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Example 1 with SnapshotRec

use of org.dynmap.forge_1_12_2.SnapshotCache.SnapshotRec in project dynmap by webbukkit.

the class ForgeMapChunkCache method prepChunkSnapshot.

// Prep snapshot and add to cache
private SnapshotRec prepChunkSnapshot(DynmapChunk chunk, CompoundNBT nbt) {
    ChunkSnapshot ss = new ChunkSnapshot(nbt, dw.worldheight);
    DynIntHashMap tileData = new DynIntHashMap();
    ListNBT tiles = nbt.getList("TileEntities", 10);
    if (tiles == null)
        tiles = new ListNBT();
    /* Get tile entity data */
    List<Object> vals = new ArrayList<Object>();
    for (int tid = 0; tid < tiles.size(); tid++) {
        CompoundNBT tc = tiles.getCompound(tid);
        int tx = tc.getInt("x");
        int ty = tc.getInt("y");
        int tz = tc.getInt("z");
        int cx = tx & 0xF;
        int cz = tz & 0xF;
        DynmapBlockState blk = ss.getBlockType(cx, ty, cz);
        String[] te_fields = HDBlockModels.getTileEntityFieldsNeeded(blk);
        if (te_fields != null) {
            vals.clear();
            for (String id : te_fields) {
                INBT v = tc.get(id);
                /* Get field */
                if (v != null) {
                    Object val = getNBTValue(v);
                    if (val != null) {
                        vals.add(id);
                        vals.add(val);
                    }
                }
            }
            if (vals.size() > 0) {
                Object[] vlist = vals.toArray(new Object[vals.size()]);
                tileData.put(getIndexInChunk(cx, ty, cz), vlist);
            }
        }
    }
    SnapshotRec ssr = new SnapshotRec();
    ssr.ss = ss;
    ssr.tileData = tileData;
    DynmapPlugin.plugin.sscache.putSnapshot(dw.getName(), chunk.x, chunk.z, ssr, blockdata, biome, biomeraw, highesty);
    return ssr;
}
Also used : CompoundNBT(net.minecraft.nbt.CompoundNBT) DynmapBlockState(org.dynmap.renderer.DynmapBlockState) ArrayList(java.util.ArrayList) DynIntHashMap(org.dynmap.utils.DynIntHashMap) SnapshotRec(org.dynmap.forge_1_15_2.SnapshotCache.SnapshotRec) ListNBT(net.minecraft.nbt.ListNBT) INBT(net.minecraft.nbt.INBT)

Example 2 with SnapshotRec

use of org.dynmap.forge_1_12_2.SnapshotCache.SnapshotRec in project dynmap by webbukkit.

the class ForgeMapChunkCache method getLoadedChunks.

/**
 * Read NBT data from loaded chunks - needs to be called from server/world thread to be safe
 * @returns number loaded
 */
public int getLoadedChunks() {
    int cnt = 0;
    if (!dw.isLoaded()) {
        isempty = true;
        unloadChunks();
        return 0;
    }
    ListIterator<DynmapChunk> iter = chunks.listIterator();
    while (iter.hasNext()) {
        long startTime = System.nanoTime();
        DynmapChunk chunk = iter.next();
        int chunkindex = (chunk.x - x_min) + (chunk.z - z_min) * x_dim;
        // Skip if already processed
        if (snaparray[chunkindex] != null)
            continue;
        boolean vis = isChunkVisible(chunk);
        /* Check if cached chunk snapshot found */
        if (tryChunkCache(chunk, vis)) {
            endChunkLoad(startTime, ChunkStats.CACHED_SNAPSHOT_HIT);
            cnt++;
        } else // If chunk is loaded and not being unloaded, we're grabbing its NBT data
        if (cps.chunkExists(chunk.x, chunk.z)) {
            ChunkSnapshot ss;
            DynIntHashMap tileData;
            if (vis) {
                // If visible
                CompoundNBT nbt = ChunkSerializer.write((ServerWorld) w, cps.getChunk(chunk.x, chunk.z, false));
                if (nbt != null)
                    nbt = nbt.getCompound("Level");
                SnapshotRec ssr = prepChunkSnapshot(chunk, nbt);
                ss = ssr.ss;
                tileData = ssr.tileData;
            } else {
                if (hidestyle == HiddenChunkStyle.FILL_STONE_PLAIN) {
                    ss = STONE;
                } else if (hidestyle == HiddenChunkStyle.FILL_OCEAN) {
                    ss = OCEAN;
                } else {
                    ss = EMPTY;
                }
                tileData = new DynIntHashMap();
            }
            snaparray[chunkindex] = ss;
            snaptile[chunkindex] = tileData;
            endChunkLoad(startTime, ChunkStats.LOADED_CHUNKS);
            cnt++;
        }
    }
    return cnt;
}
Also used : DynmapChunk(org.dynmap.DynmapChunk) ServerWorld(net.minecraft.world.server.ServerWorld) SnapshotRec(org.dynmap.forge_1_15_2.SnapshotCache.SnapshotRec) CompoundNBT(net.minecraft.nbt.CompoundNBT) DynIntHashMap(org.dynmap.utils.DynIntHashMap)

