use of org.cyclops.commoncapabilities.api.capability.work.IWorker in project TUMAT by canitzp.
the class CommonCapabilities method renderTileEntity.
@Override
public TooltipComponent renderTileEntity(WorldClient world, EntityPlayerSP player, TileEntity tile, EnumFacing side, TooltipComponent component, boolean shouldCalculate) {
// Temperature
if (ConfigBoolean.SHOW_TEMPERATURE_COMMONCAPABILITIES.value && tile.hasCapability(TemperatureConfig.CAPABILITY, side)) {
ITemperature temp = tile.getCapability(TemperatureConfig.CAPABILITY, side);
if (temp != null) {
float max = Math.round(temp.getMaximumTemperature() * 10F) / 10F;
component.add(new TextComponent(L10n.getCommonCapsTemp(String.valueOf((Math.round(temp.getTemperature() * 10F) / 10F)), max > 10000 ? "<10000" : String.valueOf(max))).setColor(0x00EA723F), TooltipComponent.Priority.HIGH);
}
}
// Worker
if (ConfigBoolean.SHOW_WORK_COMMONCAPABILITIES.value && tile.hasCapability(WorkerConfig.CAPABILITY, side)) {
IWorker worker = tile.getCapability(WorkerConfig.CAPABILITY, side);
if (worker != null) {
component.add(new TextComponent(worker.canWork() && worker.hasWork() ? L10n.COMMONCAPS_WORK_ON : L10n.COMMONCAPS_WORK_OFF).setColor(0x00965A40), TooltipComponent.Priority.HIGH);
}
}
return component;
}
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