use of org.bukkit.entity.Projectile in project Denizen-For-Bukkit by DenizenScript.
the class AssignmentTrait method onHit.
// <--[action]
// @Actions
// hit
// hit on <entity>
//
// @Triggers when the NPC hits an enemy.
//
// @Context
// None
//
// -->
// <--[action]
// @Actions
// kill
// kill of <entity>
//
// @Triggers when the NPC kills an enemy.
//
// @Context
// None
//
// -->
// Listen for this NPC's hits on entities
@EventHandler(priority = EventPriority.MONITOR)
public void onHit(EntityDamageByEntityEvent event) {
// Check if the damager is this NPC
if (event.getDamager() != npc.getEntity()) {
// projectile shot by this NPC, in which case we want to continue
if (event.getDamager() instanceof Projectile) {
if (((Projectile) event.getDamager()).getShooter() != npc.getEntity()) {
return;
}
} else {
return;
}
}
dPlayer player = null;
// Check if the entity hit by this NPC is a player
if (event.getEntity() instanceof Player) {
player = dPlayer.mirrorBukkitPlayer((Player) event.getEntity());
}
// TODO: Context containing the entity hit
DenizenAPI.getDenizenNPC(npc).action("hit", player);
DenizenAPI.getDenizenNPC(npc).action("hit on " + event.getEntityType().name(), player);
if (event.getEntity() instanceof LivingEntity) {
if (((LivingEntity) event.getEntity()).getHealth() - event.getFinalDamage() <= 0) {
DenizenAPI.getDenizenNPC(npc).action("kill", player);
DenizenAPI.getDenizenNPC(npc).action("kill of " + event.getEntityType().name(), player);
}
}
// All done!
}
use of org.bukkit.entity.Projectile in project Denizen-For-Bukkit by DenizenScript.
the class HealthTrait method onDamage.
// <--[action]
// @Actions
// death
// death by entity
// death by <entity>
// death by block
// death by <cause>
//
// @Triggers when the NPC dies. (Requires Health Trait)
//
// @Context
// <context.killer> returns the entity that killed the NPC (if any)
// <context.shooter> returns the shooter of the killing projectile (if any)
//
// -->
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onDamage(EntityDamageEvent event) {
// Check if the event pertains to this NPC
if (event.getEntity() != npc.getEntity() || dying) {
return;
}
// Make sure this is a killing blow
if (this.getHealth() - event.getFinalDamage() > 0) {
return;
}
dying = true;
player = null;
// Save entityId for EntityDeath event
entityId = npc.getEntity().getEntityId();
String deathCause = CoreUtilities.toLowerCase(event.getCause().toString()).replace('_', ' ');
Map<String, dObject> context = new HashMap<String, dObject>();
context.put("damage", new Element(event.getDamage()));
context.put("death_cause", new Element(deathCause));
// Check if the entity has been killed by another entity
if (event instanceof EntityDamageByEntityEvent) {
Entity killerEntity = ((EntityDamageByEntityEvent) event).getDamager();
context.put("killer", new dEntity(killerEntity));
// that player to the action's ScriptEntry
if (killerEntity instanceof Player) {
player = dPlayer.mirrorBukkitPlayer((Player) killerEntity);
} else // account as well
if (killerEntity instanceof Projectile) {
ProjectileSource shooter = ((Projectile) killerEntity).getShooter();
if (shooter != null && shooter instanceof LivingEntity) {
context.put("shooter", new dEntity((LivingEntity) shooter));
if (shooter instanceof Player) {
player = dPlayer.mirrorBukkitPlayer((Player) shooter);
}
DenizenAPI.getDenizenNPC(npc).action("death by " + ((LivingEntity) shooter).getType().toString(), player, context);
}
// TODO: Handle other shooter source thingy types
}
DenizenAPI.getDenizenNPC(npc).action("death by entity", player, context);
DenizenAPI.getDenizenNPC(npc).action("death by " + killerEntity.getType().toString(), player, context);
} else // If not, check if the entity has been killed by a block
if (event instanceof EntityDamageByBlockEvent) {
DenizenAPI.getDenizenNPC(npc).action("death by block", player, context);
// TODO:
// The line of code below should work, but a Bukkit bug makes the damager
// return null. Uncomment it once the bug is fixed.
// DenizenAPI.getDenizenNPC(npc).action("death by " +
// ((EntityDamageByBlockEvent) event).getDamager().getType().name(), null);
}
DenizenAPI.getDenizenNPC(npc).action("death", player, context);
DenizenAPI.getDenizenNPC(npc).action("death by " + deathCause, player, context);
// NPC's entity still exists before proceeding
if (npc.getEntity() == null) {
return;
}
loc = dLocation.valueOf(// TODO: debug option?
