use of org.bukkit.potion.PotionType in project acidisland by tastybento.
the class NMSHandler method setPotion.
@Override
public ItemStack setPotion(Material itemMaterial, Tag itemTags, ItemStack chestItem) {
// Try some backwards compatibility with new 1.9 schematics
Map<String, Tag> cont = (Map<String, Tag>) ((CompoundTag) itemTags).getValue();
if (cont != null) {
if (((CompoundTag) itemTags).getValue().containsKey("tag")) {
Map<String, Tag> contents = (Map<String, Tag>) ((CompoundTag) itemTags).getValue().get("tag").getValue();
StringTag stringTag = ((StringTag) contents.get("Potion"));
if (stringTag != null) {
String tag = stringTag.getValue().replace("minecraft:", "");
PotionType type = null;
boolean strong = tag.contains("strong");
boolean _long = tag.contains("long");
// Bukkit.getLogger().info("tag = " + tag);
if (tag.equals("fire_resistance") || tag.equals("long_fire_resistance")) {
type = PotionType.FIRE_RESISTANCE;
} else if (tag.equals("harming") || tag.equals("strong_harming")) {
type = PotionType.INSTANT_DAMAGE;
} else if (tag.equals("healing") || tag.equals("strong_healing")) {
type = PotionType.INSTANT_HEAL;
} else if (tag.equals("invisibility") || tag.equals("long_invisibility")) {
type = PotionType.INVISIBILITY;
} else if (tag.equals("leaping") || tag.equals("long_leaping") || tag.equals("strong_leaping")) {
type = PotionType.JUMP;
} else if (tag.equals("night_vision") || tag.equals("long_night_vision")) {
type = PotionType.NIGHT_VISION;
} else if (tag.equals("poison") || tag.equals("long_poison") || tag.equals("strong_poison")) {
type = PotionType.POISON;
} else if (tag.equals("regeneration") || tag.equals("long_regeneration") || tag.equals("strong_regeneration")) {
type = PotionType.REGEN;
} else if (tag.equals("slowness") || tag.equals("long_slowness")) {
type = PotionType.SLOWNESS;
} else if (tag.equals("swiftness") || tag.equals("long_swiftness") || tag.equals("strong_swiftness")) {
type = PotionType.SPEED;
} else if (tag.equals("strength") || tag.equals("long_strength") || tag.equals("strong_strength")) {
type = PotionType.STRENGTH;
} else if (tag.equals("water_breathing") || tag.equals("long_water_breathing")) {
type = PotionType.WATER_BREATHING;
} else if (tag.equals("water")) {
type = PotionType.WATER;
} else if (tag.equals("weakness") || tag.equals("long_weakness")) {
type = PotionType.WEAKNESS;
} else {
return chestItem;
}
Potion potion = new Potion(type);
potion.setHasExtendedDuration(_long);
potion.setLevel(strong ? 2 : 1);
chestItem = potion.toItemStack(chestItem.getAmount());
}
}
}
return chestItem;
}
use of org.bukkit.potion.PotionType in project acidisland by tastybento.
the class NMSHandler method setPotion.
