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Example 1 with Vine

use of org.bukkit.material.Vine in project Glowstone by GlowstoneMC.

the class BlockVine method placeBlock.

@Override
public void placeBlock(GlowPlayer player, GlowBlockState state, BlockFace face, ItemStack holding, Vector clickedLoc) {
    super.placeBlock(player, state, face, holding, clickedLoc);
    MaterialData data = state.getData();
    if (data instanceof Vine) {
        if (face == BlockFace.DOWN || face == BlockFace.UP) {
            return;
        } else {
            ((Vine) data).putOnFace(face.getOppositeFace());
        }
        state.setData(data);
    } else {
        warnMaterialData(Vine.class, data);
    }
}
Also used : Vine(org.bukkit.material.Vine) MaterialData(org.bukkit.material.MaterialData)

Example 2 with Vine

use of org.bukkit.material.Vine in project Glowstone by GlowstoneMC.

the class BlockVine method updateBlock.

@Override
public void updateBlock(GlowBlock block) {
    if (ThreadLocalRandom.current().nextInt(4) == 0) {
        GlowBlockState state = block.getState();
        MaterialData data = state.getData();
        if (!(data instanceof Vine)) {
            warnMaterialData(Vine.class, data);
            return;
        }
        Vine vine = (Vine) data;
        boolean hasNearVineBlocks = hasNearVineBlocks(block);
        BlockFace face = ADJACENT[ThreadLocalRandom.current().nextInt(ADJACENT.length)];
        if (block.getY() < 255 && face == BlockFace.UP && block.getRelative(face).isEmpty()) {
            if (!hasNearVineBlocks) {
                Vine v = (Vine) data;
                for (BlockFace f : HORIZONTAL_FACES) {
                    if (ThreadLocalRandom.current().nextInt(2) == 0 || !block.getRelative(f).getRelative(face).getType().isSolid()) {
                        v.removeFromFace(f);
                    }
                }
                putVineOnHorizontalBlockFace(block.getRelative(face), v, block);
            }
        } else if (Arrays.asList(HORIZONTAL_FACES).contains(face) && !vine.isOnFace(face)) {
            if (!hasNearVineBlocks) {
                GlowBlock b = block.getRelative(face);
                if (b.isEmpty()) {
                    BlockFace clockwiseFace = getClockwiseFace(face);
                    BlockFace counterClockwiseFace = getCounterClockwiseFace(face);
                    GlowBlock clockwiseBlock = b.getRelative(clockwiseFace);
                    GlowBlock counterClockwiseBlock = b.getRelative(counterClockwiseFace);
                    boolean isOnCwFace = vine.isOnFace(clockwiseFace);
                    boolean isOnCcwFace = vine.isOnFace(counterClockwiseFace);
                    if (isOnCwFace && clockwiseBlock.getType().isSolid()) {
                        putVine(b, new Vine(clockwiseFace), block);
                    } else if (isOnCcwFace && counterClockwiseBlock.getType().isSolid()) {
                        putVine(b, new Vine(counterClockwiseFace), block);
                    } else if (isOnCwFace && clockwiseBlock.isEmpty() && block.getRelative(clockwiseFace).getType().isSolid()) {
                        putVine(clockwiseBlock, new Vine(face.getOppositeFace()), block);
                    } else if (isOnCcwFace && counterClockwiseBlock.isEmpty() && block.getRelative(counterClockwiseFace).getType().isSolid()) {
                        putVine(counterClockwiseBlock, new Vine(face.getOppositeFace()), block);
                    } else if (b.getRelative(BlockFace.UP).getType().isSolid()) {
                        putVine(b, new Vine(), block);
                    }
                } else if (b.getType().isOccluding()) {
                    vine.putOnFace(face);
                    putVine(block, vine, null);
                }
            }
        } else if (block.getY() > 1) {
            GlowBlock b = block.getRelative(BlockFace.DOWN);
            Vine v = (Vine) data;
            if (b.getType() == Material.VINE || b.isEmpty()) {
                for (BlockFace f : HORIZONTAL_FACES) {
                    if (ThreadLocalRandom.current().nextInt(2) == 0) {
                        v.removeFromFace(f);
                    }
                }
                putVineOnHorizontalBlockFace(b, v, b.isEmpty() ? block : null);
            }
        }
    }
}
Also used : Vine(org.bukkit.material.Vine) GlowBlock(net.glowstone.block.GlowBlock) GlowBlockState(net.glowstone.block.GlowBlockState) BlockFace(org.bukkit.block.BlockFace) MaterialData(org.bukkit.material.MaterialData)

Example 3 with Vine

use of org.bukkit.material.Vine in project Glowstone by GlowstoneMC.

the class GlowJungleTemple method generate.

