use of org.jbox2d.common.Rot in project libgdx by libgdx.
the class WheelJoint method initVelocityConstraints.
@Override
public void initVelocityConstraints(SolverData data) {
m_indexA = m_bodyA.m_islandIndex;
m_indexB = m_bodyB.m_islandIndex;
m_localCenterA.set(m_bodyA.m_sweep.localCenter);
m_localCenterB.set(m_bodyB.m_sweep.localCenter);
m_invMassA = m_bodyA.m_invMass;
m_invMassB = m_bodyB.m_invMass;
m_invIA = m_bodyA.m_invI;
m_invIB = m_bodyB.m_invI;
float mA = m_invMassA, mB = m_invMassB;
float iA = m_invIA, iB = m_invIB;
Vec2 cA = data.positions[m_indexA].c;
float aA = data.positions[m_indexA].a;
Vec2 vA = data.velocities[m_indexA].v;
float wA = data.velocities[m_indexA].w;
Vec2 cB = data.positions[m_indexB].c;
float aB = data.positions[m_indexB].a;
Vec2 vB = data.velocities[m_indexB].v;
float wB = data.velocities[m_indexB].w;
final Rot qA = pool.popRot();
final Rot qB = pool.popRot();
final Vec2 temp = pool.popVec2();
qA.set(aA);
qB.set(aB);
// Compute the effective masses.
Rot.mulToOutUnsafe(qA, temp.set(m_localAnchorA).subLocal(m_localCenterA), rA);
Rot.mulToOutUnsafe(qB, temp.set(m_localAnchorB).subLocal(m_localCenterB), rB);
d.set(cB).addLocal(rB).subLocal(cA).subLocal(rA);
// Point to line constraint
{
Rot.mulToOut(qA, m_localYAxisA, m_ay);
m_sAy = Vec2.cross(temp.set(d).addLocal(rA), m_ay);
m_sBy = Vec2.cross(rB, m_ay);
m_mass = mA + mB + iA * m_sAy * m_sAy + iB * m_sBy * m_sBy;
if (m_mass > 0.0f) {
m_mass = 1.0f / m_mass;
}
}
// Spring constraint
m_springMass = 0.0f;
m_bias = 0.0f;
m_gamma = 0.0f;
if (m_frequencyHz > 0.0f) {
Rot.mulToOut(qA, m_localXAxisA, m_ax);
m_sAx = Vec2.cross(temp.set(d).addLocal(rA), m_ax);
m_sBx = Vec2.cross(rB, m_ax);
float invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx;
if (invMass > 0.0f) {
m_springMass = 1.0f / invMass;
float C = Vec2.dot(d, m_ax);
// Frequency
float omega = 2.0f * MathUtils.PI * m_frequencyHz;
// Damping coefficient
float d = 2.0f * m_springMass * m_dampingRatio * omega;
// Spring stiffness
float k = m_springMass * omega * omega;
// magic formulas
float h = data.step.dt;
m_gamma = h * (d + h * k);
if (m_gamma > 0.0f) {
m_gamma = 1.0f / m_gamma;
}
m_bias = C * h * k * m_gamma;
m_springMass = invMass + m_gamma;
if (m_springMass > 0.0f) {
m_springMass = 1.0f / m_springMass;
}
}
} else {
m_springImpulse = 0.0f;
}
// Rotational motor
if (m_enableMotor) {
m_motorMass = iA + iB;
if (m_motorMass > 0.0f) {
m_motorMass = 1.0f / m_motorMass;
}
} else {
m_motorMass = 0.0f;
m_motorImpulse = 0.0f;
}
if (data.step.warmStarting) {
final Vec2 P = pool.popVec2();
// Account for variable time step.
m_impulse *= data.step.dtRatio;
m_springImpulse *= data.step.dtRatio;
m_motorImpulse *= data.step.dtRatio;
P.x = m_impulse * m_ay.x + m_springImpulse * m_ax.x;
P.y = m_impulse * m_ay.y + m_springImpulse * m_ax.y;
float LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse;
float LB = m_impulse * m_sBy + m_springImpulse * m_sBx + m_motorImpulse;
vA.x -= m_invMassA * P.x;
vA.y -= m_invMassA * P.y;
wA -= m_invIA * LA;
vB.x += m_invMassB * P.x;
vB.y += m_invMassB * P.y;
wB += m_invIB * LB;
pool.pushVec2(1);
} else {
m_impulse = 0.0f;
m_springImpulse = 0.0f;
m_motorImpulse = 0.0f;
}
pool.pushRot(2);
pool.pushVec2(1);
// data.velocities[m_indexA].v = vA;
data.velocities[m_indexA].w = wA;
// data.velocities[m_indexB].v = vB;
data.velocities[m_indexB].w = wB;
}
use of org.jbox2d.common.Rot in project libgdx by libgdx.
the class WheelJoint method solvePositionConstraints.
