use of org.bukkit.event.player.PlayerLoginEvent in project Glowstone by GlowstoneMC.
the class GlowSession method setPlayer.
/**
* Sets the player associated with this session.
*
* @param profile The player's profile with name and UUID information.
* @throws IllegalStateException if there is already a player associated
* with this session.
*/
public void setPlayer(PlayerProfile profile) {
if (player != null) {
throw new IllegalStateException("Cannot set player twice");
}
// isActive check here in case player disconnected during authentication
if (!isActive()) {
// no need to call onDisconnect() since it only does anything if there's a player set
return;
}
// initialize the player
PlayerReader reader = server.getPlayerDataService().beginReadingData(profile.getUniqueId());
player = new GlowPlayer(this, profile, reader);
finalizeLogin(profile);
// but before the GlowPlayer initialization was completed
if (!isActive()) {
reader.close();
onDisconnect();
return;
}
// Kick other players with the same UUID
for (GlowPlayer other : getServer().getRawOnlinePlayers()) {
if (other != player && other.getUniqueId().equals(player.getUniqueId())) {
other.getSession().disconnect("You logged in from another location.", true);
break;
}
}
// login event
PlayerLoginEvent event = EventFactory.onPlayerLogin(player, hostname);
if (event.getResult() != Result.ALLOWED) {
disconnect(event.getKickMessage(), true);
return;
}
//joins the player
player.join(this, reader);
player.getWorld().getRawPlayers().add(player);
online = true;
GlowServer.logger.info(player.getName() + " [" + address + "] connected, UUID: " + player.getUniqueId());
// message and user list
String message = EventFactory.onPlayerJoin(player).getJoinMessage();
if (message != null && !message.isEmpty()) {
server.broadcastMessage(message);
}
Message addMessage = new UserListItemMessage(Action.ADD_PLAYER, player.getUserListEntry());
List<Entry> entries = new ArrayList<>();
for (GlowPlayer other : server.getRawOnlinePlayers()) {
if (other != player && other.canSee(player)) {
other.getSession().send(addMessage);
}
if (player.canSee(other)) {
entries.add(other.getUserListEntry());
}
}
send(new UserListItemMessage(Action.ADD_PLAYER, entries));
}
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