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Example 1 with Matrix3x2f

use of org.joml.Matrix3x2f in project lwjgl3-demos by LWJGL.

the class GrassDemo method generateGrassPatchVao.

private void generateGrassPatchVao() {
    int n = NUM_FACES_PER_PATCH;
    // Generate the model attributes of a single grass patch
    FloatBuffer fb = BufferUtils.createFloatBuffer(NUM_FACES_PER_PATCH * 6 * (3 + 2));
    for (int i = 0; i < n; i++) {
        float x0 = (float) (Math.cos((double) i / n * Math.PI)) * 0.5f;
        float z0 = (float) (Math.sin((double) i / n * Math.PI)) * 0.5f;
        float x1 = (float) (Math.cos((double) i / n * Math.PI + Math.PI)) * 0.5f;
        float z1 = (float) (Math.sin((double) i / n * Math.PI + Math.PI)) * 0.5f;
        fb.put(x0).put(0.0f).put(z0).put(0).put(1);
        fb.put(x1).put(0.0f).put(z1).put(1).put(1);
        fb.put(x1).put(1.0f).put(z1).put(1).put(0);
        fb.put(x1).put(1.0f).put(z1).put(1).put(0);
        fb.put(x0).put(1.0f).put(z0).put(0).put(0);
        fb.put(x0).put(0.0f).put(z0).put(0).put(1);
    }
    fb.flip();
    // Generate the world-space positions of each patch
    final FloatBuffer pb = BufferUtils.createFloatBuffer(NUM_GRASS_PATCHES * 4);
    new BestCandidateSampling.Quad().numSamples(NUM_GRASS_PATCHES).numCandidates(20).generate(new Callback2d() {

        final Random rnd = new Random(0L);

        int index = 0;

        public void onNewSample(float x, float y) {
            float px = x * MEADOW_SIZE;
            float py = y * MEADOW_SIZE;
            grassPatchPositions[index++] = new Vector2f(px, py);
            pb.put(x * MEADOW_SIZE).put(y * MEADOW_SIZE).put(rnd.nextFloat() * 0.2f + 0.9f).put((SimplexNoise.noise(x * 2.342f, y * 2.0352f) + 1.0f) * 0.5f);
        }
    });
    pb.flip();
    // Generate the random rotations for each grass patch
    FloatBuffer rb = BufferUtils.createFloatBuffer(NUM_GRASS_PATCHES * 4);
    Random rnd = new Random();
    Matrix3x2f m = new Matrix3x2f();
    for (int i = 0; i < NUM_GRASS_PATCHES; i++) {
        float angle = 2.0f * (float) Math.PI * rnd.nextFloat();
        m.rotation(angle);
        rb.put(m.m00).put(m.m01).put(m.m10).put(m.m11);
    }
    rb.flip();
    grassVao = ARBVertexArrayObject.glGenVertexArrays();
    ARBVertexArrayObject.glBindVertexArray(grassVao);
    int modelBuffer = glGenBuffers();
    int grassBladesPositionsVbo = glGenBuffers();
    grassDisplacementVbo = glGenBuffers();
    int grassRotationVbo = glGenBuffers();
    glBindBuffer(GL_ARRAY_BUFFER, modelBuffer);
    glBufferData(GL_ARRAY_BUFFER, fb, GL_STATIC_DRAW);
    glVertexAttribPointer(grassPositionAttribute, 3, GL_FLOAT, false, 4 * (3 + 2), 0L);
    glVertexAttribPointer(grassTexCoordAttribute, 2, GL_FLOAT, false, 4 * (3 + 2), 4 * 3L);
    glEnableVertexAttribArray(grassPositionAttribute);
    glEnableVertexAttribArray(grassTexCoordAttribute);
    glBindBuffer(GL_ARRAY_BUFFER, grassBladesPositionsVbo);
    glBufferData(GL_ARRAY_BUFFER, pb, GL_STATIC_DRAW);
    glVertexAttribPointer(grassWorldPositionAttribute, 4, GL_FLOAT, false, 0, 0L);
    ARBInstancedArrays.glVertexAttribDivisorARB(grassWorldPositionAttribute, 1);
    glEnableVertexAttribArray(grassWorldPositionAttribute);
    glBindBuffer(GL_ARRAY_BUFFER, grassDisplacementVbo);
    glBufferData(GL_ARRAY_BUFFER, 4 * 2 * NUM_GRASS_PATCHES, GL_STATIC_DRAW);
    glVertexAttribPointer(grassDisplacementAttribute, 2, GL_FLOAT, false, 0, 0L);
    ARBInstancedArrays.glVertexAttribDivisorARB(grassDisplacementAttribute, 1);
    glEnableVertexAttribArray(grassDisplacementAttribute);
    glBindBuffer(GL_ARRAY_BUFFER, grassRotationVbo);
    glBufferData(GL_ARRAY_BUFFER, rb, GL_STATIC_DRAW);
    glVertexAttribPointer(grassRotationAttribute, 4, GL_FLOAT, false, 0, 0L);
    ARBInstancedArrays.glVertexAttribDivisorARB(grassRotationAttribute, 1);
    glEnableVertexAttribArray(grassRotationAttribute);
    glBindBuffer(GL_ARRAY_BUFFER, 0);
    ARBVertexArrayObject.glBindVertexArray(0);
}
Also used : Callback2d(org.joml.sampling.Callback2d) Random(java.util.Random) Vector2f(org.joml.Vector2f) BestCandidateSampling(org.joml.sampling.BestCandidateSampling) FloatBuffer(java.nio.FloatBuffer) Matrix3x2f(org.joml.Matrix3x2f)

Aggregations

FloatBuffer (java.nio.FloatBuffer)1 Random (java.util.Random)1 Matrix3x2f (org.joml.Matrix3x2f)1 Vector2f (org.joml.Vector2f)1 BestCandidateSampling (org.joml.sampling.BestCandidateSampling)1 Callback2d (org.joml.sampling.Callback2d)1