use of org.dynmap.renderer.RenderPatchFactory in project dynmap by webbukkit.
the class RPSupportFrameRenderer method getRenderPatchList.
@Override
public RenderPatch[] getRenderPatchList(MapDataContext ctx) {
int covermask = 0;
Object v = ctx.getBlockTileEntityField("cvm");
if (v instanceof Integer) {
covermask = ((Integer) v).intValue();
}
RenderPatchFactory rpf = ctx.getPatchFactory();
ArrayList<RenderPatch> list = new ArrayList<RenderPatch>();
/* Use mask to add right sides first */
/* Add top */
list.add(rpf.getPatch(0, 1.001, 1, 1, 1.001, 1, 0, 1.001, 0, 0, 1, 0, 1, SideVisible.BOTH, ((covermask & 0x02) != 0) ? frame_txt_edge : frame_txt_side));
/* Add bottom */
list.add(rpf.getPatch(0, -0.001, 1, 1, -0.001, 1, 0, -0.001, 0, 0, 1, 0, 1, SideVisible.BOTH, ((covermask & 0x01) != 0) ? frame_txt_edge : frame_txt_side));
/* Add minX side */
list.add(rpf.getPatch(-0.001, 0, 0, -0.001, 0, 1, -0.001, 1, 0, 0, 1, 0, 1, SideVisible.BOTH, ((covermask & 0x10) != 0) ? frame_txt_edge : frame_txt_side));
/* Add maxX side */
list.add(rpf.getPatch(1.001, 0, 1, 1.001, 0, 0, 1.001, 1, 1, 0, 1, 0, 1, SideVisible.BOTH, ((covermask & 0x20) != 0) ? frame_txt_edge : frame_txt_side));
/* Add minZ side */
list.add(rpf.getPatch(1, 0, -0.001, 0, 0, -0.001, 1, 1, -0.001, 0, 1, 0, 1, SideVisible.BOTH, ((covermask & 0x04) != 0) ? frame_txt_edge : frame_txt_side));
/* Add maxZ side */
list.add(rpf.getPatch(0, 0, 1.001, 1, 0, 1.001, 0, 1, 1.001, 0, 1, 0, 1, SideVisible.BOTH, ((covermask & 0x08) != 0) ? frame_txt_edge : frame_txt_side));
/* Get patches from any microblocks */
if ((covermask & 0x3FFFFFFF) != 0) {
RenderPatch[] rp = super.getRenderPatchList(ctx);
for (int i = 0; i < rp.length; i++) {
list.add(rp[i]);
}
}
return list.toArray(new RenderPatch[list.size()]);
}
use of org.dynmap.renderer.RenderPatchFactory in project dynmap by webbukkit.
the class FluidStateRenderer method getRenderPatchList.
@Override
public final RenderPatch[] getRenderPatchList(MapDataContext ctx) {
// Get own state
DynmapBlockState bs_0_0_0 = getFluidState(ctx, 0, 0, 0);
// Check above block - if matching fluid, block will be full
DynmapBlockState bs_0_1_0 = getFluidState(ctx, 0, 1, 0);
if (bs_0_1_0.matchingBaseState(bs_0_0_0)) {
return getFullCulledModel(ctx, bs_0_0_0, bs_0_1_0);
}
// Get other above blocks
DynmapBlockState bs_0_1_1 = getFluidState(ctx, 0, 1, 1);
DynmapBlockState bs_1_1_0 = getFluidState(ctx, 1, 1, 0);
DynmapBlockState bs_1_1_1 = getFluidState(ctx, 1, 1, 1);
DynmapBlockState bs_0_1_n1 = getFluidState(ctx, 0, 1, -1);
DynmapBlockState bs_n1_1_0 = getFluidState(ctx, -1, 1, 0);
DynmapBlockState bs_n1_1_n1 = getFluidState(ctx, -1, 1, -1);
DynmapBlockState bs_1_1_n1 = getFluidState(ctx, 1, 1, -1);
DynmapBlockState bs_n1_1_1 = getFluidState(ctx, -1, 1, 1);
// See if full height corner due to upper blocks
