use of org.bukkit.entity.Projectile in project askyblock by tastybento.
the class PlayerEvents method onVisitorGetDamage.
/**
* Prevents visitors from getting damage if invinciblevisitors option is set to TRUE
* @param e - event
*/
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onVisitorGetDamage(EntityDamageByEntityEvent e) {
if (!Settings.invincibleVisitors)
return;
if (!Settings.visitorDamagePrevention.contains(e.getCause()))
return;
if (!(e.getEntity() instanceof Player))
return;
// This only handles entity attacks by other players
if (!e.getCause().equals(DamageCause.ENTITY_ATTACK))
return;
Player p = (Player) e.getEntity();
if (!IslandGuard.inWorld(p) || plugin.getGrid().locationIsOnIsland(p, p.getLocation()))
return;
// Find out who the attacker is
Player attacker = null;
if (e.getDamager() instanceof Player) {
attacker = (Player) e.getDamager();
}
if (e.getDamager() instanceof Projectile) {
Projectile projectile = (Projectile) e.getDamager();
if (projectile.getShooter() instanceof Player) {
attacker = (Player) projectile.getShooter();
}
}
// If we cannot work out who is the attacker then just prevent the damage and return
if (attacker == null) {
e.setCancelled(true);
return;
}
// Check if at spawn
if (plugin.getGrid().isAtSpawn(e.getEntity().getLocation())) {
// Check if PVP is allowed at spawn or not
if ((e.getEntity().getWorld().getEnvironment().equals(Environment.NORMAL) && plugin.getGrid().getIslandAt(e.getEntity().getLocation()).getIgsFlag(SettingsFlag.PVP)) || (e.getEntity().getWorld().getEnvironment().equals(Environment.NETHER) && plugin.getGrid().getIslandAt(e.getEntity().getLocation()).getIgsFlag(SettingsFlag.NETHER_PVP))) {
// Damage allowed
return;
}
// PVP is not allowed
attacker.sendMessage(ChatColor.RED + plugin.myLocale(attacker.getUniqueId()).visitorsProtected);
e.setCancelled(true);
} else {
// Not at spawn, protect visitor
attacker.sendMessage(ChatColor.RED + plugin.myLocale(attacker.getUniqueId()).visitorsProtected);
e.setCancelled(true);
}
}
use of org.bukkit.entity.Projectile in project acidisland by tastybento.
the class IslandGuard method onEntityDamage.
/**
* This method protects players from PVP if it is not allowed and from
* arrows fired by other players
*
* @param e - event
*/
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void onEntityDamage(final EntityDamageByEntityEvent e) {
if (DEBUG) {
plugin.getLogger().info(e.getEventName());
plugin.getLogger().info("DEBUG: Damager = " + e.getDamager().toString());
plugin.getLogger().info("DEBUG: Entitytype = " + e.getEntityType());
plugin.getLogger().info("DEBUG: Entity = " + e.getEntity());
}
// Check world
if (!inWorld(e.getEntity())) {
return;
}
// Get the island where the damage is occurring
Island island = plugin.getGrid().getProtectedIslandAt(e.getEntity().getLocation());
boolean inNether = false;
if (e.getEntity().getWorld().equals(ASkyBlock.getNetherWorld())) {
inNether = true;
}
// Stop TNT damage if it is disallowed
if (!Settings.allowTNTDamage && (e.getDamager().getType().equals(EntityType.PRIMED_TNT) || e.getDamager().getType().equals(EntityType.FIREWORK))) {
if (DEBUG)
plugin.getLogger().info("DEBUG: cancelling TNT or firework damage");
e.setCancelled(true);
return;
}
// Check for creeper damage at spawn
if (island != null && island.isSpawn() && e.getDamager().getType().equals(EntityType.CREEPER) && island.getIgsFlag(SettingsFlag.CREEPER_PAIN)) {
return;
}
// Stop Creeper damager if it is disallowed
if (!Settings.allowCreeperDamage && e.getDamager().getType().equals(EntityType.CREEPER) && !(e.getEntity() instanceof Player)) {
e.setCancelled(true);
return;
}
// Stop Creeper griefing if it is disallowed
if (!Settings.allowCreeperGriefing && e.getDamager().getType().equals(EntityType.CREEPER)) {
// Now we have to check what the target was
Creeper creeper = (Creeper) e.getDamager();
// plugin.getLogger().info("DEBUG: entity being damaged is " + e.getEntity());
if (creeper.getTarget() instanceof Player) {
// plugin.getLogger().info("DEBUG: target is a player");