Example 3 with SnapshotRec

use of org.dynmap.forge_1_12_2.SnapshotCache.SnapshotRec in project dynmap by webbukkit.

the class ForgeMapChunkCache method getLoadedChunks.

/**
 * Read NBT data from loaded chunks - needs to be called from server/world thread to be safe
 * @returns number loaded
 */
public int getLoadedChunks() {
    int cnt = 0;
    if (!dw.isLoaded()) {
        isempty = true;
        unloadChunks();
        return 0;
    }
    ListIterator<DynmapChunk> iter = chunks.listIterator();
    while (iter.hasNext()) {
        long startTime = System.nanoTime();
        DynmapChunk chunk = iter.next();
        int chunkindex = (chunk.x - x_min) + (chunk.z - z_min) * x_dim;
        // Skip if already processed
        if (snaparray[chunkindex] != null)
            continue;
        boolean vis = isChunkVisible(chunk);
        /* Check if cached chunk snapshot found */
        if (tryChunkCache(chunk, vis)) {
            endChunkLoad(startTime, ChunkStats.CACHED_SNAPSHOT_HIT);
            cnt++;
        } else // If chunk is loaded and not being unloaded, we're grabbing its NBT data
        if (cps.chunkExists(chunk.x, chunk.z)) {
            ChunkSnapshot ss;
            DynIntHashMap tileData;
            if (vis) {
                // If visible
                CompoundNBT nbt = ChunkSerializer.write((ServerWorld) w, cps.getChunk(chunk.x, chunk.z, false));
                if (nbt != null)
                    nbt = nbt.getCompound("Level");
                SnapshotRec ssr = prepChunkSnapshot(chunk, nbt);
                ss = ssr.ss;
                tileData = ssr.tileData;
            } else {
                if (hidestyle == HiddenChunkStyle.FILL_STONE_PLAIN) {
                    ss = STONE;
                } else if (hidestyle == HiddenChunkStyle.FILL_OCEAN) {
                    ss = OCEAN;
                } else {
                    ss = EMPTY;
                }
                tileData = new DynIntHashMap();
            }
            snaparray[chunkindex] = ss;
            snaptile[chunkindex] = tileData;
            endChunkLoad(startTime, ChunkStats.LOADED_CHUNKS);
            cnt++;
        }
    }
    return cnt;
}
Also used : DynmapChunk(org.dynmap.DynmapChunk) ServerWorld(net.minecraft.world.server.ServerWorld) SnapshotRec(org.dynmap.forge_1_14_4.SnapshotCache.SnapshotRec) CompoundNBT(net.minecraft.nbt.CompoundNBT) DynIntHashMap(org.dynmap.utils.DynIntHashMap)

Example 4 with SnapshotRec

use of org.dynmap.forge_1_12_2.SnapshotCache.SnapshotRec in project dynmap by webbukkit.

the class ForgeMapChunkCache method tryChunkCache.

private boolean tryChunkCache(DynmapChunk chunk, boolean vis) {
    /* Check if cached chunk snapshot found */
    ChunkSnapshot ss = null;
    SnapshotRec ssr = DynmapPlugin.plugin.sscache.getSnapshot(dw.getName(), chunk.x, chunk.z, blockdata, biome, biomeraw, highesty);
    if (ssr != null) {
        ss = ssr.ss;
        if (!vis) {
            if (hidestyle == HiddenChunkStyle.FILL_STONE_PLAIN) {
                ss = STONE;
            } else if (hidestyle == HiddenChunkStyle.FILL_OCEAN) {
                ss = OCEAN;
            } else {
                ss = EMPTY;
            }
        }
        int idx = (chunk.x - x_min) + (chunk.z - z_min) * x_dim;
        snaparray[idx] = ss;
        snaptile[idx] = ssr.tileData;
    }
    return (ssr != null);
}
Also used : SnapshotRec(org.dynmap.forge_1_14_4.SnapshotCache.SnapshotRec)

Example 5 with SnapshotRec

use of org.dynmap.forge_1_12_2.SnapshotCache.SnapshotRec in project dynmap by webbukkit.

the class ForgeMapChunkCache method getLoadedChunks.

