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Example 1 with SetPassengerMessage

use of net.glowstone.net.message.play.entity.SetPassengerMessage in project Glowstone by GlowstoneMC.

the class GlowPlayer method pulse.

@Override
public void pulse() {
    super.pulse();
    incrementStatistic(Statistic.TIME_SINCE_DEATH);
    if (usageItem != null) {
        if (usageItem.equals(getItemInHand())) {
            // todo: implement offhand
            if (--usageTime == 0) {
                ItemType item = ItemTable.instance().getItem(usageItem.getType());
                if (item instanceof ItemFood) {
                    ((ItemFood) item).eat(this, usageItem);
                }
            }
        } else {
            usageItem = null;
            usageTime = 0;
        }
    }
    if (digging != null) {
        pulseDigging();
    }
    if (exhaustion > 4.0f) {
        exhaustion -= 4.0f;
        if (saturation > 0f) {
            saturation = Math.max(saturation - 1f, 0f);
            sendHealth();
        } else if (world.getDifficulty() != Difficulty.PEACEFUL) {
            FoodLevelChangeEvent event = EventFactory.getInstance().callEvent(new FoodLevelChangeEvent(this, Math.max(foodLevel - 1, 0)));
            if (!event.isCancelled()) {
                foodLevel = event.getFoodLevel();
            }
            sendHealth();
        }
    }
    if (getHealth() < getMaxHealth() && !isDead()) {
        if (foodLevel >= 18 && ticksLived % 80 == 0 || world.getDifficulty() == Difficulty.PEACEFUL) {
            EntityUtils.heal(this, 1, EntityRegainHealthEvent.RegainReason.SATIATED);
            exhaustion = Math.min(exhaustion + 3.0f, 40.0f);
            saturation -= 3;
        }
    }
    // Process food level and starvation based on difficulty.
    switch(world.getDifficulty()) {
        case PEACEFUL:
            {
                if (foodLevel < 20 && ticksLived % 20 == 0) {
                    foodLevel++;
                }
                break;
            }
        case EASY:
            {
                if (foodLevel == 0 && getHealth() > 10 && ticksLived % 80 == 0) {
                    damage(1, DamageCause.STARVATION);
                }
                break;
            }
        case NORMAL:
            {
                if (foodLevel == 0 && getHealth() > 1 && ticksLived % 80 == 0) {
                    damage(1, DamageCause.STARVATION);
                }
                break;
            }
        case HARD:
            {
                if (foodLevel == 0 && ticksLived % 80 == 0) {
                    damage(1, DamageCause.STARVATION);
                }
                break;
            }
        default:
            {
            // Do nothing when there are other game difficulties.
            }
    }
    // process ender pearl cooldown, decrease by 1 every game tick.
    if (enderPearlCooldown > 0) {
        enderPearlCooldown--;
    }
    // stream world
    streamBlocks();
    processBlockChanges();
    // add to playtime (despite inaccurate name, this counts ticks rather than minutes)
    incrementStatistic(Statistic.PLAY_ONE_MINUTE);
    if (isSneaking()) {
        incrementStatistic(Statistic.SNEAK_TIME);
    }
    // update inventory
    for (InventoryMonitor.Entry entry : invMonitor.getChanges()) {
        sendItemChange(entry.slot, entry.item);
    }
    // send changed metadata
    List<MetadataMap.Entry> changes = metadata.getChanges();
    if (!changes.isEmpty()) {
        session.send(new EntityMetadataMessage(getEntityId(), changes));
    }
    // Entity IDs are only unique per world, so we can't spawn or teleport between worlds while
    // updating them.
    worldLock.writeLock().lock();
    try {
        // update or remove entities
        List<GlowEntity> destroyEntities = new LinkedList<>();
        for (Iterator<GlowEntity> it = knownEntities.iterator(); it.hasNext(); ) {
            GlowEntity entity = it.next();
            if (!isWithinDistance(entity) || entity.isRemoved()) {
                destroyEntities.add(entity);
            } else {
                entity.createUpdateMessage(session).forEach(session::send);
            }
        }
        if (!destroyEntities.isEmpty()) {
            List<Integer> destroyIds = new ArrayList<>(destroyEntities.size());
            for (GlowEntity entity : destroyEntities) {
                knownEntities.remove(entity);
                destroyIds.add(entity.getEntityId());
            }
            session.send(new DestroyEntitiesMessage(destroyIds));
        }
        // add entities
        knownChunks.forEach(key -> world.getChunkAt(key.getX(), key.getZ()).getRawEntities().stream().filter(entity -> this != entity && isWithinDistance(entity) && !entity.isDead() && !knownEntities.contains(entity) && !hiddenEntities.contains(entity.getUniqueId())).forEach((entity) -> Bukkit.getScheduler().runTaskAsynchronously(null, () -> {
            worldLock.readLock().lock();
            try {
                knownEntities.add(entity);
            } finally {
                worldLock.readLock().unlock();
            }
            entity.createSpawnMessage().forEach(session::send);
            entity.createAfterSpawnMessage(session).forEach(session::send);
        })));
    } finally {
        worldLock.writeLock().unlock();
    }
    if (passengerChanged) {
        session.send(new SetPassengerMessage(getEntityId(), getPassengers().stream().mapToInt(Entity::getEntityId).toArray()));
    }
    getAttributeManager().sendMessages(session);
    GlowFishingHook hook = currentFishingHook.get();
    if (hook != null) {
        // bobber, or if the player stops holding a fishing rod.
        if (getInventory().getItemInMainHand().getType() != Material.FISHING_ROD && getInventory().getItemInOffHand().getType() != Material.FISHING_ROD) {
            setCurrentFishingHook(null);
        }
        if (hook.location.distanceSquared(location) > HOOK_MAX_DISTANCE * HOOK_MAX_DISTANCE) {
            setCurrentFishingHook(null);
        }
    }
}
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Example 2 with SetPassengerMessage

use of net.glowstone.net.message.play.entity.SetPassengerMessage in project Glowstone by GlowstoneMC.

the class GlowEntity method createUpdateMessage.