Player target = (Player) creeper.getTarget();
// Check if the target is on their own island or not
if (!plugin.getGrid().locationIsOnIsland(target, e.getEntity().getLocation())) {
// They are a visitor tsk tsk
// plugin.getLogger().info("DEBUG: player is a visitor");
e.setCancelled(true);
return;
}
}
// Check if this creeper was lit by a visitor
if (litCreeper.contains(creeper.getUniqueId())) {
if (DEBUG) {
plugin.getLogger().info("DEBUG: preventing creeeper from damaging");
}
e.setCancelled(true);
return;
}
}
// Ops can do anything
if (e.getDamager() instanceof Player) {
Player p = (Player) e.getDamager();
if (p.isOp() || VaultHelper.checkPerm(p, Settings.PERMPREFIX + "mod.bypassprotect")) {
return;
}
}
// Get the real attacker
boolean flamingArrow = false;
boolean projectile = false;
Player attacker = null;
if (e.getDamager() instanceof Player) {
attacker = (Player) e.getDamager();
} else if (e.getDamager() instanceof Projectile) {
if (DEBUG)
plugin.getLogger().info("DEBUG: Projectile damage");
projectile = true;
// Find out who fired the arrow
Projectile p = (Projectile) e.getDamager();
if (DEBUG)
plugin.getLogger().info("DEBUG: Shooter is " + p.getShooter().toString());
if (p.getShooter() instanceof Player) {
attacker = (Player) p.getShooter();
if (p.getFireTicks() > 0) {
flamingArrow = true;
}
// Check if this is a flaming arrow
if (DEBUG)
plugin.getLogger().info("DEBUG: fire ticks = " + p.getFireTicks() + " max = " + p.getMaxFireTicks());
}
}
if (attacker == null) {
// Not a player
return;
}
// Self damage
if (e.getEntity() instanceof Player && attacker.equals((Player) e.getEntity())) {
if (DEBUG)
plugin.getLogger().info("Self damage!");
return;
}
if (DEBUG)
plugin.getLogger().info("DEBUG: Another player");
// Check to see if it's an item frame
if (e.getEntity() instanceof ItemFrame || e.getEntityType().toString().endsWith("STAND")) {
if (island != null && (island.getIgsFlag(SettingsFlag.BREAK_BLOCKS) || island.getMembers().contains(attacker.getUniqueId()))) {
return;
}
// Else not allowed
Util.sendMessage(attacker, ChatColor.RED + plugin.myLocale(attacker.getUniqueId()).islandProtected);
if (flamingArrow)
e.getEntity().setFireTicks(0);
if (projectile)
e.getDamager().remove();
e.setCancelled(true);
return;
}
// Monsters being hurt
if (e.getEntity() instanceof Monster || e.getEntity() instanceof Slime || e.getEntity() instanceof Squid) {
// Normal island check
if (island != null && island.getMembers().contains(attacker.getUniqueId())) {
// Members always allowed
return;
}
if (actionAllowed(attacker, e.getEntity().getLocation(), SettingsFlag.HURT_MONSTERS)) {
// Check for visitors setting creepers alight using flint steel
if (!Settings.allowCreeperGriefing && e.getEntity() instanceof Creeper) {
for (ItemStack holding : Util.getPlayerInHandItems(attacker)) {
if (holding.getType().equals(Material.FLINT_AND_STEEL)) {
// Save this creeper for later when any damage caused by its explosion will be nullified
litCreeper.add(e.getEntity().getUniqueId());
if (DEBUG) {
plugin.getLogger().info("DEBUG: adding to lit creeper set");
}
}
}
}
return;
}
// Not allowed
Util.sendMessage(attacker, ChatColor.RED + plugin.myLocale(attacker.getUniqueId()).islandProtected);
if (flamingArrow)
e.getEntity().setFireTicks(0);
if (projectile)
e.getDamager().remove();
e.setCancelled(true);
return;
}
// Mobs being hurt
if (e.getEntity() instanceof Animals || e.getEntity() instanceof IronGolem || e.getEntity() instanceof Snowman || e.getEntity() instanceof Villager) {
if (island != null && (island.getIgsFlag(SettingsFlag.HURT_MOBS) || island.getMembers().contains(attacker.getUniqueId()))) {
return;
}
if (DEBUG)
plugin.getLogger().info("DEBUG: Mobs not allowed to be hurt. Blocking");
// Else not allowed
Util.sendMessage(attacker, ChatColor.RED + plugin.myLocale(attacker.getUniqueId()).islandProtected);
if (flamingArrow)
e.getEntity().setFireTicks(0);
if (projectile)
e.getDamager().remove();
e.setCancelled(true);
return;
}
// Establish whether PVP is allowed or not.