@Override
public boolean generate(World world, Random random, StructureBoundingBox genBoundingBox, BlockStateDelegate delegate) {
    if (!super.generate(world, random, boundingBox, delegate)) {
        return false;
    }
    adjustHorizPos(world);
    boundingBox.offset(new Vector(0, -4, 0));
    StructureBuilder builder = new StructureBuilder(world, this, genBoundingBox, delegate);
    Map<StructureMaterial, Integer> stones = new HashMap<>();
    builder.addRandomMaterial(stones, 4, Material.COBBLESTONE, 0);
    builder.addRandomMaterial(stones, 6, Material.MOSSY_COBBLESTONE, 0);
    RandomItemsContent chestContent = getChestContent();
    RandomItemsContent dispenserContent = new RandomItemsContent();
    dispenserContent.addItem(new RandomAmountItem(Material.ARROW, 2, 7), 30);
    // 1st floor
    builder.fillWithRandomMaterial(new Vector(0, 0, 0), new Vector(11, 0, 14), random, stones);
    builder.fillWithRandomMaterial(new Vector(0, 1, 0), new Vector(11, 3, 0), random, stones);
    builder.fillWithRandomMaterial(new Vector(11, 1, 1), new Vector(11, 3, 13), random, stones);
    builder.fillWithRandomMaterial(new Vector(0, 1, 1), new Vector(0, 3, 13), random, stones);
    builder.fillWithRandomMaterial(new Vector(0, 1, 14), new Vector(11, 3, 14), random, stones);
    builder.fillWithRandomMaterial(new Vector(0, 4, 0), new Vector(11, 4, 14), random, stones);
    Stairs entranceStairs = new Stairs(Material.COBBLESTONE_STAIRS);
    entranceStairs.setFacingDirection(getRelativeFacing(BlockFace.SOUTH));
    builder.fill(new Vector(4, 4, 0), new Vector(7, 4, 0), entranceStairs.getItemType(), entranceStairs);
    builder.fill(new Vector(1, 1, 1), new Vector(10, 3, 13), Material.AIR);
    builder.fill(new Vector(5, 4, 7), new Vector(6, 4, 9), Material.AIR);
    // 2nd floor
    builder.fillWithRandomMaterial(new Vector(2, 5, 2), new Vector(9, 6, 2), random, stones);
    builder.fillWithRandomMaterial(new Vector(9, 5, 3), new Vector(9, 6, 11), random, stones);
    builder.fillWithRandomMaterial(new Vector(2, 5, 12), new Vector(9, 6, 12), random, stones);
    builder.fillWithRandomMaterial(new Vector(2, 5, 3), new Vector(2, 6, 11), random, stones);
    builder.fillWithRandomMaterial(new Vector(1, 7, 1), new Vector(10, 7, 13), random, stones);
    builder.fill(new Vector(3, 5, 3), new Vector(8, 6, 11), Material.AIR);
    builder.fill(new Vector(4, 7, 6), new Vector(7, 7, 9), Material.AIR);
    builder.fill(new Vector(5, 5, 2), new Vector(6, 6, 2), Material.AIR);
    builder.fill(new Vector(5, 6, 12), new Vector(6, 6, 12), Material.AIR);
    // 3rd floor
    builder.fillWithRandomMaterial(new Vector(1, 8, 1), new Vector(10, 9, 1), random, stones);
    builder.fillWithRandomMaterial(new Vector(10, 8, 2), new Vector(10, 9, 12), random, stones);
    builder.fillWithRandomMaterial(new Vector(1, 8, 13), new Vector(10, 9, 13), random, stones);
    builder.fillWithRandomMaterial(new Vector(1, 8, 2), new Vector(1, 9, 12), random, stones);
    builder.fill(new Vector(2, 8, 2), new Vector(9, 9, 12), Material.AIR);
    builder.fill(new Vector(5, 9, 1), new Vector(6, 9, 1), Material.AIR);
    builder.fill(new Vector(5, 9, 13), new Vector(6, 9, 13), Material.AIR);
    builder.setBlock(new Vector(10, 9, 5), Material.AIR);
    builder.setBlock(new Vector(10, 9, 9), Material.AIR);
    builder.setBlock(new Vector(1, 9, 5), Material.AIR);
    builder.setBlock(new Vector(1, 9, 9), Material.AIR);
    // roof