boolean isfull_1_1 = isUpperCornerHeightFull(bs_0_0_0, bs_0_1_0, bs_1_1_0, bs_0_1_1, bs_1_1_1);
boolean isfull_1_n1 = isUpperCornerHeightFull(bs_0_0_0, bs_0_1_0, bs_1_1_0, bs_0_1_n1, bs_1_1_n1);
boolean isfull_n1_1 = isUpperCornerHeightFull(bs_0_0_0, bs_0_1_0, bs_n1_1_0, bs_0_1_1, bs_n1_1_1);
boolean isfull_n1_n1 = isUpperCornerHeightFull(bs_0_0_0, bs_0_1_0, bs_n1_1_0, bs_0_1_n1, bs_n1_1_n1);
// If full height
if (isfull_1_1 && isfull_1_n1 && isfull_n1_1 && isfull_n1_n1) {
return getFullCulledModel(ctx, bs_0_0_0, bs_0_1_0);
}
// Get other neighbors to figure out corner heights
DynmapBlockState bs_0_0_1 = getFluidState(ctx, 0, 0, 1);
DynmapBlockState bs_1_0_0 = getFluidState(ctx, 1, 0, 0);
DynmapBlockState bs_1_0_1 = getFluidState(ctx, 1, 0, 1);
DynmapBlockState bs_0_0_n1 = getFluidState(ctx, 0, 0, -1);
DynmapBlockState bs_n1_0_0 = getFluidState(ctx, -1, 0, 0);
DynmapBlockState bs_n1_0_n1 = getFluidState(ctx, -1, 0, -1);
DynmapBlockState bs_1_0_n1 = getFluidState(ctx, 1, 0, -1);
DynmapBlockState bs_n1_0_1 = getFluidState(ctx, -1, 0, 1);
// Get each corner height
int bh_1_1 = isfull_1_1 ? 9 : getCornerHeight(bs_0_0_0, bs_0_0_1, bs_1_0_0, bs_1_0_1);
int bh_1_n1 = isfull_1_n1 ? 9 : getCornerHeight(bs_0_0_0, bs_0_0_n1, bs_1_0_0, bs_1_0_n1);
int bh_n1_1 = isfull_n1_1 ? 9 : getCornerHeight(bs_0_0_0, bs_0_0_1, bs_n1_0_0, bs_n1_0_1);
int bh_n1_n1 = isfull_n1_n1 ? 9 : getCornerHeight(bs_0_0_0, bs_0_0_n1, bs_n1_0_0, bs_n1_0_n1);
// If full height
if ((bh_1_1 == 9) && (bh_1_n1 == 9) && (bh_n1_1 == 9) && (bh_n1_n1 == 9)) {
return getFullCulledModel(ctx, bs_0_0_0, bs_0_1_0, bs_n1_0_0, bs_1_0_0, bs_0_0_n1, bs_0_0_1);
}
// Do cached lookup of model
RenderPatch[] mod = getCachedModel(bh_1_1, bh_n1_1, bh_1_n1, bh_n1_n1);
// If not found, create model
if (mod == null) {
RenderPatchFactory rpf = ctx.getPatchFactory();
ArrayList<RenderPatch> list = new ArrayList<RenderPatch>();
// All models have bottom patch
list.add(bottom);
// Add side for each face
// Xminus
addSide(list, rpf, 0, 0, 0, 1, bh_n1_n1, bh_n1_1);
// Xplus
addSide(list, rpf, 1, 1, 1, 0, bh_1_1, bh_1_n1);
// Zminus
addSide(list, rpf, 1, 0, 0, 0, bh_1_n1, bh_n1_n1);
// Zplus
addSide(list, rpf, 0, 1, 1, 1, bh_n1_1, bh_1_1);
int edge_xm = bh_n1_n1 + bh_n1_1;
int edge_xp = bh_1_n1 + bh_1_1;
int edge_zm = bh_n1_n1 + bh_1_n1;
int edge_zp = bh_1_1 + bh_n1_1;
// See which edge is lowest
if ((edge_xp <= edge_xm) && (edge_xp <= edge_zm) && (edge_xp <= edge_zp)) {
// bh_1_1 and bh_1_n1 (Xplus)
addTop(list, rpf, 1, 1, 1, 0, bh_1_1, bh_1_n1, bh_n1_1, bh_n1_n1);
} else if ((edge_zp <= edge_zm) && (edge_zp <= edge_xm) && (edge_zp <= edge_xp)) {
// bh_n1_1 and bh_1_1 (zPlus)
addTop(list, rpf, 0, 1, 1, 1, bh_n1_1, bh_1_1, bh_n1_n1, bh_1_n1);
} else if ((edge_xm <= edge_xp) && (edge_xm <= edge_zm) && (edge_xm <= edge_zp)) {
// bh_n1_n1 and bh_n1_1 (xMinus)
addTop(list, rpf, 0, 0, 0, 1, bh_n1_n1, bh_n1_1, bh_1_n1, bh_1_1);
