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Example 1 with Entry

use of net.glowstone.net.message.play.game.UserListItemMessage.Entry in project Glowstone by GlowstoneMC.

the class GlowSession method setPlayer.

// //////////////////////////////////////////////////////////////////////////
// Player and state management
/**
 * Sets the player associated with this session.
 *
 * @param profile The player's profile with name and UUID information.
 * @throws IllegalStateException if there is already a player associated with this
 *                               session.
 */
public void setPlayer(GlowPlayerProfile profile) {
    if (player != null) {
        throw new IllegalStateException("Cannot set player twice");
    }
    // isActive check here in case player disconnected during authentication
    if (!isActive()) {
        // no need to call onDisconnect() since it only does anything if there's a player set
        return;
    }
    // initialize the player
    PlayerReader reader = server.getPlayerDataService().beginReadingData(profile.getId());
    player = new GlowPlayer(this, profile, reader);
    finalizeLogin(profile);
    // but before the GlowPlayer initialization was completed
    if (!isActive()) {
        reader.close();
        onDisconnect();
        return;
    }
    // Kick other players with the same UUID
    for (GlowPlayer other : getServer().getRawOnlinePlayers()) {
        if (other != player && other.getUniqueId().equals(player.getUniqueId())) {
            other.getSession().disconnect("You logged in from another location.", true);
            break;
        }
    }
    // login event
    PlayerLoginEvent event = EventFactory.getInstance().onPlayerLogin(player, virtualHost.toString());
    if (event.getResult() != Result.ALLOWED) {
        disconnect(event.getKickMessage(), true);
        return;
    }
    // joins the player
    player.join(this, reader);
    player.getWorld().getRawPlayers().add(player);
    online = true;
    GlowServer.logger.info(player.getName() + " [" + address + "] connected, UUID: " + UuidUtils.toString(player.getUniqueId()));
    // message and user list
    String message = EventFactory.getInstance().onPlayerJoin(player).getJoinMessage();
    if (message != null && !message.isEmpty()) {
        server.broadcastMessage(message);
    }
    Message addMessage = new UserListItemMessage(Action.ADD_PLAYER, player.getUserListEntry());
    List<Entry> entries = new ArrayList<>();
    for (GlowPlayer other : server.getRawOnlinePlayers()) {
        if (other != player && other.canSee(player)) {
            other.getSession().send(addMessage);
        }
        if (player.canSee(other)) {
            entries.add(other.getUserListEntry());
        }
    }
    send(new UserListItemMessage(Action.ADD_PLAYER, entries));
    send(server.createAdvancementsMessage(false, Collections.emptyList(), player));
}
Also used : Entry(net.glowstone.net.message.play.game.UserListItemMessage.Entry) KickMessage(net.glowstone.net.message.KickMessage) PingMessage(net.glowstone.net.message.play.game.PingMessage) LoginSuccessMessage(net.glowstone.net.message.login.LoginSuccessMessage) DestroyEntitiesMessage(net.glowstone.net.message.play.entity.DestroyEntitiesMessage) Message(com.flowpowered.network.Message) SetCompressionMessage(net.glowstone.net.message.SetCompressionMessage) UserListItemMessage(net.glowstone.net.message.play.game.UserListItemMessage) AsyncableMessage(com.flowpowered.network.AsyncableMessage) PlayerReader(net.glowstone.io.PlayerDataService.PlayerReader) GlowPlayer(net.glowstone.entity.GlowPlayer) PlayerLoginEvent(org.bukkit.event.player.PlayerLoginEvent) UserListItemMessage(net.glowstone.net.message.play.game.UserListItemMessage) ArrayList(java.util.ArrayList)

Example 2 with Entry

use of net.glowstone.net.message.play.game.UserListItemMessage.Entry in project Glowstone by GlowstoneMC.

the class UserListItemCodec method encode.

