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Example 1 with Wolf

use of org.bukkit.entity.Wolf in project Towny by ElgarL.

the class CombatUtil method preventDamageCall.

/**
	 * Tests the attacker against defender to see if we need to cancel
	 * the damage event due to world PvP, Plot PvP or Friendly Fire settings.
	 * Only allow a Wolves owner to cause it damage, and residents with destroy
	 * permissions to damage passive animals and villagers while in a town.
	 * 
	 * @param world
	 * @param attackingEntity
	 * @param defendingEntity
	 * @param attackingPlayer
	 * @param defendingPlayer
	 * @return true if we should cancel.
	 */
public static boolean preventDamageCall(Towny plugin, TownyWorld world, Entity attackingEntity, Entity defendingEntity, Player attackingPlayer, Player defendingPlayer) {
    // World using Towny
    if (!world.isUsingTowny())
        return false;
    /*
		 * We have an attacking player
		 */
    if (attackingPlayer != null) {
        Coord coord = Coord.parseCoord(defendingEntity);
        TownBlock defenderTB = null;
        TownBlock attackerTB = null;
        try {
            attackerTB = world.getTownBlock(Coord.parseCoord(attackingEntity));
        } catch (NotRegisteredException ex) {
        }
        try {
            defenderTB = world.getTownBlock(coord);
        } catch (NotRegisteredException ex) {
        }
        /*
			 * If another player is the target
			 * or
			 * The target is in a TownBlock and...
			 * the target is a tame wolf and we are not it's owner
			 */
        if ((defendingPlayer != null) || ((defenderTB != null) && ((defendingEntity instanceof Wolf) && ((Wolf) defendingEntity).isTamed() && !((Wolf) defendingEntity).getOwner().equals((AnimalTamer) attackingEntity)))) {
            /*
				 * Defending player is in a warzone
				 */
            if (world.isWarZone(coord))
                return false;
            /*
				 * Check for special pvp plots (arena)
				 */
            if (isPvPPlot(attackingPlayer, defendingPlayer))
                return false;
            /*
				 * Check if we are preventing friendly fire between allies
				 * Check the attackers TownBlock and it's Town for their PvP
				 * status, else the world.
				 * Check the defenders TownBlock and it's Town for their PvP
				 * status, else the world.
				 */
            if (preventFriendlyFire(attackingPlayer, defendingPlayer) || preventPvP(world, attackerTB) || preventPvP(world, defenderTB)) {
                DisallowedPVPEvent event = new DisallowedPVPEvent(attackingPlayer, defendingPlayer);
                plugin.getServer().getPluginManager().callEvent(event);
                return !event.isCancelled();
            }
        } else {
            /*
				 * Defender is not a player so check for PvM
				 */
            if (defenderTB != null) {
                List<Class<?>> prots = EntityTypeUtil.parseLivingEntityClassNames(TownySettings.getEntityTypes(), "TownMobPVM:");
                if (EntityTypeUtil.isInstanceOfAny(prots, defendingEntity)) {
                    /*
						 * Only allow the player to kill protected entities etc,
						 * if they are from the same town
						 * and have destroy permissions (grass) in the defending
						 * TownBlock
						 */
                    if (!PlayerCacheUtil.getCachePermission(attackingPlayer, attackingPlayer.getLocation(), 3, (byte) 0, ActionType.DESTROY))
                        return true;
                }
            }
            /*
				 * Remove prevention end
				 */
            /*
				 * Protect specific entity interactions (faked with block ID's).
				 */
            int blockID = 0;
            switch(defendingEntity.getType()) {
                case ITEM_FRAME:
                    blockID = 389;
                    break;
                case PAINTING:
                    blockID = 321;
                    break;
                case MINECART:
                    if (defendingEntity instanceof org.bukkit.entity.minecart.StorageMinecart) {
                        blockID = 342;
                    } else if (defendingEntity instanceof org.bukkit.entity.minecart.RideableMinecart) {
                        blockID = 328;
                    } else if (defendingEntity instanceof org.bukkit.entity.minecart.PoweredMinecart) {
                        blockID = 343;
                    } else if (defendingEntity instanceof org.bukkit.entity.minecart.HopperMinecart) {
                        blockID = 408;
                    } else {
                        blockID = 321;
                    }
                default:
                    break;
            }
            if (blockID != 0) {
                // Get permissions (updates if none exist)
                boolean bDestroy = PlayerCacheUtil.getCachePermission(attackingPlayer, defendingEntity.getLocation(), blockID, (byte) 0, TownyPermission.ActionType.DESTROY);
                if (!bDestroy) {
                    /*
						 * Fetch the players cache
						 */
                    PlayerCache cache = plugin.getCache(attackingPlayer);
                    if (cache.hasBlockErrMsg())
                        TownyMessaging.sendErrorMsg(attackingPlayer, cache.getBlockErrMsg());
                    return true;
                }
            }
        }
    }
    return false;
}
Also used : NotRegisteredException(com.palmergames.bukkit.towny.exceptions.NotRegisteredException) PlayerCache(com.palmergames.bukkit.towny.object.PlayerCache) WorldCoord(com.palmergames.bukkit.towny.object.WorldCoord) Coord(com.palmergames.bukkit.towny.object.Coord) Wolf(org.bukkit.entity.Wolf) TownBlock(com.palmergames.bukkit.towny.object.TownBlock) DisallowedPVPEvent(com.palmergames.bukkit.towny.event.DisallowedPVPEvent)

Aggregations

DisallowedPVPEvent (com.palmergames.bukkit.towny.event.DisallowedPVPEvent)1 NotRegisteredException (com.palmergames.bukkit.towny.exceptions.NotRegisteredException)1 Coord (com.palmergames.bukkit.towny.object.Coord)1 PlayerCache (com.palmergames.bukkit.towny.object.PlayerCache)1 TownBlock (com.palmergames.bukkit.towny.object.TownBlock)1 WorldCoord (com.palmergames.bukkit.towny.object.WorldCoord)1 Wolf (org.bukkit.entity.Wolf)1