GlowBiomeClimate.isWet(block);
for (Entry<BlockFace, Integer> entry : BURNRESISTANCE_MAP.entrySet()) {
burnBlock(block.getRelative(entry.getKey()), entry.getValue() - (isWet ? 50 : 0), age);
}
Difficulty difficulty = world.getDifficulty();
int difficultyModifier;
switch(difficulty) {
case EASY:
difficultyModifier = 7;
break;
case NORMAL:
difficultyModifier = 14;
break;
case HARD:
difficultyModifier = 21;
break;
default:
difficultyModifier = 0;
break;
}
// try to propagate fire in a 3x3x6 box
for (int x = -1; x <= 1; x++) {
for (int z = -1; z <= 1; z++) {
for (int y = -1; y <= 4; y++) {
if (x != 0 || z != 0 || y != 0) {
GlowBlock propagationBlock = world.getBlockAt(block.getLocation().add(x, y, z));
int flameResistance = getFlameResistance(propagationBlock);
if (flameResistance > 0) {
int resistance = (40 + difficultyModifier + flameResistance) / (30 + age);
if (isWet) {
resistance /= 2;
}
if ((!world.hasStorm() || !isRainingAround(propagationBlock)) && resistance > 0 && random.nextInt(y > 1 ? 100 + 100 * (y - 1) : 100) <= resistance) {
BlockIgniteEvent igniteEvent = new BlockIgniteEvent(propagationBlock, IgniteCause.SPREAD, block);
EventFactory.callEvent(igniteEvent);
if (!igniteEvent.isCancelled()) {
if (propagationBlock.getType() == Material.TNT) {
BlockTNT.igniteBlock(propagationBlock, false);
} else {
int increasedAge = increaseFireAge(age);
state = propagationBlock.getState();
state.setType(Material.FIRE);
state.setRawData((byte) (increasedAge > MAX_FIRE_AGE ? MAX_FIRE_AGE : increasedAge));
state.update(true);
world.requestPulse(propagationBlock);
}
}
}
}
}
}
}
}
}
}
}
use of org.bukkit.Difficulty in project Bukkit by Bukkit.
the class DifficultyCommand method execute.
@Override
public boolean execute(CommandSender sender, String currentAlias, String[] args) {
if (!testPermission(sender))
return true;
if (args.length != 1 || args[0].length() == 0) {
sender.sendMessage(ChatColor.RED + "Usage: " + usageMessage);
return false;
}
Difficulty difficulty = Difficulty.getByValue(getDifficultyForString(sender, args[0]));
if (Bukkit.isHardcore()) {
difficulty = Difficulty.HARD;
}
Bukkit.getWorlds().get(0).setDifficulty(difficulty);
int levelCount = 1;
if (Bukkit.getAllowNether()) {
Bukkit.getWorlds().get(levelCount).setDifficulty(difficulty);
levelCount++;
}
if (Bukkit.getAllowEnd()) {
Bukkit.getWorlds().get(levelCount).setDifficulty(difficulty);
}
Command.broadcastCommandMessage(sender, "Set difficulty to " + difficulty.toString());
return true;
}
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