use of org.drools.games.wumpus.view.GameUI in project drools by kiegroup.
the class WumpusWorldMain method init.
public void init(final KieContainer kc, boolean exitOnClose) {
final KieSession serverKsession = kc.newKieSession("WumpusMainKS");
final KieSession clientKsession = kc.newKieSession("WumpusClientKS");
serverKsession.getChannels().put("sensors", new Channel() {
public void send(Object object) {
clientKsession.insert(object);
clientKsession.fireAllRules();
}
});
clientKsession.getChannels().put("commands", new Channel() {
public void send(Object object) {
serverKsession.insert(object);
serverKsession.fireAllRules();
}
});
WumpusWorldConfiguration wumpusWorldConfiguration = new WumpusWorldConfiguration();
wumpusWorldConfiguration.setExitOnClose(exitOnClose);
serverKsession.setGlobal("wumpusWorldConfiguration", wumpusWorldConfiguration);
serverKsession.setGlobal("randomInteger", new java.util.Random());
GameUI gameUI = new GameUI(serverKsession, wumpusWorldConfiguration);
serverKsession.insert(gameUI);
serverKsession.insert(gameUI.getGameView());
new Thread(new Runnable() {
public void run() {
serverKsession.fireUntilHalt();
}
}).start();
new Thread(new Runnable() {
public void run() {
clientKsession.fireUntilHalt();
}
}).start();
}
Aggregations