@Override
public ByteBuf encode(ByteBuf buf, UserListItemMessage message) throws IOException {
    Action action = message.getAction();
    List<Entry> entries = message.getEntries();
    ByteBufUtils.writeVarInt(buf, message.getAction().ordinal());
    ByteBufUtils.writeVarInt(buf, entries.size());
    for (Entry entry : entries) {
        GlowBufUtils.writeUuid(buf, entry.uuid);
        // todo: implement the rest of the actions
        switch(action) {
            case ADD_PLAYER:
                // this code is somewhat saddening
                ByteBufUtils.writeUTF8(buf, entry.profile.getName());
                ByteBufUtils.writeVarInt(buf, entry.profile.getProperties().size());
                for (ProfileProperty property : entry.profile.getProperties()) {
                    ByteBufUtils.writeUTF8(buf, property.getName());
                    ByteBufUtils.writeUTF8(buf, property.getValue());
                    buf.writeBoolean(property.isSigned());
                    if (property.isSigned()) {
                        ByteBufUtils.writeUTF8(buf, property.getSignature());
                    }
                }
                ByteBufUtils.writeVarInt(buf, entry.gameMode);
                ByteBufUtils.writeVarInt(buf, entry.ping);
                if (entry.displayName != null) {
                    buf.writeBoolean(true);
                    GlowBufUtils.writeChat(buf, entry.displayName);
                } else {
                    buf.writeBoolean(false);
                }
                break;
            case UPDATE_GAMEMODE:
                ByteBufUtils.writeVarInt(buf, entry.gameMode);
                break;
            case UPDATE_LATENCY:
                ByteBufUtils.writeVarInt(buf, entry.ping);
                break;
            case UPDATE_DISPLAY_NAME:
                if (entry.displayName != null) {
                    buf.writeBoolean(true);
                    GlowBufUtils.writeChat(buf, entry.displayName);
                } else {
                    buf.writeBoolean(false);
                }
                break;
            case REMOVE_PLAYER:
                // nothing
                break;
            default:
                throw new UnsupportedOperationException("not yet implemented: " + action);
        }
    }
    return buf;
}
Also used : Action(net.glowstone.net.message.play.game.UserListItemMessage.Action) Entry(net.glowstone.net.message.play.game.UserListItemMessage.Entry) ProfileProperty(com.destroystokyo.paper.profile.ProfileProperty)

Example 3 with Entry

use of net.glowstone.net.message.play.game.UserListItemMessage.Entry in project Glowstone by GlowstoneMC.

the class GlowPlayer method pulse.