} else {
// bh_1_n1 and bh_n1_n1 (zMinus)
addTop(list, rpf, 1, 0, 0, 0, bh_1_n1, bh_n1_n1, bh_1_1, bh_n1_1);
}
mod = list.toArray(new RenderPatch[list.size()]);
putCachedModel(bh_1_1, bh_n1_1, bh_1_n1, bh_n1_n1, mod);
// Log.info(String.format("%d:%d:%d::bh_1_1=%d,bh_1_n1=%d,bh_n1_1=%d,bh_n1_n1=%d", ctx.getX(), ctx.getY(), ctx.getZ(), bh_1_1, bh_1_n1, bh_n1_1, bh_n1_n1));
// for (RenderPatch rp : list) {
// Log.info(rp.toString());
// }
}
return mod;
}
use of org.dynmap.renderer.RenderPatchFactory in project dynmap by webbukkit.
the class HeadRenderer method getRenderPatchList.
@Override
public RenderPatch[] getRenderPatchList(MapDataContext ctx) {
int idx = ctx.getBlockType().stateIndex;
// Normalize (bad values from some mods)
while (idx < 0) idx += NUM_DIRECTIONS;
if (idx < meshes.length) {
if (meshes[idx] == null) {
RenderPatchFactory rpf = ctx.getPatchFactory();
RenderPatch[] rp = new RenderPatch[basemesh.length];
for (int i = 0; i < rp.length; i++) {
rp[i] = rpf.getRotatedPatch(basemesh[i], 0, 45 * idx / 2, 0, faces[i]);
}
meshes[idx] = rp;
}
return meshes[idx];
} else
return meshes[0];
}
use of org.dynmap.renderer.RenderPatchFactory in project dynmap by webbukkit.
the class WallHeadRenderer method getRenderPatchList.
@Override
public RenderPatch[] getRenderPatchList(MapDataContext ctx) {
int idx = ctx.getBlockType().stateIndex;
// Normalize (bad values from some mods)
while (idx < 0) idx += NUM_DIRECTIONS;
if (idx < meshes.length) {
if (meshes[idx] == null) {
RenderPatchFactory rpf = ctx.getPatchFactory();
RenderPatch[] rp = new RenderPatch[basemesh.length];
for (int i = 0; i < rp.length; i++) {
rp[i] = rpf.getRotatedPatch(basemesh[i], 0, 45 * idx / 2, 0, faces[i]);
}
meshes[idx] = rp;
}
return meshes[idx];
} else
return meshes[0];
}
use of org.dynmap.renderer.RenderPatchFactory in project dynmap by webbukkit.
the class SkullRenderer method getRenderPatchList.
@Override
public RenderPatch[] getRenderPatchList(MapDataContext ctx) {
int rot = 0;
int face = 0;
Object val = ctx.getBlockTileEntityField("Rot");
if (val instanceof Byte)
rot = ((Byte) val).intValue();
// Normalize (bad values from some mods)
while (rot < 0) rot += NUM_DIRECTIONS;
val = ctx.getBlockTileEntityField("SkullType");
if (val instanceof Byte)
face = ((Byte) val).intValue();
// Normalize (bad values from some mods)
while (face < 0) face += faces.length;
int idx = (NUM_DIRECTIONS * face) + rot;
if (idx < meshes.length) {
if (meshes[idx] == null) {
RenderPatchFactory rpf = ctx.getPatchFactory();
RenderPatch[] rp = new RenderPatch[basemesh.length];
for (int i = 0; i < rp.length; i++) {
rp[i] = rpf.getRotatedPatch(basemesh[i], 0, 45 * rot / 2, 0, faces[i] + (6 * face));
}
meshes[idx] = rp;
}
return meshes[idx];
} else
return meshes[0];
}
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