@Override
public boolean solvePositionConstraints(SolverData data) {
Vec2 cA = data.positions[m_indexA].c;
float aA = data.positions[m_indexA].a;
Vec2 cB = data.positions[m_indexB].c;
float aB = data.positions[m_indexB].a;
final Rot qA = pool.popRot();
final Rot qB = pool.popRot();
final Vec2 temp = pool.popVec2();
qA.set(aA);
qB.set(aB);
Rot.mulToOut(qA, temp.set(m_localAnchorA).subLocal(m_localCenterA), rA);
Rot.mulToOut(qB, temp.set(m_localAnchorB).subLocal(m_localCenterB), rB);
d.set(cB).subLocal(cA).addLocal(rB).subLocal(rA);
Vec2 ay = pool.popVec2();
Rot.mulToOut(qA, m_localYAxisA, ay);
float sAy = Vec2.cross(temp.set(d).addLocal(rA), ay);
float sBy = Vec2.cross(rB, ay);
float C = Vec2.dot(d, ay);
float k = m_invMassA + m_invMassB + m_invIA * m_sAy * m_sAy + m_invIB * m_sBy * m_sBy;
float impulse;
if (k != 0.0f) {
impulse = -C / k;
} else {
impulse = 0.0f;
}
final Vec2 P = pool.popVec2();
P.x = impulse * ay.x;
P.y = impulse * ay.y;
float LA = impulse * sAy;
float LB = impulse * sBy;
cA.x -= m_invMassA * P.x;
cA.y -= m_invMassA * P.y;
aA -= m_invIA * LA;
cB.x += m_invMassB * P.x;
cB.y += m_invMassB * P.y;
aB += m_invIB * LB;
pool.pushVec2(3);
pool.pushRot(2);
// data.positions[m_indexA].c = cA;
data.positions[m_indexA].a = aA;
// data.positions[m_indexB].c = cB;
data.positions[m_indexB].a = aB;
return MathUtils.abs(C) <= Settings.linearSlop;
}
use of org.jbox2d.common.Rot in project libgdx by libgdx.
the class ParticleSystem method solveRigid.
void solveRigid(final TimeStep step) {
for (ParticleGroup group = m_groupList; group != null; group = group.getNext()) {
if ((group.m_groupFlags & ParticleGroupType.b2_rigidParticleGroup) != 0) {
group.updateStatistics();
Vec2 temp = tempVec;
Vec2 cross = tempVec2;
Rot rotation = tempRot;
rotation.set(step.dt * group.m_angularVelocity);
Rot.mulToOutUnsafe(rotation, group.m_center, cross);
temp.set(group.m_linearVelocity).mulLocal(step.dt).addLocal(group.m_center).subLocal(cross);
tempXf.p.set(temp);
tempXf.q.set(rotation);
Transform.mulToOut(tempXf, group.m_transform, group.m_transform);
final Transform velocityTransform = tempXf2;
velocityTransform.p.x = step.inv_dt * tempXf.p.x;
velocityTransform.p.y = step.inv_dt * tempXf.p.y;
velocityTransform.q.s = step.inv_dt * tempXf.q.s;
velocityTransform.q.c = step.inv_dt * (tempXf.q.c - 1);
for (int i = group.m_firstIndex; i < group.m_lastIndex; i++) {
Transform.mulToOutUnsafe(velocityTransform, m_positionBuffer.data[i], m_velocityBuffer.data[i]);
}
}
}
}
use of org.jbox2d.common.Rot in project libgdx by libgdx.
the class PolygonShape method testPoint.
@Override
public final boolean testPoint(final Transform xf, final Vec2 p) {
float tempx, tempy;
final Rot xfq = xf.q;
tempx = p.x - xf.p.x;
tempy = p.y - xf.p.y;
final float pLocalx = xfq.c * tempx + xfq.s * tempy;
final float pLocaly = -xfq.s * tempx + xfq.c * tempy;
if (m_debug) {
System.out.println("--testPoint debug--");
System.out.println("Vertices: ");
for (int i = 0; i < m_count; ++i) {
System.out.println(m_vertices[i]);
}
System.out.println("pLocal: " + pLocalx + ", " + pLocaly);
}
for (int i = 0; i < m_count; ++i) {
Vec2 vertex = m_vertices[i];
Vec2 normal = m_normals[i];
tempx = pLocalx - vertex.x;
tempy = pLocaly - vertex.y;
final float dot = normal.x * tempx + normal.y * tempy;
if (dot > 0.0f) {
return false;
}
}
return true;
}
use of org.jbox2d.common.Rot in project libgdx by libgdx.
the class Body method synchronizeTransform.
public final void synchronizeTransform() {
// m_xf.q.set(m_sweep.a);
//
// // m_xf.position = m_sweep.c - Mul(m_xf.R, m_sweep.localCenter);
// Rot.mulToOutUnsafe(m_xf.q, m_sweep.localCenter, m_xf.p);
// m_xf.p.mulLocal(-1).addLocal(m_sweep.c);
//
m_xf.q.s = MathUtils.sin(m_sweep.a);
m_xf.q.c = MathUtils.cos(m_sweep.a);
Rot q = m_xf.q;
Vec2 v = m_sweep.localCenter;
m_xf.p.x = m_sweep.c.x - q.c * v.x + q.s * v.y;
m_xf.p.y = m_sweep.c.y - q.s * v.x - q.c * v.y;
}
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