@Override
public void pulse() {
    super.pulse();
    incrementStatistic(Statistic.TIME_SINCE_DEATH);
    if (usageItem != null) {
        if (usageItem.equals(getItemInHand())) {
            // todo: implement offhand
            if (--usageTime == 0) {
                ItemType item = ItemTable.instance().getItem(usageItem.getType());
                if (item instanceof ItemFood) {
                    ((ItemFood) item).eat(this, usageItem);
                }
            }
        } else {
            usageItem = null;
            usageTime = 0;
        }
    }
    if (digging != null) {
        pulseDigging();
    }
    if (exhaustion > 4.0f) {
        exhaustion -= 4.0f;
        if (saturation > 0f) {
            saturation = Math.max(saturation - 1f, 0f);
            sendHealth();
        } else if (world.getDifficulty() != Difficulty.PEACEFUL) {
            FoodLevelChangeEvent event = EventFactory.getInstance().callEvent(new FoodLevelChangeEvent(this, Math.max(foodLevel - 1, 0)));
            if (!event.isCancelled()) {
                foodLevel = event.getFoodLevel();
            }
            sendHealth();
        }
    }
    if (getHealth() < getMaxHealth() && !isDead()) {
        if (foodLevel >= 18 && ticksLived % 80 == 0 || world.getDifficulty() == Difficulty.PEACEFUL) {
            EntityUtils.heal(this, 1, EntityRegainHealthEvent.RegainReason.SATIATED);
            exhaustion = Math.min(exhaustion + 3.0f, 40.0f);
            saturation -= 3;
        }
    }
    // Process food level and starvation based on difficulty.
    switch(world.getDifficulty()) {
        case PEACEFUL:
            {
                if (foodLevel < 20 && ticksLived % 20 == 0) {
                    foodLevel++;
                }
                break;
            }
        case EASY:
            {
                if (foodLevel == 0 && getHealth() > 10 && ticksLived % 80 == 0) {
                    damage(1, DamageCause.STARVATION);
                }
                break;
            }
        case NORMAL:
            {
                if (foodLevel == 0 && getHealth() > 1 && ticksLived % 80 == 0) {
                    damage(1, DamageCause.STARVATION);
                }
                break;
            }
        case HARD:
            {
                if (foodLevel == 0 && ticksLived % 80 == 0) {
                    damage(1, DamageCause.STARVATION);
                }
                break;
            }
        default:
            {
            // Do nothing when there are other game difficulties.
            }
    }
    // process ender pearl cooldown, decrease by 1 every game tick.
    if (enderPearlCooldown > 0) {
        enderPearlCooldown--;
    }
    // stream world
    streamBlocks();
    processBlockChanges();
    // add to playtime (despite inaccurate name, this counts ticks rather than minutes)
    incrementStatistic(Statistic.PLAY_ONE_MINUTE);
    if (isSneaking()) {
        incrementStatistic(Statistic.SNEAK_TIME);
    }
    // update inventory
    for (InventoryMonitor.Entry entry : invMonitor.getChanges()) {
        sendItemChange(entry.slot, entry.item);
    }
    // send changed metadata
    List<MetadataMap.Entry> changes = metadata.getChanges();
    if (!changes.isEmpty()) {
        session.send(new EntityMetadataMessage(getEntityId(), changes));
    }
    // Entity IDs are only unique per world, so we can't spawn or teleport between worlds while
    // updating them.
    worldLock.writeLock().lock();
    try {
        // update or remove entities
        List<GlowEntity> destroyEntities = new LinkedList<>();
        for (Iterator<GlowEntity> it = knownEntities.iterator(); it.hasNext(); ) {
            GlowEntity entity = it.next();
            if (!isWithinDistance(entity) || entity.isRemoved()) {
                destroyEntities.add(entity);
            } else {
                entity.createUpdateMessage(session).forEach(session::send);
            }
        }
        if (!destroyEntities.isEmpty()) {
            List<Integer> destroyIds = new ArrayList<>(destroyEntities.size());
            for (GlowEntity entity : destroyEntities) {
                knownEntities.remove(entity);
                destroyIds.add(entity.getEntityId());
            }
            session.send(new DestroyEntitiesMessage(destroyIds));
        }
        // add entities
        knownChunks.forEach(key -> world.getChunkAt(key.getX(), key.getZ()).getRawEntities().stream().filter(entity -> this != entity && isWithinDistance(entity) && !entity.isDead() && !knownEntities.contains(entity) && !hiddenEntities.contains(entity.getUniqueId())).forEach((entity) -> Bukkit.getScheduler().runTaskAsynchronously(null, () -> {
            worldLock.readLock().lock();
            try {
                knownEntities.add(entity);
            } finally {
                worldLock.readLock().unlock();
            }
            entity.createSpawnMessage().forEach(session::send);
            entity.createAfterSpawnMessage(session).forEach(session::send);
        })));
    } finally {
        worldLock.writeLock().unlock();
    }
    if (passengerChanged) {
        session.send(new SetPassengerMessage(getEntityId(), getPassengers().stream().mapToInt(Entity::getEntityId).toArray()));
    }
    getAttributeManager().sendMessages(session);
    GlowFishingHook hook = currentFishingHook.get();
    if (hook != null) {
        // bobber, or if the player stops holding a fishing rod.
        if (getInventory().getItemInMainHand().getType() != Material.FISHING_ROD && getInventory().getItemInOffHand().getType() != Material.FISHING_ROD) {
            setCurrentFishingHook(null);
        }
        if (hook.location.distanceSquared(location) > HOOK_MAX_DISTANCE * HOOK_MAX_DISTANCE) {
            setCurrentFishingHook(null);
        }
    }
}
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Example 4 with Entry

use of net.glowstone.net.message.play.game.UserListItemMessage.Entry in project Glowstone by GlowstoneMC.

the class GlowSession method setPlayer.