@Override
public ItemStack setPotion(Material itemMaterial, Tag itemTags, ItemStack chestItem) {
// Try some backwards compatibility with new 1.9 schematics
Map<String, Tag> cont = (Map<String, Tag>) ((CompoundTag) itemTags).getValue();
if (cont != null) {
if (((CompoundTag) itemTags).getValue().containsKey("tag")) {
Map<String, Tag> contents = (Map<String, Tag>) ((CompoundTag) itemTags).getValue().get("tag").getValue();
StringTag stringTag = ((StringTag) contents.get("Potion"));
if (stringTag != null) {
String tag = stringTag.getValue().replace("minecraft:", "");
PotionType type = null;
boolean strong = tag.contains("strong");
boolean _long = tag.contains("long");
// Bukkit.getLogger().info("tag = " + tag);
if (tag.equals("fire_resistance") || tag.equals("long_fire_resistance")) {
type = PotionType.FIRE_RESISTANCE;
} else if (tag.equals("harming") || tag.equals("strong_harming")) {
type = PotionType.INSTANT_DAMAGE;
} else if (tag.equals("healing") || tag.equals("strong_healing")) {
type = PotionType.INSTANT_HEAL;
} else if (tag.equals("invisibility") || tag.equals("long_invisibility")) {
type = PotionType.INVISIBILITY;
} else if (tag.equals("leaping") || tag.equals("long_leaping") || tag.equals("strong_leaping")) {
type = PotionType.JUMP;
} else if (tag.equals("night_vision") || tag.equals("long_night_vision")) {
type = PotionType.NIGHT_VISION;
} else if (tag.equals("poison") || tag.equals("long_poison") || tag.equals("strong_poison")) {
type = PotionType.POISON;
} else if (tag.equals("regeneration") || tag.equals("long_regeneration") || tag.equals("strong_regeneration")) {
type = PotionType.REGEN;
} else if (tag.equals("slowness") || tag.equals("long_slowness")) {
type = PotionType.SLOWNESS;
} else if (tag.equals("swiftness") || tag.equals("long_swiftness") || tag.equals("strong_swiftness")) {
type = PotionType.SPEED;
} else if (tag.equals("strength") || tag.equals("long_strength") || tag.equals("strong_strength")) {
type = PotionType.STRENGTH;
} else if (tag.equals("water_breathing") || tag.equals("long_water_breathing")) {
type = PotionType.WATER_BREATHING;
} else if (tag.equals("water")) {
type = PotionType.WATER;
} else if (tag.equals("weakness") || tag.equals("long_weakness")) {
type = PotionType.WEAKNESS;
} else {
return chestItem;
}
Potion potion = new Potion(type);
potion.setHasExtendedDuration(_long);
potion.setLevel(strong ? 2 : 1);
chestItem = potion.toItemStack(chestItem.getAmount());
}
}
}
return chestItem;
}
use of org.bukkit.potion.PotionType in project acidisland by tastybento.
the class NMSHandler method setPotion.
@Override
public ItemStack setPotion(Material itemMaterial, Tag itemTags, ItemStack chestItem) {
// Try some backwards compatibility with new 1.9 schematics
Map<String, Tag> cont = (Map<String, Tag>) ((CompoundTag) itemTags).getValue();
if (cont != null) {
if (((CompoundTag) itemTags).getValue().containsKey("tag")) {
Map<String, Tag> contents = (Map<String, Tag>) ((CompoundTag) itemTags).getValue().get("tag").getValue();
StringTag stringTag = ((StringTag) contents.get("Potion"));
if (stringTag != null) {
String tag = stringTag.getValue().replace("minecraft:", "");
PotionType type = null;
boolean strong = tag.contains("strong");
boolean _long = tag.contains("long");
// Bukkit.getLogger().info("tag = " + tag);
if (tag.equals("fire_resistance") || tag.equals("long_fire_resistance")) {
type = PotionType.FIRE_RESISTANCE;
} else if (tag.equals("harming") || tag.equals("strong_harming")) {
type = PotionType.INSTANT_DAMAGE;
} else if (tag.equals("healing") || tag.equals("strong_healing")) {
type = PotionType.INSTANT_HEAL;
} else if (tag.equals("invisibility") || tag.equals("long_invisibility")) {
type = PotionType.INVISIBILITY;
} else if (tag.equals("leaping") || tag.equals("long_leaping") || tag.equals("strong_leaping")) {
type = PotionType.JUMP;
} else if (tag.equals("night_vision") || tag.equals("long_night_vision")) {
type = PotionType.NIGHT_VISION;
} else if (tag.equals("poison") || tag.equals("long_poison") || tag.equals("strong_poison")) {
type = PotionType.POISON;
} else if (tag.equals("regeneration") || tag.equals("long_regeneration") || tag.equals("strong_regeneration")) {
type = PotionType.REGEN;
} else if (tag.equals("slowness") || tag.equals("long_slowness")) {
type = PotionType.SLOWNESS;
} else if (tag.equals("swiftness") || tag.equals("long_swiftness") || tag.equals("strong_swiftness")) {
type = PotionType.SPEED;
} else if (tag.equals("strength") || tag.equals("long_strength") || tag.equals("strong_strength")) {
type = PotionType.STRENGTH;
} else if (tag.equals("water_breathing") || tag.equals("long_water_breathing")) {
type = PotionType.WATER_BREATHING;
} else if (tag.equals("water")) {
type = PotionType.WATER;
} else if (tag.equals("weakness") || tag.equals("long_weakness")) {
type = PotionType.WEAKNESS;
} else {
return chestItem;
}
Potion potion = new Potion(type);
potion.setHasExtendedDuration(_long);
potion.setLevel(strong ? 2 : 1);
chestItem = potion.toItemStack(chestItem.getAmount());
}
}
}
return chestItem;
}
use of org.bukkit.potion.PotionType in project acidisland by tastybento.
