use of org.bukkit.material.Ladder in project Glowstone by GlowstoneMC.
the class BlockLadder method placeBlock.
@Override
public void placeBlock(GlowPlayer player, GlowBlockState state, BlockFace face, ItemStack holding, Vector clickedLoc) {
super.placeBlock(player, state, face, holding, clickedLoc);
MaterialData data = state.getData();
if (data instanceof Ladder) {
if (face != BlockFace.DOWN && face != BlockFace.UP && isTargetOccluding(state, face.getOppositeFace())) {
((Ladder) data).setFacingDirection(face.getOppositeFace());
} else {
if (isTargetOccluding(state, BlockFace.SOUTH)) {
((Ladder) data).setFacingDirection(BlockFace.SOUTH);
} else if (isTargetOccluding(state, BlockFace.WEST)) {
((Ladder) data).setFacingDirection(BlockFace.WEST);
} else if (isTargetOccluding(state, BlockFace.NORTH)) {
((Ladder) data).setFacingDirection(BlockFace.NORTH);
} else if (isTargetOccluding(state, BlockFace.EAST)) {
((Ladder) data).setFacingDirection(BlockFace.EAST);
} else {
return;
}
}
state.setData(data);
} else {
warnMaterialData(Ladder.class, data);
}
}
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