/**
     * Sets the player associated with this session.
     *
     * @param profile The player's profile with name and UUID information.
     * @throws IllegalStateException if there is already a player associated
     *                               with this session.
     */
public void setPlayer(PlayerProfile profile) {
    if (player != null) {
        throw new IllegalStateException("Cannot set player twice");
    }
    // isActive check here in case player disconnected during authentication
    if (!isActive()) {
        // no need to call onDisconnect() since it only does anything if there's a player set
        return;
    }
    // initialize the player
    PlayerReader reader = server.getPlayerDataService().beginReadingData(profile.getUniqueId());
    player = new GlowPlayer(this, profile, reader);
    finalizeLogin(profile);
    // but before the GlowPlayer initialization was completed
    if (!isActive()) {
        reader.close();
        onDisconnect();
        return;
    }
    // Kick other players with the same UUID
    for (GlowPlayer other : getServer().getRawOnlinePlayers()) {
        if (other != player && other.getUniqueId().equals(player.getUniqueId())) {
            other.getSession().disconnect("You logged in from another location.", true);
            break;
        }
    }
    // login event
    PlayerLoginEvent event = EventFactory.onPlayerLogin(player, hostname);
    if (event.getResult() != Result.ALLOWED) {
        disconnect(event.getKickMessage(), true);
        return;
    }
    //joins the player
    player.join(this, reader);
    player.getWorld().getRawPlayers().add(player);
    online = true;
    GlowServer.logger.info(player.getName() + " [" + address + "] connected, UUID: " + player.getUniqueId());
    // message and user list
    String message = EventFactory.onPlayerJoin(player).getJoinMessage();
    if (message != null && !message.isEmpty()) {
        server.broadcastMessage(message);
    }
    Message addMessage = new UserListItemMessage(Action.ADD_PLAYER, player.getUserListEntry());
    List<Entry> entries = new ArrayList<>();
    for (GlowPlayer other : server.getRawOnlinePlayers()) {
        if (other != player && other.canSee(player)) {
            other.getSession().send(addMessage);
        }
        if (player.canSee(other)) {
            entries.add(other.getUserListEntry());
        }
    }
    send(new UserListItemMessage(Action.ADD_PLAYER, entries));
}
Also used : Entry(net.glowstone.net.message.play.game.UserListItemMessage.Entry) KickMessage(net.glowstone.net.message.KickMessage) Message(com.flowpowered.network.Message) PingMessage(net.glowstone.net.message.play.game.PingMessage) LoginSuccessMessage(net.glowstone.net.message.login.LoginSuccessMessage) DestroyEntitiesMessage(net.glowstone.net.message.play.entity.DestroyEntitiesMessage) SetCompressionMessage(net.glowstone.net.message.SetCompressionMessage) BlockPlacementMessage(net.glowstone.net.message.play.player.BlockPlacementMessage) UserListItemMessage(net.glowstone.net.message.play.game.UserListItemMessage) AsyncableMessage(com.flowpowered.network.AsyncableMessage) PlayerReader(net.glowstone.io.PlayerDataService.PlayerReader) GlowPlayer(net.glowstone.entity.GlowPlayer) PlayerLoginEvent(org.bukkit.event.player.PlayerLoginEvent) UserListItemMessage(net.glowstone.net.message.play.game.UserListItemMessage)

Aggregations

Entry (net.glowstone.net.message.play.game.UserListItemMessage.Entry)4 Message (com.flowpowered.network.Message)3 PlayerReader (net.glowstone.io.PlayerDataService.PlayerReader)3 DestroyEntitiesMessage (net.glowstone.net.message.play.entity.DestroyEntitiesMessage)3 UserListItemMessage (net.glowstone.net.message.play.game.UserListItemMessage)3 AsyncableMessage (com.flowpowered.network.AsyncableMessage)2 ArrayList (java.util.ArrayList)2 ClientOption (com.destroystokyo.paper.ClientOption)1 MaterialTags (com.destroystokyo.paper.MaterialTags)1 Title (com.destroystokyo.paper.Title)1 PlayerProfile (com.destroystokyo.paper.profile.PlayerProfile)1 ProfileProperty (com.destroystokyo.paper.profile.ProfileProperty)1 Preconditions (com.google.common.base.Preconditions)1 Preconditions.checkArgument (com.google.common.base.Preconditions.checkArgument)1 Preconditions.checkNotNull (com.google.common.base.Preconditions.checkNotNull)1 ImmutableList (com.google.common.collect.ImmutableList)1 ByteBuf (io.netty.buffer.ByteBuf)1 ByteBufAllocator (io.netty.buffer.ByteBufAllocator)1 Unpooled (io.netty.buffer.Unpooled)1 InetSocketAddress (java.net.InetSocketAddress)1