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Example 1 with ChestedHorse

use of org.bukkit.entity.ChestedHorse in project Prism-Bukkit by prism.

the class AbstractHorseSerializer method deserializer.

@Override
protected void deserializer(Entity entity) {
    final AbstractHorse h = (AbstractHorse) entity;
    if (entity.getType() == EntityType.HORSE) {
        Horse horse = (Horse) h;
        Horse.Color color = MiscUtils.getEnum(horseColor, Horse.Color.WHITE);
        Horse.Style vstyle = MiscUtils.getEnum(style, Horse.Style.NONE);
        horse.setColor(color);
        horse.setStyle(vstyle);
        horse.getInventory().setSaddle(ItemUtils.itemOf(saddle));
        horse.getInventory().setArmor(ItemUtils.itemOf(armor));
    } else if (entity.getType() == EntityType.LLAMA) {
        Llama llama = (Llama) h;
        Llama.Color color = MiscUtils.getEnum(horseColor, Llama.Color.CREAMY);
        llama.setColor(color);
        llama.getInventory().setDecor(ItemUtils.itemOf(saddle));
    } else if (entity.getType() == EntityType.DONKEY || entity.getType() == EntityType.MULE || entity.getType() == EntityType.ZOMBIE_HORSE || entity.getType() == EntityType.SKELETON_HORSE) {
        h.getInventory().setItem(0, ItemUtils.itemOf(saddle));
    }
    if (entity instanceof ChestedHorse) {
        ((ChestedHorse) h).setCarryingChest(Boolean.TRUE.equals(chest));
    }
    maxDom = Math.max(1, maxDom);
    dom = Math.min(Math.max(0, dom), maxDom);
    jump = Math.min(Math.max(0.0, jump), 2.0);
    h.setDomestication(dom);
    h.setMaxDomestication(maxDom);
    h.setJumpStrength(jump);
    h.getAttribute(Attribute.GENERIC_MAX_HEALTH).setBaseValue(maxHealth);
    AttributeInstance attributeInstance = h.getAttribute(Attribute.GENERIC_MOVEMENT_SPEED);
    if (attributeInstance != null) {
        attributeInstance.setBaseValue(movementSpeed);
    }
}
Also used : AbstractHorse(org.bukkit.entity.AbstractHorse) Llama(org.bukkit.entity.Llama) ChestedHorse(org.bukkit.entity.ChestedHorse) Horse(org.bukkit.entity.Horse) AbstractHorse(org.bukkit.entity.AbstractHorse) ChestedHorse(org.bukkit.entity.ChestedHorse) AttributeInstance(org.bukkit.attribute.AttributeInstance)

Example 2 with ChestedHorse

use of org.bukkit.entity.ChestedHorse in project Prism-Bukkit by prism.

the class AbstractHorseSerializer method serializer.

@Override
protected void serializer(Entity entity) {
    final AbstractHorse h = (AbstractHorse) entity;
    // TODO: Cleanup
    if (entity.getType() == EntityType.HORSE) {
        Horse horse = (Horse) h;
        horseColor = horse.getColor().name();
        style = horse.getStyle().name();
        saddle = ItemUtils.smallString(horse.getInventory().getSaddle());
        armor = ItemUtils.smallString(horse.getInventory().getArmor());
    } else if (entity.getType() == EntityType.LLAMA) {
        Llama llama = (Llama) h;
        horseColor = llama.getColor().name();
        saddle = ItemUtils.smallString(llama.getInventory().getDecor());
    } else if (entity.getType() == EntityType.MULE || entity.getType() == EntityType.DONKEY || entity.getType() == EntityType.ZOMBIE_HORSE || entity.getType() == EntityType.SKELETON_HORSE) {
        // Actually a saddle
        saddle = ItemUtils.smallString(h.getInventory().getItem(0));
    }
    if (entity instanceof ChestedHorse) {
        chest = ((ChestedHorse) entity).isCarryingChest();
    }
    dom = h.getDomestication();
    maxDom = h.getMaxDomestication();
    jump = h.getJumpStrength();
    maxHealth = h.getAttribute(Attribute.GENERIC_MAX_HEALTH).getBaseValue();
    AttributeInstance attributeInstance = h.getAttribute(Attribute.GENERIC_MOVEMENT_SPEED);
    if (attributeInstance != null) {
        movementSpeed = attributeInstance.getBaseValue();
    }
}
Also used : AbstractHorse(org.bukkit.entity.AbstractHorse) Llama(org.bukkit.entity.Llama) ChestedHorse(org.bukkit.entity.ChestedHorse) Horse(org.bukkit.entity.Horse) AbstractHorse(org.bukkit.entity.AbstractHorse) ChestedHorse(org.bukkit.entity.ChestedHorse) AttributeInstance(org.bukkit.attribute.AttributeInstance)

Aggregations

AttributeInstance (org.bukkit.attribute.AttributeInstance)2 AbstractHorse (org.bukkit.entity.AbstractHorse)2 ChestedHorse (org.bukkit.entity.ChestedHorse)2 Horse (org.bukkit.entity.Horse)2 Llama (org.bukkit.entity.Llama)2