/**
 * Read NBT data from loaded chunks - needs to be called from server/world thread to be safe
 * @returns number loaded
 */
public int getLoadedChunks() {
    int cnt = 0;
    if (!dw.isLoaded()) {
        isempty = true;
        unloadChunks();
        return 0;
    }
    ListIterator<DynmapChunk> iter = chunks.listIterator();
    while (iter.hasNext()) {
        long startTime = System.nanoTime();
        DynmapChunk chunk = iter.next();
        int chunkindex = (chunk.x - x_min) + (chunk.z - z_min) * x_dim;
        // Skip if already processed
        if (snaparray[chunkindex] != null)
            continue;
        boolean vis = isChunkVisible(chunk);
        /* Check if cached chunk snapshot found */
        if (tryChunkCache(chunk, vis)) {
            endChunkLoad(startTime, ChunkStats.CACHED_SNAPSHOT_HIT);
            cnt++;
        } else // If chunk is loaded and not being unloaded, we're grabbing its NBT data
        if (cps.chunkExists(chunk.x, chunk.z) && (!isChunkUnloadPending(chunk))) {
            ChunkSnapshot ss;
            DynIntHashMap tileData;
            if (vis) {
                // If visible
                NBTTagCompound nbt = new NBTTagCompound();
                try {
                    writechunktonbt.invoke(cps.chunkLoader, cps.loadChunk(chunk.x, chunk.z), w, nbt);
                } catch (IllegalAccessException e) {
                } catch (IllegalArgumentException e) {
                } catch (InvocationTargetException e) {
                }
                SnapshotRec ssr = prepChunkSnapshot(chunk, nbt);
                ss = ssr.ss;
                tileData = ssr.tileData;
            } else {
                if (hidestyle == HiddenChunkStyle.FILL_STONE_PLAIN) {
                    ss = STONE;
                } else if (hidestyle == HiddenChunkStyle.FILL_OCEAN) {
                    ss = OCEAN;
                } else {
                    ss = EMPTY;
                }
                tileData = new DynIntHashMap();
            }
            snaparray[chunkindex] = ss;
            snaptile[chunkindex] = tileData;
            endChunkLoad(startTime, ChunkStats.LOADED_CHUNKS);
            cnt++;
        }
    }
    return cnt;
}
Also used : DynmapChunk(org.dynmap.DynmapChunk) SnapshotRec(org.dynmap.forge_1_12_2.SnapshotCache.SnapshotRec) NBTTagCompound(net.minecraft.nbt.NBTTagCompound) DynIntHashMap(org.dynmap.utils.DynIntHashMap) InvocationTargetException(java.lang.reflect.InvocationTargetException)

Aggregations

DynIntHashMap (org.dynmap.utils.DynIntHashMap)9 CompoundNBT (net.minecraft.nbt.CompoundNBT)6 DynmapChunk (org.dynmap.DynmapChunk)6 SnapshotRec (org.dynmap.forge_1_12_2.SnapshotCache.SnapshotRec)4 SnapshotRec (org.dynmap.forge_1_14_4.SnapshotCache.SnapshotRec)4 SnapshotRec (org.dynmap.forge_1_15_2.SnapshotCache.SnapshotRec)4 ArrayList (java.util.ArrayList)3 NBTTagCompound (net.minecraft.nbt.NBTTagCompound)3 DynmapBlockState (org.dynmap.renderer.DynmapBlockState)3 INBT (net.minecraft.nbt.INBT)2 ListNBT (net.minecraft.nbt.ListNBT)2 ServerWorld (net.minecraft.world.server.ServerWorld)2 InvocationTargetException (java.lang.reflect.InvocationTargetException)1 NBTBase (net.minecraft.nbt.NBTBase)1 NBTTagList (net.minecraft.nbt.NBTTagList)1 NBTTagString (net.minecraft.nbt.NBTTagString)1