boolean pvp = false;
if ((inNether && island != null && island.getIgsFlag(SettingsFlag.NETHER_PVP) || (!inNether && island != null && island.getIgsFlag(SettingsFlag.PVP)))) {
if (DEBUG)
plugin.getLogger().info("DEBUG: PVP allowed");
pvp = true;
}
// Players being hurt PvP
if (e.getEntity() instanceof Player) {
if (pvp) {
return;
} else {
Util.sendMessage(attacker, ChatColor.RED + plugin.myLocale(attacker.getUniqueId()).targetInNoPVPArea);
if (flamingArrow)
e.getEntity().setFireTicks(0);
if (projectile)
e.getDamager().remove();
e.setCancelled(true);
return;
}
}
}
use of org.bukkit.entity.Projectile in project acidisland by tastybento.
the class IslandGuard method onSplashPotionSplash.
/**
* Checks for splash damage. If there is any to any affected entity and it's not allowed, it won't work on any of them.
* @param e - event
*/
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void onSplashPotionSplash(final PotionSplashEvent e) {
if (DEBUG) {
plugin.getLogger().info(e.getEventName());
plugin.getLogger().info("splash entity = " + e.getEntity());
plugin.getLogger().info("splash entity type = " + e.getEntityType());
plugin.getLogger().info("splash affected entities = " + e.getAffectedEntities());
// plugin.getLogger().info("splash hit entity = " + e.getHitEntity());
}
if (!IslandGuard.inWorld(e.getEntity().getLocation())) {
return;
}
// Try to get the shooter
Projectile projectile = (Projectile) e.getEntity();
if (DEBUG)
plugin.getLogger().info("splash shooter = " + projectile.getShooter());
if (projectile.getShooter() != null && projectile.getShooter() instanceof Player) {
Player attacker = (Player) projectile.getShooter();
// Run through all the affected entities
for (LivingEntity entity : e.getAffectedEntities()) {
if (DEBUG)
plugin.getLogger().info("DEBUG: affected splash entity = " + entity);
// Self damage
if (attacker.equals(entity)) {
if (DEBUG)
plugin.getLogger().info("DEBUG: Self damage from splash potion!");
continue;
}
Island island = plugin.getGrid().getIslandAt(entity.getLocation());
boolean inNether = false;
if (entity.getWorld().equals(ASkyBlock.getNetherWorld())) {
inNether = true;
}
// Monsters being hurt
if (entity instanceof Monster || entity instanceof Slime || entity instanceof Squid) {
// Normal island check
if (island != null && island.getMembers().contains(attacker.getUniqueId())) {
// Members always allowed
continue;
}
if (actionAllowed(attacker, entity.getLocation(), SettingsFlag.HURT_MONSTERS)) {
continue;
}
// Not allowed
Util.sendMessage(attacker, ChatColor.RED + plugin.myLocale(attacker.getUniqueId()).islandProtected);
e.setCancelled(true);
return;
}
// Mobs being hurt
if (entity instanceof Animals || entity instanceof IronGolem || entity instanceof Snowman || entity instanceof Villager) {
if (island != null && (island.getIgsFlag(SettingsFlag.HURT_MOBS) || island.getMembers().contains(attacker.getUniqueId()))) {
continue;
}
if (DEBUG)
plugin.getLogger().info("DEBUG: Mobs not allowed to be hurt. Blocking");
Util.sendMessage(attacker, ChatColor.RED + plugin.myLocale(attacker.getUniqueId()).islandProtected);
e.setCancelled(true);
return;
}
// Establish whether PVP is allowed or not.
