use of org.joml.Vector4fc in project Terasology by MovingBlocks.
the class VertexGLAttributeTest method testVector4fBinding.
@Test
public void testVector4fBinding() {
VertexResourceBuilder builder = new VertexResourceBuilder();
VertexAttributeBinding<Vector4fc, Vector4f> a1 = builder.add(0, GLAttributes.VECTOR_4_F_VERTEX_ATTRIBUTE);
VertexResource resource = builder.build();
a1.put(new Vector4f(10, 150, -10, 12));
a1.put(new Vector4f(15.1f, 15.04f, 10, 12));
a1.put(new Vector4f(16f, 150, -10, 12));
assertEquals(3, a1.getPosition());
int stride = Float.BYTES * 4;
resource.writeBuffer(buffer -> {
assertEquals(3 * 4 * Float.BYTES, buffer.limit());
assertEquals(10, buffer.getFloat(Float.BYTES * 0), 0.001f);
assertEquals(150, buffer.getFloat(Float.BYTES * 1), 0.001f);
assertEquals(-10, buffer.getFloat(Float.BYTES * 2), 0.001f);
assertEquals(12, buffer.getFloat(Float.BYTES * 3), 0.001f);
assertEquals(15.1f, buffer.getFloat((stride) + Float.BYTES * 0), 0.001f);
assertEquals(15.04f, buffer.getFloat((stride) + Float.BYTES * 1), 0.001f);
assertEquals(10, buffer.getFloat((stride) + Float.BYTES * 2), 0.001f);
assertEquals(12, buffer.getFloat((stride) + Float.BYTES * 3), 0.001f);
assertEquals(16f, buffer.getFloat((stride * 2) + Float.BYTES * 0), 0.001f);
assertEquals(150f, buffer.getFloat((stride * 2) + Float.BYTES * 1), 0.001f);
assertEquals(-10, buffer.getFloat((stride * 2) + Float.BYTES * 2), 0.001f);
assertEquals(12, buffer.getFloat((stride * 2) + Float.BYTES * 3), 0.001f);
});
}
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