use of org.jbox2d.dynamics.joints.PulleyJoint in project SurfacePaint by rome753.
the class WorldRayCastWrapper method drawJoint.
private void drawJoint(Joint joint) {
Body bodyA = joint.getBodyA();
Body bodyB = joint.getBodyB();
Transform xf1 = bodyA.getTransform();
Transform xf2 = bodyB.getTransform();
Vec2 x1 = xf1.p;
Vec2 x2 = xf2.p;
Vec2 p1 = pool.popVec2();
Vec2 p2 = pool.popVec2();
joint.getAnchorA(p1);
joint.getAnchorB(p2);
color.set(0.5f, 0.8f, 0.8f);
switch(joint.getType()) {
// TODO djm write after writing joints
case DISTANCE:
m_debugDraw.drawSegment(p1, p2, color);
break;
case PULLEY:
{
PulleyJoint pulley = (PulleyJoint) joint;
Vec2 s1 = pulley.getGroundAnchorA();
Vec2 s2 = pulley.getGroundAnchorB();
m_debugDraw.drawSegment(s1, p1, color);
m_debugDraw.drawSegment(s2, p2, color);
m_debugDraw.drawSegment(s1, s2, color);
}
break;
case CONSTANT_VOLUME:
case MOUSE:
// don't draw this
break;
default:
m_debugDraw.drawSegment(x1, p1, color);
m_debugDraw.drawSegment(p1, p2, color);
m_debugDraw.drawSegment(x2, p2, color);
}
pool.pushVec2(2);
}
use of org.jbox2d.dynamics.joints.PulleyJoint in project libgdx by libgdx.
the class WorldRayCastWrapper method drawJoint.
private void drawJoint(Joint joint) {
Body bodyA = joint.getBodyA();
Body bodyB = joint.getBodyB();
Transform xf1 = bodyA.getTransform();
Transform xf2 = bodyB.getTransform();
Vec2 x1 = xf1.p;
Vec2 x2 = xf2.p;
Vec2 p1 = pool.popVec2();
Vec2 p2 = pool.popVec2();
joint.getAnchorA(p1);
joint.getAnchorB(p2);
color.set(0.5f, 0.8f, 0.8f);
switch(joint.getType()) {
// TODO djm write after writing joints
case DISTANCE:
m_debugDraw.drawSegment(p1, p2, color);
break;
case PULLEY:
{
PulleyJoint pulley = (PulleyJoint) joint;
Vec2 s1 = pulley.getGroundAnchorA();
Vec2 s2 = pulley.getGroundAnchorB();
m_debugDraw.drawSegment(s1, p1, color);
m_debugDraw.drawSegment(s2, p2, color);
m_debugDraw.drawSegment(s1, s2, color);
}
break;
case CONSTANT_VOLUME:
case MOUSE:
// don't draw this
break;
default:
m_debugDraw.drawSegment(x1, p1, color);
m_debugDraw.drawSegment(p1, p2, color);
m_debugDraw.drawSegment(x2, p2, color);
}
pool.pushVec2(2);
}
use of org.jbox2d.dynamics.joints.PulleyJoint in project opennars by opennars.
the class DrawPhy2D method drawJoint.
private void drawJoint(Joint joint) {
Body bodyA = joint.getBodyA();
Body bodyB = joint.getBodyB();
Transform xf1 = bodyA.getTransform();
Transform xf2 = bodyB.getTransform();
Vec2 x1 = xf1.p;
Vec2 x2 = xf2.p;
joint.getAnchorA(p1);
joint.getAnchorB(p2);
color.set(0.5f, 0.8f, 0.8f);
switch(joint.getType()) {
// TODO djm write after writing joints
case DISTANCE:
drawSegment(p1, p2, color);
break;
case PULLEY:
{
PulleyJoint pulley = (PulleyJoint) joint;
Vec2 s1 = pulley.getGroundAnchorA();
Vec2 s2 = pulley.getGroundAnchorB();
drawSegment(s1, p1, color);
drawSegment(s2, p2, color);
drawSegment(s1, s2, color);
}
break;
case CONSTANT_VOLUME:
case MOUSE:
// don't draw this
break;
default:
drawSegment(x1, p1, color);
drawSegment(p1, p2, color);
drawSegment(x2, p2, color);
}
// pool.pushVec2(2);
}
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