use of org.bukkit.event.player.PlayerSwapHandItemsEvent in project Glowstone by GlowstoneMC.
the class DiggingHandler method handle.
@Override
public void handle(GlowSession session, DiggingMessage message) {
GlowPlayer player = session.getPlayer();
GlowWorld world = player.getWorld();
EventFactory eventFactory = EventFactory.getInstance();
GlowBlock block = world.getBlockAt(message.getX(), message.getY(), message.getZ());
BlockFace face = BlockPlacementHandler.convertFace(message.getFace());
ItemStack holding = player.getItemInHand();
if (block.getRelative(face).getType() == Material.FIRE) {
block.getRelative(face).breakNaturally();
// returns to avoid breaking block in creative
return;
}
boolean blockBroken = false;
boolean revert = false;
Material material = block.getType();
switch(message.getState()) {
case START_DIGGING:
if (block.equals(player.getDigging()) || block.isLiquid()) {
return;
}
// call interact event
Action action = Action.LEFT_CLICK_BLOCK;
Block eventBlock = block;
if (player.getLocation().distanceSquared(block.getLocation()) > 36 || ExtraMaterialTags.AIR_VARIANTS.isTagged(material)) {
action = Action.LEFT_CLICK_AIR;
eventBlock = null;
}
PlayerInteractEvent interactEvent = eventFactory.onPlayerInteract(player, action, EquipmentSlot.HAND, eventBlock, face);
// attempt to use item in hand, that is, dig up the block
if (!BlockPlacementHandler.selectResult(interactEvent.useItemInHand(), true)) {
// the event was cancelled, get out of here
revert = true;
} else if (player.getGameMode() != GameMode.SPECTATOR) {
player.setDigging(null);
// emit damage event - cancel by default if holding a sword
boolean instaBreak = player.getGameMode() == GameMode.CREATIVE || block.getMaterialValues().getHardness() == 0;
BlockDamageEvent damageEvent = new BlockDamageEvent(player, block, player.getItemInHand(), instaBreak);
if (player.getGameMode() == GameMode.CREATIVE && holding != null && EnchantmentTarget.WEAPON.includes(holding.getType())) {
damageEvent.setCancelled(true);
}
eventFactory.callEvent(damageEvent);
// follow orders
if (damageEvent.isCancelled()) {
revert = true;
} else {
// in creative, break even if denied in the event, or the block
// can never be broken (client does not send DONE_DIGGING).
blockBroken = damageEvent.getInstaBreak();
if (!blockBroken) {
// TODO: add a delay here based on hardness
player.setDigging(block);
}
}
}
break;
case DiggingMessage.CANCEL_DIGGING:
player.setDigging(null);
break;
case DiggingMessage.FINISH_DIGGING:
// untrusted)
break;
case DiggingMessage.STATE_DROP_ITEM:
player.dropItemInHand(false);
return;
case DiggingMessage.STATE_DROP_ITEMSTACK:
player.dropItemInHand(true);
return;
case DiggingMessage.STATE_SHOT_ARROW_FINISH_EATING:
final ItemStack usageItem = player.getUsageItem();
if (usageItem != null) {
if (Objects.equals(usageItem, holding)) {
ItemType type = ItemTable.instance().getItem(usageItem.getType());
if (type != null && type instanceof ItemTimedUsage) {
((ItemTimedUsage) type).endUse(player, usageItem);
} else {
// todo: inform the player that this item cannot be consumed/used
}
} else {
// todo: verification against malicious clients
// todo: inform player their item is wrong
}
}
return;
case DiggingMessage.SWAP_ITEM_IN_HAND:
ItemStack main = player.getInventory().getItemInMainHand();
ItemStack off = player.getInventory().getItemInOffHand();
PlayerSwapHandItemsEvent event = EventFactory.getInstance().callEvent(new PlayerSwapHandItemsEvent(player, off, main));
if (!event.isCancelled()) {
player.getInventory().setItemInOffHand(main);
player.getInventory().setItemInMainHand(off);
player.updateInventory();
}
return;
default:
return;
}
if (blockBroken && !revert) {
// fire the block break event
BlockBreakEvent breakEvent = eventFactory.callEvent(new BlockBreakEvent(block, player));
if (breakEvent.isCancelled()) {
BlockPlacementHandler.revert(player, block);
return;
}
MaterialData data = block.getState().getData();
if (ExtraMaterialTags.BISECTED_BLOCKS.isTagged(material)) {
if (block.getRelative(BlockFace.DOWN).getType() == material) {
block = block.getRelative(BlockFace.DOWN);
}
}
BlockType blockType = ItemTable.instance().getBlock(material);
if (blockType != null) {
blockType.blockDestroy(player, block, face);
}
// destroy the block
if (!block.isEmpty() && !block.isLiquid() && (player.getGameMode() != GameMode.CREATIVE || blockType instanceof BlockContainer) && world.getGameRuleMap().getBoolean(GameRules.DO_TILE_DROPS)) {
Collection<ItemStack> drops = blockType.getDrops(block, holding);
if (blockType instanceof BlockContainer && player.getGameMode() == GameMode.CREATIVE) {
drops = ((BlockContainer) blockType).getContentDrops(block);
}
for (ItemStack drop : drops) {
GlowItem item = world.dropItemNaturally(block.getLocation(), drop);
item.setPickupDelay(30);
item.setBias(player);
}
}
player.addExhaustion(0.005f);
// STEP_SOUND actually is the block break particles
world.playEffectExceptTo(block.getLocation(), Effect.STEP_SOUND, block.getType().getId(), 64, player);
GlowBlockState state = block.getState();
block.setType(Material.AIR);
if (blockType != null) {
blockType.afterDestroy(player, block, face, state);
}
} else if (revert) {
// replace the block that wasn't really dug
BlockPlacementHandler.revert(player, block);
} else if (!ExtraMaterialTags.AIR_VARIANTS.isTagged(material)) {
BlockType blockType = ItemTable.instance().getBlock(material);
blockType.leftClickBlock(player, block, holding);
}
}
Aggregations