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Example 1 with EntityMetadataMessage

use of net.glowstone.net.message.play.entity.EntityMetadataMessage in project Glowstone by GlowstoneMC.

the class GlowPlayer method pulse.

@Override
public void pulse() {
    super.pulse();
    incrementStatistic(Statistic.TIME_SINCE_DEATH);
    if (usageItem != null) {
        if (usageItem.equals(getItemInHand())) {
            // todo: implement offhand
            if (--usageTime == 0) {
                ItemType item = ItemTable.instance().getItem(usageItem.getType());
                if (item instanceof ItemFood) {
                    ((ItemFood) item).eat(this, usageItem);
                }
            }
        } else {
            usageItem = null;
            usageTime = 0;
        }
    }
    if (digging != null) {
        pulseDigging();
    }
    if (exhaustion > 4.0f) {
        exhaustion -= 4.0f;
        if (saturation > 0f) {
            saturation = Math.max(saturation - 1f, 0f);
            sendHealth();
        } else if (world.getDifficulty() != Difficulty.PEACEFUL) {
            FoodLevelChangeEvent event = EventFactory.getInstance().callEvent(new FoodLevelChangeEvent(this, Math.max(foodLevel - 1, 0)));
            if (!event.isCancelled()) {
                foodLevel = event.getFoodLevel();
            }
            sendHealth();
        }
    }
    if (getHealth() < getMaxHealth() && !isDead()) {
        if (foodLevel >= 18 && ticksLived % 80 == 0 || world.getDifficulty() == Difficulty.PEACEFUL) {
            EntityUtils.heal(this, 1, EntityRegainHealthEvent.RegainReason.SATIATED);
            exhaustion = Math.min(exhaustion + 3.0f, 40.0f);
            saturation -= 3;
        }
    }
    // Process food level and starvation based on difficulty.
    switch(world.getDifficulty()) {
        case PEACEFUL:
            {
                if (foodLevel < 20 && ticksLived % 20 == 0) {
                    foodLevel++;
                }
                break;
            }
        case EASY:
            {
                if (foodLevel == 0 && getHealth() > 10 && ticksLived % 80 == 0) {
                    damage(1, DamageCause.STARVATION);
                }
                break;
            }
        case NORMAL:
            {
                if (foodLevel == 0 && getHealth() > 1 && ticksLived % 80 == 0) {
                    damage(1, DamageCause.STARVATION);
                }
                break;
            }
        case HARD:
            {
                if (foodLevel == 0 && ticksLived % 80 == 0) {
                    damage(1, DamageCause.STARVATION);
                }
                break;
            }
        default:
            {
            // Do nothing when there are other game difficulties.
            }
    }
    // process ender pearl cooldown, decrease by 1 every game tick.
    if (enderPearlCooldown > 0) {
        enderPearlCooldown--;
    }
    // stream world
    streamBlocks();
    processBlockChanges();
    // add to playtime (despite inaccurate name, this counts ticks rather than minutes)
    incrementStatistic(Statistic.PLAY_ONE_MINUTE);
    if (isSneaking()) {
        incrementStatistic(Statistic.SNEAK_TIME);
    }
    // update inventory
    for (InventoryMonitor.Entry entry : invMonitor.getChanges()) {
        sendItemChange(entry.slot, entry.item);
    }
    // send changed metadata
    List<MetadataMap.Entry> changes = metadata.getChanges();
    if (!changes.isEmpty()) {
        session.send(new EntityMetadataMessage(getEntityId(), changes));
    }
    // Entity IDs are only unique per world, so we can't spawn or teleport between worlds while
    // updating them.
    worldLock.writeLock().lock();
    try {
        // update or remove entities
        List<GlowEntity> destroyEntities = new LinkedList<>();
        for (Iterator<GlowEntity> it = knownEntities.iterator(); it.hasNext(); ) {
            GlowEntity entity = it.next();
            if (!isWithinDistance(entity) || entity.isRemoved()) {
                destroyEntities.add(entity);
            } else {
                entity.createUpdateMessage(session).forEach(session::send);
            }
        }
        if (!destroyEntities.isEmpty()) {
            List<Integer> destroyIds = new ArrayList<>(destroyEntities.size());
            for (GlowEntity entity : destroyEntities) {
                knownEntities.remove(entity);
                destroyIds.add(entity.getEntityId());
            }
            session.send(new DestroyEntitiesMessage(destroyIds));
        }
        // add entities
        knownChunks.forEach(key -> world.getChunkAt(key.getX(), key.getZ()).getRawEntities().stream().filter(entity -> this != entity && isWithinDistance(entity) && !entity.isDead() && !knownEntities.contains(entity) && !hiddenEntities.contains(entity.getUniqueId())).forEach((entity) -> Bukkit.getScheduler().runTaskAsynchronously(null, () -> {
            worldLock.readLock().lock();
            try {
                knownEntities.add(entity);
            } finally {
                worldLock.readLock().unlock();
            }
            entity.createSpawnMessage().forEach(session::send);
            entity.createAfterSpawnMessage(session).forEach(session::send);
        })));
    } finally {
        worldLock.writeLock().unlock();
    }
    if (passengerChanged) {
        session.send(new SetPassengerMessage(getEntityId(), getPassengers().stream().mapToInt(Entity::getEntityId).toArray()));
    }
    getAttributeManager().sendMessages(session);
    GlowFishingHook hook = currentFishingHook.get();
    if (hook != null) {
        // bobber, or if the player stops holding a fishing rod.
        if (getInventory().getItemInMainHand().getType() != Material.FISHING_ROD && getInventory().getItemInOffHand().getType() != Material.FISHING_ROD) {
            setCurrentFishingHook(null);
        }
        if (hook.location.distanceSquared(location) > HOOK_MAX_DISTANCE * HOOK_MAX_DISTANCE) {
            setCurrentFishingHook(null);
        }
    }
}
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Example 2 with EntityMetadataMessage

use of net.glowstone.net.message.play.entity.EntityMetadataMessage in project Glowstone by GlowstoneMC.

the class GlowAbstractHorse method createSpawnMessage.

