use of org.ddogleg.optimization.derivative.NumericalJacobianForward_DDRM in project BoofCV by lessthanoptimal.
the class RefineDualQuadraticAlgebraicError method refine.
/**
* Refines the initial parameters to minimize algebraic error.
*
* @return true if there are no catastrophic errors
*/
public boolean refine() {
BoofMiscOps.checkTrue(viewToCamera.get(0) != -1, "You must specify view to camera");
// Copy the cameras with prior information into the work cameras
for (int cameraIdx = 0; cameraIdx < priorCameras.size; cameraIdx++) {
cameras.get(cameraIdx).setTo(priorCameras.get(cameraIdx));
}
parameters.resize(function.getNumOfInputsN());
encodeParameters(priorPlaneAtInfinity, priorCameras, parameters.data);
// Configure the minimization
minimizer.setFunction(function, new NumericalJacobianForward_DDRM(new ResidualFunction()));
minimizer.initialize(parameters.data, converge.ftol, converge.gtol);
double errorBefore = minimizer.getFunctionValue();
// Iterate until a final condition has been met
int iterations;
for (iterations = 0; iterations < converge.maxIterations; iterations++) {
if (minimizer.iterate())
break;
}
if (verbose != null)
verbose.printf("before=%.2e after=%.2e iterations=%d converged=%s\n", errorBefore, minimizer.getFunctionValue(), iterations, minimizer.isConverged());
// Extract the output
decodeParameters(minimizer.getParameters(), cameras, planeAtInfinity);
// Crude sanity check. Things went poorly if there is a non-positive focal length
for (int i = 0; i < cameras.size; i++) {
CameraState c = cameras.get(i);
if (c.fx <= 0 || c.aspectRatio <= 0)
return false;
}
return true;
}
use of org.ddogleg.optimization.derivative.NumericalJacobianForward_DDRM in project BoofCV by lessthanoptimal.
the class RefineTwoViewPinholeRotation method refine.
/**
* Refines the provided parameters. Inputs are only modified if it returns true. If two views are specified
* but there's a single view assumption then only the first view is used.
*
* @param associatedPixels (Input) Matches image features between the two views. Pixels.
* @param rotation (Input/Output) Initial estimate of rotation. Results are written to it.
* @param intrinsic1 (Input/Output) Initial estimate of intrinsic1. Results are written to it.
* @param intrinsic2 (Input/Output) Initial estimate of intrinsic2. Results are written to it.
* @return true if it thinks it has a valid solution. False if it knows it failed.
*/
public boolean refine(List<AssociatedPair> associatedPixels, DMatrixRMaj rotation, CameraPinhole intrinsic1, CameraPinhole intrinsic2) {
this.associatedPixels = associatedPixels;
this.inputIntrinsic1 = intrinsic1;
this.inputIntrinsic2 = intrinsic2;
// Copy inputs over
ConvertRotation3D_F64.matrixToRodrigues(rotation, function.state.rotation);
function.state.intrinsic1.setTo(intrinsic1);
function.state.intrinsic2.setTo(intrinsic2);
initialParameters.resize(function.getNumOfInputsN());
function.state.encode(initialParameters.data);
// Configure the minimization
minimizer.setFunction(function, new NumericalJacobianForward_DDRM(new ResidualFunction()));
minimizer.initialize(initialParameters.data, converge.ftol, converge.gtol);
errorBefore = minimizer.getFunctionValue();
// Iterate until a final condition has been met
int iterations;
for (iterations = 0; iterations < converge.maxIterations; iterations++) {
if (minimizer.iterate())
break;
}
errorAfter = minimizer.getFunctionValue();
// Get the refined values
function.state.decode(minimizer.getParameters());
if (verbose != null) {
double theta = UtilAngle.degree(function.state.rotation.theta);
CameraPinhole found1 = function.state.intrinsic1;
CameraPinhole found2 = function.state.intrinsic2;
verbose.printf("before=%.2e after=%.2e iterations=%d converged=%s, " + "view1={fx=%.1f fy=%.1f, cx=%.1f cy=%.1f), " + "view2=(fx=%.1f fy=%.1f, cx=%.1f cy=%.1f) theta=%.2f\n", errorBefore, errorAfter, iterations, minimizer.isConverged(), found1.fx, found1.fy, found1.cx, found1.cy, found2.fx, found2.fy, found2.cx, found2.cy, theta);
}
// Copy results
intrinsic1.setTo(function.state.intrinsic1);
intrinsic2.setTo(function.state.intrinsic2);
ConvertRotation3D_F64.rodriguesToMatrix(function.state.rotation, rotation);
return true;
}
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