Search in sources :

Example 1 with EntitySection

use of org.cubeengine.module.log.action.block.entity.ActionEntityBlock.EntitySection in project modules-extra by CubeEngine.

the class ListenerDeath method onEntityDeath.

@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onEntityDeath(EntityDeathEvent event) {
    // TODO handle when there is no reference on lookup of dependent actions
    DeathKill killAction = this.newAction(DeathKill.class, event.getEntity().getWorld());
    if (killAction != null) {
        // TODO check config for killer type
        killAction.setLocation(event.getEntity().getLocation());
        EntityDamageEvent cause = event.getEntity().getLastDamageCause();
        if (cause == null) {
            killAction.otherKiller = DamageCause.CUSTOM;
        } else if (cause instanceof EntityDamageByEntityEvent) {
            Entity damager = ((EntityDamageByEntityEvent) cause).getDamager();
            if (damager instanceof Player) {
                killAction.playerKiller = new PlayerSection((Player) damager);
            } else if (damager instanceof Projectile) {
                killAction.projectile = true;
                if (((Projectile) damager).getShooter() instanceof Entity) {
                    if (((Projectile) damager).getShooter() instanceof Player) {
                        killAction.playerKiller = new PlayerSection((Player) ((Projectile) damager).getShooter());
                    } else {
                        killAction.entityKiller = new EntitySection((Entity) ((Projectile) damager).getShooter());
                    }
                } else {
                    killAction.entityKiller = new EntitySection(damager);
                }
            } else {
                killAction.entityKiller = new EntitySection(damager);
            }
        } else {
            killAction.otherKiller = cause.getCause();
        }
        this.logAction(killAction);
    }
    Reference<DeathKill> reference = this.reference(killAction);
    LivingEntity killed = event.getEntity();
    if (killed instanceof Player) {
        DeathPlayer action = this.newAction(DeathPlayer.class, killed.getWorld());
        if (action != null) {
            action.killer = reference;
            action.setPlayer((Player) killed);
            this.logAction(action);
        }
        if (this.isActive(DeathDrop.class, event.getEntity().getWorld())) {
            Reference<DeathPlayer> deathRef = this.reference(action);
            for (ItemStack itemStack : event.getDrops()) {
                PlayerDeathDrop dropAction = newAction(PlayerDeathDrop.class);
                dropAction.item = itemStack;
                dropAction.death = deathRef;
                this.logAction(dropAction);
            }
        }
        return;
    }
    Class<? extends EntityDeathAction> actionType;
    if (killed instanceof Wither || killed instanceof EnderDragon) {
        actionType = DeathBoss.class;
    } else if (killed instanceof Animals) {
        if (killed instanceof Tameable && ((Tameable) killed).isTamed()) {
            actionType = DeathPet.class;
        } else {
            actionType = DeathAnimal.class;
        }
    } else if (killed instanceof Villager) {
        actionType = DeathNpc.class;
    } else if (killed instanceof Monster) {
        actionType = DeathMonster.class;
    } else {
        actionType = DeathOther.class;
    }
    EntityDeathAction action = this.newAction(actionType, killed.getWorld());
    if (action != null) {
        action.setKilled(killed);
        action.setLocation(killed.getLocation());
        action.killer = reference;
        this.logAction(action);
    }
    Reference<EntityDeathAction> deathRef = this.reference(action);
    if (this.isActive(DeathDrop.class, event.getEntity().getWorld())) {
        for (ItemStack itemStack : event.getDrops()) {
            DeathDrop dropAction = newAction(DeathDrop.class);
            dropAction.item = itemStack;
            dropAction.death = deathRef;
            this.logAction(dropAction);
        }
    }
}
Also used : LivingEntity(org.bukkit.entity.LivingEntity) Entity(org.spongepowered.api.entity.Entity) PlayerSection(org.cubeengine.module.log.action.block.player.ActionPlayerBlock.PlayerSection) LivingEntity(org.bukkit.entity.LivingEntity) EnderDragon(org.bukkit.entity.EnderDragon) Monster(org.bukkit.entity.Monster) Villager(org.bukkit.entity.Villager) EntitySection(org.cubeengine.module.log.action.block.entity.ActionEntityBlock.EntitySection) EntityDamageEvent(org.bukkit.event.entity.EntityDamageEvent) Wither(org.bukkit.entity.Wither) Player(org.spongepowered.api.entity.player.Player) Tameable(org.bukkit.entity.Tameable) Projectile(org.bukkit.entity.Projectile) Animals(org.bukkit.entity.Animals) EntityDamageByEntityEvent(org.bukkit.event.entity.EntityDamageByEntityEvent) ItemStack(org.spongepowered.api.item.inventory.ItemStack) EventHandler(org.bukkit.event.EventHandler)

Example 2 with EntitySection

use of org.cubeengine.module.log.action.block.entity.ActionEntityBlock.EntitySection in project modules-extra by CubeEngine.

the class ItemDrop method setItem.

public void setItem(Item item) {
    this.setItemstack(item.getItemData().getValue());
    this.entity = new EntitySection(item);
}
Also used : EntitySection(org.cubeengine.module.log.action.block.entity.ActionEntityBlock.EntitySection)

Example 3 with EntitySection

use of org.cubeengine.module.log.action.block.entity.ActionEntityBlock.EntitySection in project modules-extra by CubeEngine.

the class ItemPickup method setItem.

public void setItem(Item item) {
    this.setItemstack(item.getItemData().getValue());
    this.entity = new EntitySection(item);
}
Also used : EntitySection(org.cubeengine.module.log.action.block.entity.ActionEntityBlock.EntitySection)

Aggregations

EntitySection (org.cubeengine.module.log.action.block.entity.ActionEntityBlock.EntitySection)3 Animals (org.bukkit.entity.Animals)1 EnderDragon (org.bukkit.entity.EnderDragon)1 LivingEntity (org.bukkit.entity.LivingEntity)1 Monster (org.bukkit.entity.Monster)1 Projectile (org.bukkit.entity.Projectile)1 Tameable (org.bukkit.entity.Tameable)1 Villager (org.bukkit.entity.Villager)1 Wither (org.bukkit.entity.Wither)1 EventHandler (org.bukkit.event.EventHandler)1 EntityDamageByEntityEvent (org.bukkit.event.entity.EntityDamageByEntityEvent)1 EntityDamageEvent (org.bukkit.event.entity.EntityDamageEvent)1 PlayerSection (org.cubeengine.module.log.action.block.player.ActionPlayerBlock.PlayerSection)1 Entity (org.spongepowered.api.entity.Entity)1 Player (org.spongepowered.api.entity.player.Player)1 ItemStack (org.spongepowered.api.item.inventory.ItemStack)1