@Override
public List<Message> createSpawnMessage() {
    List<Message> messages = super.createSpawnMessage();
    MetadataMap map = new MetadataMap(GlowHorse.class);
    map.set(MetadataIndex.ABSTRACT_HORSE_FLAGS, getHorseFlags());
    messages.add(new EntityMetadataMessage(entityId, map.getEntryList()));
    return messages;
}
Also used : MetadataMap(net.glowstone.entity.meta.MetadataMap) EntityMetadataMessage(net.glowstone.net.message.play.entity.EntityMetadataMessage) Message(com.flowpowered.network.Message) EntityMetadataMessage(net.glowstone.net.message.play.entity.EntityMetadataMessage)

Example 3 with EntityMetadataMessage

use of net.glowstone.net.message.play.entity.EntityMetadataMessage in project Glowstone by GlowstoneMC.

the class GlowFirework method createSpawnMessage.

@Override
public List<Message> createSpawnMessage() {
    double x = location.getX();
    double y = location.getY();
    double z = location.getZ();
    return Arrays.asList(new SpawnObjectMessage(entityId, UUID.randomUUID(), EntityNetworkUtil.getObjectId(EntityType.FIREWORK), x, y, z, 0, 0), new EntityMetadataMessage(entityId, metadata.getEntryList()));
}
Also used : SpawnObjectMessage(net.glowstone.net.message.play.entity.SpawnObjectMessage) EntityMetadataMessage(net.glowstone.net.message.play.entity.EntityMetadataMessage)

Example 4 with EntityMetadataMessage

use of net.glowstone.net.message.play.entity.EntityMetadataMessage in project Glowstone by GlowstoneMC.

the class GlowHorse method createSpawnMessage.

@Override
public List<Message> createSpawnMessage() {
    List<Message> messages = super.createSpawnMessage();
    MetadataMap map = new MetadataMap(GlowHorse.class);
    map.set(MetadataIndex.HORSE_STYLE, getHorseStyleData());
    map.set(MetadataIndex.HORSE_ARMOR, getHorseArmorData());
    messages.add(new EntityMetadataMessage(entityId, map.getEntryList()));
    return messages;
}
Also used : MetadataMap(net.glowstone.entity.meta.MetadataMap) EntityMetadataMessage(net.glowstone.net.message.play.entity.EntityMetadataMessage) Message(com.flowpowered.network.Message) EntityMetadataMessage(net.glowstone.net.message.play.entity.EntityMetadataMessage)

Example 5 with EntityMetadataMessage

use of net.glowstone.net.message.play.entity.EntityMetadataMessage in project Glowstone by GlowstoneMC.

the class GlowProjectile method createSpawnMessage.

@Override
public List<Message> createSpawnMessage() {
    double x = location.getX();
    double y = location.getY();
    double z = location.getZ();
    int yaw = Position.getIntYaw(location);
    int pitch = Position.getIntPitch(location);
    return Arrays.asList(new SpawnObjectMessage(entityId, getUniqueId(), getObjectId(), x, y, z, pitch, yaw), new EntityMetadataMessage(entityId, metadata.getEntryList()), new EntityVelocityMessage(entityId, getVelocity()));
}
Also used : SpawnObjectMessage(net.glowstone.net.message.play.entity.SpawnObjectMessage) EntityVelocityMessage(net.glowstone.net.message.play.entity.EntityVelocityMessage) EntityMetadataMessage(net.glowstone.net.message.play.entity.EntityMetadataMessage)

Aggregations

EntityMetadataMessage (net.glowstone.net.message.play.entity.EntityMetadataMessage)10 Message (com.flowpowered.network.Message)5 MetadataMap (net.glowstone.entity.meta.MetadataMap)5 SpawnObjectMessage (net.glowstone.net.message.play.entity.SpawnObjectMessage)5 EntityVelocityMessage (net.glowstone.net.message.play.entity.EntityVelocityMessage)3 ArrayList (java.util.ArrayList)2 LinkedList (java.util.LinkedList)2 SetPassengerMessage (net.glowstone.net.message.play.entity.SetPassengerMessage)2 TextMessage (net.glowstone.util.TextMessage)2 ClientOption (com.destroystokyo.paper.ClientOption)1 MaterialTags (com.destroystokyo.paper.MaterialTags)1 ParticleBuilder (com.destroystokyo.paper.ParticleBuilder)1 Title (com.destroystokyo.paper.Title)1 PlayerProfile (com.destroystokyo.paper.profile.PlayerProfile)1 Preconditions (com.google.common.base.Preconditions)1 Preconditions.checkArgument (com.google.common.base.Preconditions.checkArgument)1 Preconditions.checkNotNull (com.google.common.base.Preconditions.checkNotNull)1 ImmutableList (com.google.common.collect.ImmutableList)1 ByteBuf (io.netty.buffer.ByteBuf)1 ByteBufAllocator (io.netty.buffer.ByteBufAllocator)1