use of org.bukkit.craftbukkit.v1_18_R2.CraftServer in project Denizen-For-Bukkit by DenizenScript.
the class ProfileEditorImpl method updatePlayer.
@Override
protected void updatePlayer(Player player, final boolean isSkinChanging) {
final EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
final UUID uuid = player.getUniqueId();
PacketPlayOutEntityDestroy destroyPacket = new PacketPlayOutEntityDestroy(entityPlayer.getId());
for (Player p : Bukkit.getServer().getOnlinePlayers()) {
if (!p.getUniqueId().equals(uuid)) {
PacketHelperImpl.sendPacket(p, destroyPacket);
}
}
new BukkitRunnable() {
@Override
public void run() {
PacketPlayOutPlayerInfo playerInfo = new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.ADD_PLAYER, entityPlayer);
PacketPlayOutNamedEntitySpawn spawnPacket = new PacketPlayOutNamedEntitySpawn(entityPlayer);
for (Player player : Bukkit.getServer().getOnlinePlayers()) {
PacketHelperImpl.sendPacket(player, playerInfo);
if (!player.getUniqueId().equals(uuid)) {
PacketHelperImpl.sendPacket(player, spawnPacket);
} else {
if (isSkinChanging) {
((CraftServer) Bukkit.getServer()).getHandle().moveToWorld(entityPlayer, (WorldServer) entityPlayer.world, true, player.getLocation(), false);
}
player.updateInventory();
}
}
}
}.runTaskLater(NMSHandler.getJavaPlugin(), 5);
}
use of org.bukkit.craftbukkit.v1_18_R2.CraftServer in project Denizen-For-Bukkit by DenizenScript.
the class Handler method fillPlayerProfile.
@Override
public PlayerProfile fillPlayerProfile(PlayerProfile playerProfile) {
try {
if (playerProfile != null) {
GameProfile gameProfile = new GameProfile(playerProfile.getUniqueId(), playerProfile.getName());
gameProfile.getProperties().get("textures").clear();
if (playerProfile.getTextureSignature() != null) {
gameProfile.getProperties().put("textures", new Property("textures", playerProfile.getTexture(), playerProfile.getTextureSignature()));
} else {
gameProfile.getProperties().put("textures", new Property("textures", playerProfile.getTexture()));
}
MinecraftServer minecraftServer = ((CraftServer) Bukkit.getServer()).getServer();
GameProfile gameProfile1 = null;
if (gameProfile.getId() != null) {
gameProfile1 = minecraftServer.getProfileCache().get(gameProfile.getId()).orElse(null);
}
if (gameProfile1 == null && gameProfile.getName() != null) {
gameProfile1 = minecraftServer.getProfileCache().get(gameProfile.getName()).orElse(null);
}
if (gameProfile1 == null) {
gameProfile1 = gameProfile;
}
if (playerProfile.hasTexture()) {
gameProfile1.getProperties().get("textures").clear();
if (playerProfile.getTextureSignature() != null) {
gameProfile1.getProperties().put("textures", new Property("textures", playerProfile.getTexture(), playerProfile.getTextureSignature()));
} else {
gameProfile1.getProperties().put("textures", new Property("textures", playerProfile.getTexture()));
}
}
if (Iterables.getFirst(gameProfile1.getProperties().get("textures"), null) == null) {
gameProfile1 = minecraftServer.getSessionService().fillProfileProperties(gameProfile1, true);
}
Property property = Iterables.getFirst(gameProfile1.getProperties().get("textures"), null);
return new PlayerProfile(gameProfile1.getName(), gameProfile1.getId(), property != null ? property.getValue() : null, property != null ? property.getSignature() : null);
}
} catch (Exception e) {
if (CoreConfiguration.debugVerbose) {
Debug.echoError(e);
}
}
return null;
}
use of org.bukkit.craftbukkit.v1_18_R2.CraftServer in project Arcade2 by ShootGame.
the class SimpleGameManager method resetPlayers.
@Override
public void resetPlayers(Game newGame) {
PlayerList playerList = ((CraftServer) newGame.getServer()).getHandle();
DimensionManager dimension = ((CraftWorld) newGame.getWorld()).getHandle().dimension;
Location spawn = newGame.getMap().getManifest().getWorld().getSpawn();
for (GamePlayer player : newGame.getPlayers().getOnlinePlayers()) {
if (!player.isOnline()) {
continue;
}
// We have to force player to respawn. The only way to do it is to
// teleport the player between worlds. Bukkit's Entity.teleport()
// will not teleport the player it is in the dead state. We must use
// NMS to teleport the player (and skip firing PlayerTeleportEvent).
playerList.moveToWorld(player.getMojang(), dimension, false, spawn, false);
// setHealth may break something in the moveToWorld
player.reset();
}
}
use of org.bukkit.craftbukkit.v1_18_R2.CraftServer in project Denizen-For-Bukkit by DenizenScript.
the class Handler_v1_10_R1 method fillPlayerProfile.
@Override
public PlayerProfile fillPlayerProfile(PlayerProfile playerProfile) {
try {
if (playerProfile != null) {
GameProfile gameProfile = new GameProfile(playerProfile.getUniqueId(), playerProfile.getName());
gameProfile.getProperties().get("textures").clear();
if (playerProfile.getTextureSignature() != null) {
gameProfile.getProperties().put("textures", new Property("textures", playerProfile.getTexture(), playerProfile.getTextureSignature()));
} else {
gameProfile.getProperties().put("textures", new Property("textures", playerProfile.getTexture()));
}
MinecraftServer minecraftServer = ((CraftServer) Bukkit.getServer()).getServer();
GameProfile gameProfile1 = null;
if (gameProfile.getId() != null) {
gameProfile1 = minecraftServer.getUserCache().a(gameProfile.getId());
}
if (gameProfile1 == null && gameProfile.getName() != null) {
gameProfile1 = minecraftServer.getUserCache().getProfile(gameProfile.getName());
}
if (gameProfile1 == null) {
gameProfile1 = gameProfile;
}
if (playerProfile.hasTexture()) {
gameProfile1.getProperties().get("textures").clear();
if (playerProfile.getTextureSignature() != null) {
gameProfile1.getProperties().put("textures", new Property("textures", playerProfile.getTexture(), playerProfile.getTextureSignature()));
} else {
gameProfile1.getProperties().put("textures", new Property("textures", playerProfile.getTexture()));
}
}
if (Iterables.getFirst(gameProfile1.getProperties().get("textures"), null) == null) {
gameProfile1 = minecraftServer.ay().fillProfileProperties(gameProfile1, true);
}
Property property = Iterables.getFirst(gameProfile1.getProperties().get("textures"), null);
return new PlayerProfile(gameProfile1.getName(), gameProfile1.getId(), property != null ? property.getValue() : null, property != null ? property.getSignature() : null);
}
} catch (Exception e) {
if (dB.verbose) {
dB.echoError(e);
}
}
return null;
}
use of org.bukkit.craftbukkit.v1_18_R2.CraftServer in project Denizen-For-Bukkit by DenizenScript.
the class PlayerHelper_v1_11_R1 method setTemporaryOp.
@Override
public void setTemporaryOp(Player player, boolean op) {
MinecraftServer server = ((CraftServer) Bukkit.getServer()).getServer();
GameProfile profile = ((CraftPlayer) player).getProfile();
OpList opList = server.getPlayerList().getOPs();
if (op) {
int permLevel = server.q();
opList.add(new OpListEntry(profile, permLevel, opList.b(profile)));
} else {
opList.remove(profile);
}
player.recalculatePermissions();
}
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