    builder.fillWithRandomMaterial(new Vector(1, 10, 1), new Vector(10, 10, 4), random, stones);
    builder.fillWithRandomMaterial(new Vector(8, 10, 5), new Vector(10, 10, 9), random, stones);
    builder.fillWithRandomMaterial(new Vector(1, 10, 5), new Vector(3, 10, 9), random, stones);
    builder.fillWithRandomMaterial(new Vector(1, 10, 10), new Vector(10, 10, 13), random, stones);
    builder.fillWithRandomMaterial(new Vector(3, 11, 3), new Vector(8, 11, 5), random, stones);
    builder.fillWithRandomMaterial(new Vector(7, 11, 6), new Vector(8, 11, 8), random, stones);
    builder.fillWithRandomMaterial(new Vector(3, 11, 6), new Vector(4, 11, 8), random, stones);
    builder.fillWithRandomMaterial(new Vector(3, 11, 9), new Vector(8, 11, 11), random, stones);
    builder.fillWithRandomMaterial(new Vector(4, 12, 4), new Vector(7, 12, 10), random, stones);
    builder.fill(new Vector(4, 10, 5), new Vector(7, 10, 9), Material.AIR);
    builder.fill(new Vector(5, 11, 6), new Vector(6, 11, 8), Material.AIR);
    // outside walls decorations
    builder.fillWithRandomMaterial(new Vector(2, 8, 0), new Vector(2, 9, 0), random, stones);
    builder.fillWithRandomMaterial(new Vector(4, 8, 0), new Vector(4, 9, 0), random, stones);
    builder.fillWithRandomMaterial(new Vector(7, 8, 0), new Vector(7, 9, 0), random, stones);
    builder.fillWithRandomMaterial(new Vector(9, 8, 0), new Vector(9, 9, 0), random, stones);
    builder.fillWithRandomMaterial(new Vector(5, 10, 0), new Vector(6, 10, 0), random, stones);
    for (int i = 0; i < 6; i++) {
        builder.fillWithRandomMaterial(new Vector(11, 8, 2 + (i << 1)), new Vector(11, 9, 2 + (i << 1)), random, stones);
        builder.fillWithRandomMaterial(new Vector(0, 8, 2 + (i << 1)), new Vector(0, 9, 2 + (i << 1)), random, stones);
    }
    builder.setBlockWithRandomMaterial(new Vector(11, 10, 5), random, stones);
    builder.setBlockWithRandomMaterial(new Vector(11, 10, 9), random, stones);
    builder.setBlockWithRandomMaterial(new Vector(0, 10, 5), random, stones);
    builder.setBlockWithRandomMaterial(new Vector(0, 10, 9), random, stones);
    builder.fillWithRandomMaterial(new Vector(2, 8, 14), new Vector(2, 9, 14), random, stones);
    builder.fillWithRandomMaterial(new Vector(4, 8, 14), new Vector(4, 9, 14), random, stones);
    builder.fillWithRandomMaterial(new Vector(7, 8, 14), new Vector(7, 9, 14), random, stones);
    builder.fillWithRandomMaterial(new Vector(9, 8, 14), new Vector(9, 9, 14), random, stones);
    // roof decorations
    builder.fillWithRandomMaterial(new Vector(2, 11, 2), new Vector(2, 13, 2), random, stones);
    builder.fillWithRandomMaterial(new Vector(9, 11, 2), new Vector(9, 13, 2), random, stones);
    builder.fillWithRandomMaterial(new Vector(9, 11, 12), new Vector(9, 13, 12), random, stones);
    builder.fillWithRandomMaterial(new Vector(2, 11, 12), new Vector(2, 13, 12), random, stones);
    builder.setBlockWithRandomMaterial(new Vector(4, 13, 4), random, stones);
    builder.setBlockWithRandomMaterial(new Vector(7, 13, 4), random, stones);
    builder.setBlockWithRandomMaterial(new Vector(7, 13, 10), random, stones);
    builder.setBlockWithRandomMaterial(new Vector(4, 13, 10), random, stones);
    Stairs roofStairsN = new Stairs(Material.COBBLESTONE_STAIRS);
    roofStairsN.setFacingDirection(getRelativeFacing(BlockFace.SOUTH));
    builder.fill(new Vector(5, 13, 6), new Vector(6, 13, 6), roofStairsN.getItemType(), roofStairsN);