boolean pvp = false;
if ((inNether && island != null && island.getIgsFlag(SettingsFlag.NETHER_PVP) || (!inNether && island != null && island.getIgsFlag(SettingsFlag.PVP)))) {
if (DEBUG)
plugin.getLogger().info("DEBUG: PVP allowed");
pvp = true;
}
// Players being hurt PvP
if (entity instanceof Player) {
if (pvp) {
if (DEBUG)
plugin.getLogger().info("DEBUG: PVP allowed");
continue;
} else {
if (DEBUG)
plugin.getLogger().info("DEBUG: PVP not allowed");
Util.sendMessage(attacker, ChatColor.RED + plugin.myLocale(attacker.getUniqueId()).targetInNoPVPArea);
e.setCancelled(true);
return;
}
}
}
}
}
use of org.bukkit.entity.Projectile in project acidisland by tastybento.
the class IslandGuard method onTNTPrimed.
/**
* Trap TNT being primed by flaming arrows
* @param e - event
*/
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
public void onTNTPrimed(final EntityChangeBlockEvent e) {
if (DEBUG) {
plugin.getLogger().info(e.getEventName());
plugin.getLogger().info("DEBUG: block = " + e.getBlock().getType());
plugin.getLogger().info("DEBUG: entity = " + e.getEntityType());
plugin.getLogger().info("DEBUG: material changing to " + e.getTo());
}
if (actionAllowed(e.getEntity().getLocation(), SettingsFlag.FIRE)) {
return;
}
if (e.getBlock() == null) {
return;
}
// Check for TNT
if (!e.getBlock().getType().equals(Material.TNT)) {
// plugin.getLogger().info("DEBUG: not tnt");
return;
}
// Check world
if (!inWorld(e.getBlock())) {
return;
}
// Check if this is on an island
Island island = plugin.getGrid().getIslandAt(e.getBlock().getLocation());
if (island == null || island.isSpawn()) {
return;
}
// Stop TNT from being damaged if it is being caused by a visitor with a flaming arrow
if (e.getEntity() instanceof Projectile) {
// plugin.getLogger().info("DEBUG: projectile");
Projectile projectile = (Projectile) e.getEntity();
// Find out who fired it
if (projectile.getShooter() instanceof Player) {
// plugin.getLogger().info("DEBUG: player shot arrow. Fire ticks = " + projectile.getFireTicks());
if (projectile.getFireTicks() > 0) {
// plugin.getLogger().info("DEBUG: arrow on fire");
Player shooter = (Player) projectile.getShooter();
if (!plugin.getGrid().locationIsAtHome(shooter, true, e.getBlock().getLocation())) {
// Debounce event (it can be called twice for the same action)
if (!tntBlocks.contains(e.getBlock().getLocation())) {
Util.sendMessage(shooter, ChatColor.RED + plugin.myLocale(shooter.getUniqueId()).islandProtected);
tntBlocks.add(e.getBlock().getLocation());
plugin.getServer().getScheduler().runTaskLater(plugin, new Runnable() {
@Override
public void run() {
tntBlocks.remove(e.getBlock().getLocation());
}
}, 20L);
}
// Remove the arrow
projectile.remove();
e.setCancelled(true);
return;
}
}
}
}
}
use of org.bukkit.entity.Projectile in project acidisland by tastybento.
the class IslandGuard1_9 method onLingeringPotionSplash.
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void onLingeringPotionSplash(final LingeringPotionSplashEvent e) {
if (!IslandGuard.inWorld(e.getEntity().getLocation())) {
return;
}
// Try to get the shooter
Projectile projectile = (Projectile) e.getEntity();
if (projectile.getShooter() != null && projectile.getShooter() instanceof Player) {
UUID uuid = ((Player) projectile.getShooter()).getUniqueId();
// Store it and remove it when the effect is gone
thrownPotions.put(e.getAreaEffectCloud().getEntityId(), uuid);
plugin.getServer().getScheduler().runTaskLater(plugin, new Runnable() {
@Override
public void run() {
thrownPotions.remove(e.getAreaEffectCloud().getEntityId());
}
}, e.getAreaEffectCloud().getDuration());
}
}
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