/**
 * Creates a {@link Message} which can be sent to a client to update this entity.
 *
 * @param session Session to update this entity for
 * @return A message which can update this entity.
 */
public List<Message> createUpdateMessage(GlowSession session) {
    double x = location.getX();
    double y = location.getY();
    double z = location.getZ();
    double dx = x * 32 - previousLocation.getX() * 32;
    double dy = y * 32 - previousLocation.getY() * 32;
    double dz = z * 32 - previousLocation.getZ() * 32;
    dx *= 128;
    dy *= 128;
    dz *= 128;
    boolean teleport = dx > Short.MAX_VALUE || dy > Short.MAX_VALUE || dz > Short.MAX_VALUE || dx < Short.MIN_VALUE || dy < Short.MIN_VALUE || dz < Short.MIN_VALUE;
    List<Message> result = new LinkedList<>();
    boolean moved = hasMoved();
    boolean rotated = hasRotated();
    if (teleported || moved && teleport) {
        result.add(new EntityTeleportMessage(entityId, location));
    } else if (rotated) {
        int yaw = Position.getIntYaw(location);
        int pitch = Position.getIntPitch(location);
        if (moved) {
            result.add(new RelativeEntityPositionRotationMessage(entityId, (short) dx, (short) dy, (short) dz, yaw, pitch));
        } else {
            result.add(new EntityRotationMessage(entityId, yaw, pitch));
        }
    } else if (moved) {
        result.add(new RelativeEntityPositionMessage(entityId, (short) dx, (short) dy, (short) dz));
    }
    // send changed metadata
    List<Entry> changes = metadata.getChanges();
    if (!changes.isEmpty()) {
        result.add(new EntityMetadataMessage(entityId, changes));
    }
    // send velocity if needed
    if (velocityChanged) {
        result.add(new EntityVelocityMessage(entityId, velocity));
    }
    if (passengerChanged) {
        // A player can be a passenger of any arbitrary entity, e.g. a boat
        // In case the current session belongs to this player passenger
        // We need to send the self_id
        List<Integer> passengerIds = new ArrayList<>();
        getPassengers().forEach(e -> passengerIds.add(e.getEntityId()));
        result.add(new SetPassengerMessage(getEntityId(), passengerIds.stream().mapToInt(Integer::intValue).toArray()));
        passengerChanged = false;
    }
    if (leashHolderChanged) {
        int attached = isLeashed() && session.getPlayer().getEntityId() == leashHolder.getEntityId() ? 0 : this.getEntityId();
        int holder = !isLeashed() ? -1 : leashHolder.getEntityId();
        // createAfterSpawnMessage()
        if (!isLeashed() || session.getPlayer().canSeeEntity(leashHolder)) {
            result.add(new AttachEntityMessage(attached, holder));
        }
    }
    return result;
}
Also used : EntityRotationMessage(net.glowstone.net.message.play.entity.EntityRotationMessage) EntityStatusMessage(net.glowstone.net.message.play.entity.EntityStatusMessage) InteractEntityMessage(net.glowstone.net.message.play.player.InteractEntityMessage) EntityMetadataMessage(net.glowstone.net.message.play.entity.EntityMetadataMessage) EntityTeleportMessage(net.glowstone.net.message.play.entity.EntityTeleportMessage) SetPassengerMessage(net.glowstone.net.message.play.entity.SetPassengerMessage) Message(com.flowpowered.network.Message) TextMessage(net.glowstone.util.TextMessage) RelativeEntityPositionMessage(net.glowstone.net.message.play.entity.RelativeEntityPositionMessage) EntityVelocityMessage(net.glowstone.net.message.play.entity.EntityVelocityMessage) AttachEntityMessage(net.glowstone.net.message.play.entity.AttachEntityMessage) RelativeEntityPositionRotationMessage(net.glowstone.net.message.play.entity.RelativeEntityPositionRotationMessage) SetPassengerMessage(net.glowstone.net.message.play.entity.SetPassengerMessage) EntityVelocityMessage(net.glowstone.net.message.play.entity.EntityVelocityMessage) ArrayList(java.util.ArrayList) EntityRotationMessage(net.glowstone.net.message.play.entity.EntityRotationMessage) LinkedList(java.util.LinkedList) RelativeEntityPositionRotationMessage(net.glowstone.net.message.play.entity.RelativeEntityPositionRotationMessage) RelativeEntityPositionMessage(net.glowstone.net.message.play.entity.RelativeEntityPositionMessage) Entry(net.glowstone.entity.meta.MetadataMap.Entry) AttachEntityMessage(net.glowstone.net.message.play.entity.AttachEntityMessage) EntityTeleportMessage(net.glowstone.net.message.play.entity.EntityTeleportMessage) EntityMetadataMessage(net.glowstone.net.message.play.entity.EntityMetadataMessage)

Aggregations

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