    builder.fillWithRandomMaterial(new Vector(5, 13, 7), new Vector(6, 13, 7), random, stones);
    Stairs roofStairsS = new Stairs(Material.COBBLESTONE_STAIRS);
    roofStairsS.setFacingDirection(getRelativeFacing(BlockFace.NORTH));
    builder.fill(new Vector(5, 13, 8), new Vector(6, 13, 8), roofStairsS.getItemType(), roofStairsS);
    // 1st floor inside
    for (int i = 0; i < 6; i++) {
        builder.fillWithRandomMaterial(new Vector(1, 3, 2 + (i << 1)), new Vector(3, 3, 2 + (i << 1)), random, stones);
    }
    for (int i = 0; i < 7; i++) {
        builder.fillWithRandomMaterial(new Vector(1, 1, 1 + (i << 1)), new Vector(1, 2, 1 + (i << 1)), random, stones);
    }
    builder.setBlockWithRandomMaterial(new Vector(2, 2, 1), random, stones);
    builder.setBlock(new Vector(3, 1, 1), Material.MOSSY_COBBLESTONE);
    builder.fillWithRandomMaterial(new Vector(4, 2, 1), new Vector(5, 2, 1), random, stones);
    builder.setBlockWithRandomMaterial(new Vector(6, 1, 1), random, stones);
    builder.setBlockWithRandomMaterial(new Vector(6, 3, 1), random, stones);
    builder.fillWithRandomMaterial(new Vector(7, 2, 1), new Vector(9, 2, 1), random, stones);
    builder.setBlock(new Vector(8, 1, 1), Material.MOSSY_COBBLESTONE);
    builder.fillWithRandomMaterial(new Vector(10, 1, 1), new Vector(10, 3, 7), random, stones);
    builder.fillWithRandomMaterial(new Vector(9, 3, 1), new Vector(9, 3, 7), random, stones);
    builder.setBlock(new Vector(9, 1, 2), Material.MOSSY_COBBLESTONE);
    builder.setBlock(new Vector(9, 1, 4), Material.MOSSY_COBBLESTONE);
    builder.setBlock(new Vector(8, 1, 5), Material.MOSSY_COBBLESTONE);
    builder.fill(new Vector(7, 2, 5), new Vector(7, 3, 5), Material.MOSSY_COBBLESTONE);
    builder.setBlock(new Vector(6, 1, 5), Material.MOSSY_COBBLESTONE);
    builder.setBlockWithRandomMaterial(new Vector(6, 2, 5), random, stones);
    builder.fill(new Vector(5, 2, 5), new Vector(5, 3, 5), Material.MOSSY_COBBLESTONE);
    builder.setBlock(new Vector(4, 1, 5), Material.MOSSY_COBBLESTONE);
    builder.fillWithRandomMaterial(new Vector(7, 1, 6), new Vector(7, 3, 11), random, stones);
    builder.fillWithRandomMaterial(new Vector(4, 1, 6), new Vector(4, 3, 11), random, stones);
    builder.fillWithRandomMaterial(new Vector(5, 3, 11), new Vector(6, 3, 11), random, stones);
    builder.fillWithRandomMaterial(new Vector(8, 3, 11), new Vector(10, 3, 11), random, stones);
    builder.fillWithRandomMaterial(new Vector(8, 1, 11), new Vector(10, 1, 11), random, stones);
    builder.fillWithRandomMaterial(new Vector(5, 1, 8), new Vector(6, 1, 8), random, stones);
    builder.fillWithRandomMaterial(new Vector(6, 1, 7), new Vector(6, 2, 7), random, stones);
    builder.setBlockWithRandomMaterial(new Vector(5, 2, 7), random, stones);
    builder.fillWithRandomMaterial(new Vector(6, 1, 6), new Vector(6, 3, 6), random, stones);
    builder.fillWithRandomMaterial(new Vector(5, 2, 6), new Vector(5, 3, 6), random, stones);
    builder.fillWithRandomMaterial(new Vector(8, 2, 6), new Vector(9, 2, 6), random, stones);
    builder.setBlockWithRandomMaterial(new Vector(8, 3, 6), random, stones);
    builder.fillWithRandomMaterial(new Vector(9, 1, 7), new Vector(9, 2, 7), random, stones);
    builder.fillWithRandomMaterial(new Vector(8, 1, 7), new Vector(8, 3, 7), random, stones);
    builder.fillWithRandomMaterial(new Vector(10, 1, 8), new Vector(10, 1, 10), random, stones);
