use of org.bukkit.material.SimpleAttachableMaterialData in project acidisland by tastybento.
the class GridManager method isSafeLocation.
/**
* Checks if this location is safe for a player to teleport to. Used by
* warps and boat exits Unsafe is any liquid or air and also if there's no
* space
*
* @param l
* - Location to be checked
* @return true if safe, otherwise false
*/
public static boolean isSafeLocation(final Location l) {
if (l == null) {
return false;
}
// TODO: improve the safe location finding.
// Bukkit.getLogger().info("DEBUG: " + l.toString());
final Block ground = l.getBlock().getRelative(BlockFace.DOWN);
final Block space1 = l.getBlock();
final Block space2 = l.getBlock().getRelative(BlockFace.UP);
// Portals are not "safe"
if (space1.getType() == Material.PORTAL || ground.getType() == Material.PORTAL || space2.getType() == Material.PORTAL || space1.getType() == Material.ENDER_PORTAL || ground.getType() == Material.ENDER_PORTAL || space2.getType() == Material.ENDER_PORTAL) {
return false;
}
// stair, etc.
if (ground.getType() == Material.AIR) {
// Bukkit.getLogger().info("DEBUG: air");
return false;
}
// In ASkyBlock, liquid may be unsafe
if (ground.isLiquid() || space1.isLiquid() || space2.isLiquid()) {
if (Settings.acidDamage > 0D || ground.getType().equals(Material.STATIONARY_LAVA) || ground.getType().equals(Material.LAVA) || space1.getType().equals(Material.STATIONARY_LAVA) || space1.getType().equals(Material.LAVA) || space2.getType().equals(Material.STATIONARY_LAVA) || space2.getType().equals(Material.LAVA)) {
return false;
}
}
MaterialData md = ground.getState().getData();
if (md instanceof SimpleAttachableMaterialData) {
// Bukkit.getLogger().info("DEBUG: trapdoor/button/tripwire hook etc.");
if (md instanceof TrapDoor) {
TrapDoor trapDoor = (TrapDoor) md;
if (trapDoor.isOpen()) {
// Bukkit.getLogger().info("DEBUG: trapdoor open");
return false;
}
} else {
return false;
}
// Bukkit.getLogger().info("DEBUG: trapdoor closed");
}
if (ground.getType().equals(Material.CACTUS) || ground.getType().equals(Material.BOAT) || ground.getType().equals(Material.FENCE) || ground.getType().equals(Material.NETHER_FENCE) || ground.getType().equals(Material.SIGN_POST) || ground.getType().equals(Material.WALL_SIGN)) {
// Bukkit.getLogger().info("DEBUG: cactus");
return false;
}
// isSolid thinks that PLATEs and SIGNS are solid, but they are not
if (space1.getType().isSolid() && !space1.getType().equals(Material.SIGN_POST) && !space1.getType().equals(Material.WALL_SIGN)) {
return false;
}
if (space2.getType().isSolid() && !space2.getType().equals(Material.SIGN_POST) && !space2.getType().equals(Material.WALL_SIGN)) {
return false;
}
// Bukkit.getLogger().info("DEBUG: safe!");
return true;
}
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