use of org.bukkit.block.FlowerPot in project Minigames by AddstarMC.
the class RollbackScheduler method run.
@Override
public void run() {
long time = System.nanoTime();
while (iterator.hasNext()) {
BlockData bdata = iterator.next();
bdata.getBlockState().update(true);
if (System.nanoTime() - time > Minigames.plugin.getConfig().getDouble("regeneration.maxDelay") * 1000000)
return;
}
while (physIterator.hasNext()) {
BlockData bdata = physIterator.next();
bdata.getBlockState().update(true);
if ((bdata.getBlockState().getType() == Material.SIGN_POST || bdata.getBlockState().getType() == Material.WALL_SIGN) && bdata.getBlockState() instanceof Sign) {
Sign sign = (Sign) bdata.getLocation().getBlock().getState();
Sign signOld = (Sign) bdata.getBlockState();
sign.setLine(0, signOld.getLine(0));
sign.setLine(1, signOld.getLine(1));
sign.setLine(2, signOld.getLine(2));
sign.setLine(3, signOld.getLine(3));
sign.update();
} else if (bdata.getLocation().getBlock().getState() instanceof InventoryHolder) {
InventoryHolder block = (InventoryHolder) bdata.getLocation().getBlock().getState();
if (bdata.getItems() != null)
block.getInventory().setContents(bdata.getItems().clone());
} else if (bdata.getBlockState() instanceof FlowerPot) {
FlowerPot pot = (FlowerPot) bdata.getLocation().getBlock().getState();
if (bdata.getSpecialData("contents") != null)
pot.setContents((MaterialData) bdata.getSpecialData("contents"));
} else if (bdata.getBlockState().getType() == Material.JUKEBOX) {
Jukebox jbox = (Jukebox) bdata.getLocation().getBlock().getState();
Jukebox orig = (Jukebox) bdata.getBlockState();
jbox.setPlaying(orig.getPlaying());
jbox.update();
} else if (bdata.getBlockState().getType() == Material.SKULL) {
Skull skull = (Skull) bdata.getBlockState().getBlock().getState();
Skull orig = (Skull) bdata.getBlockState();
if (orig.getOwningPlayer() != null)
skull.setOwningPlayer(orig.getOwningPlayer());
skull.setRotation(orig.getRotation());
skull.setSkullType(orig.getSkullType());
skull.update();
}
if (System.nanoTime() - time > Minigames.plugin.getConfig().getDouble("regeneration.maxDelay") * 1000000)
return;
}
// When rolling back a single player's changes dont change the overall games state
if (modifier == null) {
HandlerList.unregisterAll(minigame.getBlockRecorder());
HandlerList.bakeAll();
minigame.setState(MinigameState.IDLE);
}
task.cancel();
}
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