    builder.setBlock(new Vector(10, 2, 9), Material.MOSSY_COBBLESTONE);
    builder.fillWithRandomMaterial(new Vector(8, 1, 8), new Vector(8, 1, 10), random, stones);
    builder.fill(new Vector(8, 2, 11), new Vector(10, 2, 11), Material.CHISELED_STONE_BRICKS);
    Lever lever = new Lever(Material.LEVER, // workaround for bukkit, can't set an attached BlockFace
    (byte) 4);
    lever.setFacingDirection(getRelativeFacing(BlockFace.SOUTH));
    builder.fill(new Vector(8, 2, 12), new Vector(10, 2, 12), lever.getItemType(), lever);
    if (!placedTrap1) {
        placedTrap1 = builder.createRandomItemsContainer(new Vector(3, 2, 1), random, dispenserContent, new Dispenser(getRelativeFacing(BlockFace.SOUTH)), 2);
    }
    if (!placedTrap2) {
        placedTrap2 = builder.createRandomItemsContainer(new Vector(9, 2, 3), random, dispenserContent, new Dispenser(getRelativeFacing(BlockFace.WEST)), 2);
    }
    Vine vine = new Vine(BlockFace.NORTH, BlockFace.EAST, BlockFace.SOUTH, BlockFace.WEST);
    builder.setBlock(new Vector(3, 2, 2), vine.getItemType(), vine);
    builder.fill(new Vector(8, 2, 3), new Vector(8, 3, 3), vine.getItemType(), vine);
    builder.fill(new Vector(2, 1, 8), new Vector(3, 1, 8), Material.TRIPWIRE);
    TripwireHook hookE = new TripwireHook(getRelativeFacing(BlockFace.WEST));
    hookE.setConnected(true);
    builder.setBlock(new Vector(4, 1, 8), hookE.getItemType(), hookE);
    TripwireHook hookW = new TripwireHook(getRelativeFacing(BlockFace.EAST));
    hookW.setConnected(true);
    builder.setBlock(new Vector(1, 1, 8), hookW.getItemType(), hookW);
    builder.fill(new Vector(5, 1, 1), new Vector(5, 1, 7), Material.REDSTONE_WIRE);
    builder.setBlock(new Vector(4, 1, 1), Material.REDSTONE_WIRE);
    builder.fill(new Vector(7, 1, 2), new Vector(7, 1, 4), Material.TRIPWIRE);
    TripwireHook hookN = new TripwireHook(getRelativeFacing(BlockFace.SOUTH));
    hookN.setConnected(true);
    builder.setBlock(new Vector(7, 1, 1), hookN.getItemType(), hookN);
    TripwireHook hookS = new TripwireHook(getRelativeFacing(BlockFace.NORTH));
    hookS.setConnected(true);
    builder.setBlock(new Vector(7, 1, 5), hookS.getItemType(), hookS);
    builder.fill(new Vector(8, 1, 6), new Vector(9, 1, 6), Material.REDSTONE_WIRE);
    builder.setBlock(new Vector(9, 1, 5), Material.REDSTONE_WIRE);
    builder.setBlock(new Vector(9, 2, 4), Material.REDSTONE_WIRE);
    PistonBaseMaterial pistonE = new PistonBaseMaterial(Material.PISTON);
    pistonE.setFacingDirection(getRelativeFacing(BlockFace.WEST));
    builder.fill(new Vector(10, 2, 8), new Vector(10, 3, 8), pistonE.getItemType(), pistonE);
    // TODO: 1.13 is this the right piston material??
    PistonBaseMaterial pistonUp = new PistonBaseMaterial(Material.STICKY_PISTON);
    pistonUp.setFacingDirection(BlockFace.UP);
    builder.setBlock(new Vector(9, 2, 8), pistonUp.getItemType(), pistonUp);
    builder.setBlock(new Vector(10, 3, 9), Material.REDSTONE_WIRE);
    builder.fill(new Vector(8, 2, 9), new Vector(8, 2, 10), Material.REDSTONE_WIRE);
    Diode repeater = new Diode(Material.REPEATER);
    repeater.setDelay(1);
    repeater.setFacingDirection(getRelativeFacing(BlockFace.SOUTH));
    builder.setBlock(new Vector(10, 2, 10), repeater.getItemType(), repeater);
    if (!placedMainChest) {
        placedMainChest = builder.createRandomItemsContainer(new Vector(8, 1, 3), random, chestContent, new Chest(getRelativeFacing(BlockFace.WEST)), random.nextInt(5) + 2);
    }