TagManager.tag(// TODO: debug option?
respawnLocation, new BukkitTagContext(null, DenizenAPI.getDenizenNPC(npc), false, null, true, null)));
if (loc == null) {
loc = npc.getEntity().getLocation();
}
if (animatedeath) {
// Cancel navigation to keep the NPC from damaging players
// while the death animation is being carried out.
npc.getNavigator().cancelNavigation();
// Reset health now to avoid the death from happening instantly
//setHealth();
// Play animation (TODO)
// playDeathAnimation(npc.getEntity());
}
die();
if (respawn && (Duration.valueOf(respawnDelay).getTicks() > 0)) {
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(DenizenAPI.getCurrentInstance(), new Runnable() {
public void run() {
if (CitizensAPI.getNPCRegistry().getById(npc.getId()) == null || npc.isSpawned()) {
return;
} else {
npc.spawn(loc);
}
}
}, (Duration.valueOf(respawnDelay).getTicks()));
}
}
use of org.bukkit.entity.Projectile in project Towny by ElgarL.
the class CombatUtil method preventDamageCall.
/**
* Tests the attacker against defender to see if we need to cancel
* the damage event due to world PvP, Plot PvP or Friendly Fire settings.
* Only allow a Wolves owner to cause it damage, and residents with destroy
* permissions to damage passive animals and villagers while in a town.
*
* @param attacker
* @param defender
* @return true if we should cancel.
*/
public static boolean preventDamageCall(Towny plugin, Entity attacker, Entity defender) {
try {
TownyWorld world = TownyUniverse.getDataSource().getWorld(defender.getWorld().getName());
// World using Towny
if (!world.isUsingTowny())
return false;
Player a = null;
Player b = null;
/*
* Find the shooter if this is a projectile.
*/
if (attacker instanceof Projectile) {
Projectile projectile = (Projectile) attacker;
Object source = projectile.getShooter();
if (source instanceof Entity) {
attacker = (Entity) source;
} else {
// TODO: prevent damage from dispensers
return false;
}
}
if (attacker instanceof Player)
a = (Player) attacker;
if (defender instanceof Player)
b = (Player) defender;
// Allow players to injure themselves
if (a == b)
return false;
return preventDamageCall(plugin, world, attacker, defender, a, b);
} catch (Exception e) {
// Failed to fetch world
}
return false;
}
use of org.bukkit.entity.Projectile in project Towny by ElgarL.
the class TownyEntityListener method onEntityDamageByEntityEvent.
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
public void onEntityDamageByEntityEvent(EntityDamageByEntityEvent event) {
if (plugin.isError()) {
return;
}
TownyWorld townyWorld = null;
Entity entity = event.getEntity();
if (entity instanceof ArmorStand) {
String damager = event.getDamager().getType().name();
if (damager == "PRIMED_TNT" || damager == "WITHER_SKULL" || damager == "FIREBALL" || damager == "SMALL_FIREBALL" || damager == "LARGE_FIREBALL" || damager == "WITHER") {
try {
townyWorld = TownyUniverse.getDataSource().getWorld(entity.getWorld().getName());
} catch (NotRegisteredException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
if (!locationCanExplode(townyWorld, entity.getLocation())) {
event.setCancelled(true);
return;
}
}
if (event.getDamager() instanceof Projectile) {
try {
townyWorld = TownyUniverse.getDataSource().getWorld(entity.getWorld().getName());
} catch (NotRegisteredException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
Object remover = event.getDamager();
remover = ((Projectile) remover).getShooter();
if (remover instanceof Monster) {
event.setCancelled(true);
} else if (remover instanceof Player) {
Player player = (Player) remover;
// Get destroy permissions (updates if none exist)
boolean bDestroy = PlayerCacheUtil.getCachePermission(player, entity.getLocation(), 416, (byte) 0, TownyPermission.ActionType.DESTROY);
// Allow the removal if we are permitted
if (bDestroy)
return;
/*
* Fetch the players cache
*/
PlayerCache cache = plugin.getCache(player);
event.setCancelled(true);
}
}
}
}
use of org.bukkit.entity.Projectile in project Denizen-For-Bukkit by DenizenScript.
the class BukkitScriptEvent method tryEntity.
public boolean tryEntity(dEntity entity, String comparedto) {
if (comparedto == null || comparedto.isEmpty() || entity == null) {
return false;
}
Entity bEntity = entity.getBukkitEntity();
comparedto = CoreUtilities.toLowerCase(comparedto);
if (comparedto.equals("entity")) {
return true;
} else if (comparedto.equals("npc")) {
return entity.isCitizensNPC();
} else if (comparedto.equals("player")) {
return entity.isPlayer();
} else if (comparedto.equals("vehicle")) {
return bEntity instanceof Vehicle;
} else if (comparedto.equals("projectile")) {
return bEntity instanceof Projectile;
} else if (comparedto.equals("hanging")) {
return bEntity instanceof Hanging;
} else if (entity.getEntityScript() != null && comparedto.equals(CoreUtilities.toLowerCase(entity.getEntityScript()))) {
return true;
} else if (comparedto.equals(entity.getEntityType().getLowercaseName())) {
return true;
}
return false;
}
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