the class NMSHandler method setPotion.
@Override
public ItemStack setPotion(Material itemMaterial, Tag itemTags, ItemStack chestItem) {
// Try some backwards compatibility with new 1.9 schematics
Map<String, Tag> cont = (Map<String, Tag>) ((CompoundTag) itemTags).getValue();
if (cont != null) {
if (((CompoundTag) itemTags).getValue().containsKey("tag")) {
Map<String, Tag> contents = (Map<String, Tag>) ((CompoundTag) itemTags).getValue().get("tag").getValue();
StringTag stringTag = ((StringTag) contents.get("Potion"));
if (stringTag != null) {
String tag = stringTag.getValue().replace("minecraft:", "");
PotionType type = null;
boolean strong = tag.contains("strong");
boolean _long = tag.contains("long");
// Bukkit.getLogger().info("tag = " + tag);
if (tag.equals("fire_resistance") || tag.equals("long_fire_resistance")) {
type = PotionType.FIRE_RESISTANCE;
} else if (tag.equals("harming") || tag.equals("strong_harming")) {
type = PotionType.INSTANT_DAMAGE;
} else if (tag.equals("healing") || tag.equals("strong_healing")) {
type = PotionType.INSTANT_HEAL;
} else if (tag.equals("invisibility") || tag.equals("long_invisibility")) {
type = PotionType.INVISIBILITY;
} else if (tag.equals("leaping") || tag.equals("long_leaping") || tag.equals("strong_leaping")) {
type = PotionType.JUMP;
} else if (tag.equals("night_vision") || tag.equals("long_night_vision")) {
type = PotionType.NIGHT_VISION;
} else if (tag.equals("poison") || tag.equals("long_poison") || tag.equals("strong_poison")) {
type = PotionType.POISON;
} else if (tag.equals("regeneration") || tag.equals("long_regeneration") || tag.equals("strong_regeneration")) {
type = PotionType.REGEN;
} else if (tag.equals("slowness") || tag.equals("long_slowness")) {
type = PotionType.SLOWNESS;
} else if (tag.equals("swiftness") || tag.equals("long_swiftness") || tag.equals("strong_swiftness")) {
type = PotionType.SPEED;
} else if (tag.equals("strength") || tag.equals("long_strength") || tag.equals("strong_strength")) {
type = PotionType.STRENGTH;
} else if (tag.equals("water_breathing") || tag.equals("long_water_breathing")) {
type = PotionType.WATER_BREATHING;
} else if (tag.equals("water")) {
type = PotionType.WATER;
} else if (tag.equals("weakness") || tag.equals("long_weakness")) {
type = PotionType.WEAKNESS;
} else {
return chestItem;
}
Potion potion = new Potion(type);
potion.setHasExtendedDuration(_long);
potion.setLevel(strong ? 2 : 1);
chestItem = potion.toItemStack(chestItem.getAmount());
}
}
}
return chestItem;
}
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