    if (!placedHiddenChest) {
        placedHiddenChest = builder.createRandomItemsContainer(new Vector(9, 1, 10), random, chestContent, new Chest(getRelativeFacing(BlockFace.NORTH)), random.nextInt(5) + 2);
    }
    // 2nd floor inside
    for (int i = 0; i < 4; i++) {
        Stairs stairsS = new Stairs(Material.COBBLESTONE_STAIRS);
        stairsS.setFacingDirection(getRelativeFacing(BlockFace.NORTH));
        builder.fill(new Vector(5, 4 - i, 6 + i), new Vector(6, 4 - i, 6 + i), stairsS.getItemType(), stairsS);
    }
    builder.fillWithRandomMaterial(new Vector(4, 5, 10), new Vector(7, 6, 10), random, stones);
    builder.setBlockWithRandomMaterial(new Vector(4, 5, 9), random, stones);
    builder.setBlockWithRandomMaterial(new Vector(7, 5, 9), random, stones);
    for (int i = 0; i < 3; i++) {
        Stairs leftStairs = new Stairs(Material.COBBLESTONE_STAIRS);
        leftStairs.setFacingDirection(getRelativeFacing(BlockFace.SOUTH));
        builder.setBlock(new Vector(7, 5 + i, 8 + i), leftStairs.getItemType(), leftStairs);
        Stairs rightStairs = new Stairs(Material.COBBLESTONE_STAIRS);
        rightStairs.setFacingDirection(getRelativeFacing(BlockFace.SOUTH));
        builder.setBlock(new Vector(4, 5 + i, 8 + i), rightStairs.getItemType(), rightStairs);
    }
    // 3rd floor inside
    builder.fillWithRandomMaterial(new Vector(5, 8, 5), new Vector(6, 8, 5), random, stones);
    Stairs stairsE = new Stairs(Material.COBBLESTONE_STAIRS);
    stairsE.setFacingDirection(getRelativeFacing(BlockFace.WEST));
    builder.setBlock(new Vector(7, 8, 5), stairsE.getItemType(), stairsE);
    Stairs stairsW = new Stairs(Material.COBBLESTONE_STAIRS);
    stairsW.setFacingDirection(getRelativeFacing(BlockFace.EAST));
    builder.setBlock(new Vector(4, 8, 5), stairsW.getItemType(), stairsW);
    return true;
}
Also used : Chest(org.bukkit.material.Chest) Dispenser(org.bukkit.material.Dispenser) Vine(org.bukkit.material.Vine) Diode(org.bukkit.material.Diode) HashMap(java.util.HashMap) StructureBuilder(net.glowstone.generator.structures.util.StructureBuilder) StructureMaterial(net.glowstone.generator.structures.util.StructureBuilder.StructureMaterial) TripwireHook(org.bukkit.material.TripwireHook) RandomAmountItem(net.glowstone.generator.objects.RandomItemsContent.RandomAmountItem) Lever(org.bukkit.material.Lever) RandomItemsContent(net.glowstone.generator.objects.RandomItemsContent) Stairs(org.bukkit.material.Stairs) Vector(org.bukkit.util.Vector) PistonBaseMaterial(org.bukkit.material.PistonBaseMaterial)

Aggregations

Vine (org.bukkit.material.Vine)3 MaterialData (org.bukkit.material.MaterialData)2 HashMap (java.util.HashMap)1 GlowBlock (net.glowstone.block.GlowBlock)1 GlowBlockState (net.glowstone.block.GlowBlockState)1 RandomItemsContent (net.glowstone.generator.objects.RandomItemsContent)1 RandomAmountItem (net.glowstone.generator.objects.RandomItemsContent.RandomAmountItem)1 StructureBuilder (net.glowstone.generator.structures.util.StructureBuilder)1 StructureMaterial (net.glowstone.generator.structures.util.StructureBuilder.StructureMaterial)1 BlockFace (org.bukkit.block.BlockFace)1 Chest (org.bukkit.material.Chest)1 Diode (org.bukkit.material.Diode)1 Dispenser (org.bukkit.material.Dispenser)1 Lever (org.bukkit.material.Lever)1 PistonBaseMaterial (org.bukkit.material.PistonBaseMaterial)1 Stairs (org.bukkit.material.Stairs)1 TripwireHook (org.bukkit.material.TripwireHook)1 Vector (org.bukkit.util.Vector)1