use of org.jbox2d.collision.WorldManifold in project opennars by opennars.
the class ParticleVelocityQueryCallback method preSolve.
public void preSolve(Contact contact, Manifold oldManifold) {
Manifold manifold = contact.getManifold();
if (manifold.pointCount == 0) {
return;
}
Fixture fixtureA = contact.getFixtureA();
Fixture fixtureB = contact.getFixtureB();
Collision.getPointStates(state1, state2, oldManifold, manifold);
contact.getWorldManifold(worldManifold);
for (int i = 0; i < manifold.pointCount && pointCount < MAX_CONTACT_POINTS; i++) {
ContactPoint cp = points[pointCount];
cp.fixtureA = fixtureA;
cp.fixtureB = fixtureB;
cp.position.set(worldManifold.points[i]);
cp.normal.set(worldManifold.normal);
cp.state = state2[i];
cp.normalImpulse = manifold.points[i].normalImpulse;
cp.tangentImpulse = manifold.points[i].tangentImpulse;
cp.separation = worldManifold.separations[i];
++pointCount;
}
}
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