use of org.jwildfire.swing.Buffer in project JWildfire by thargor6.
the class BumpTransformer method performPixelTransformation.
@Override
protected void performPixelTransformation(WFImage pImg) {
SimpleImage img = (SimpleImage) pImg;
int intensity = (int) (this.intensity * (double) VPREC + 0.5);
int amount = (int) (this.amount * (double) VPREC + 0.5);
int left = this.left;
int top = this.top;
int width = pImg.getImageWidth();
int height = pImg.getImageHeight();
Buffer heightMapBuffer = this.heightMap;
SimpleImage heightMap = heightMapBuffer.getImage();
int bwidth = heightMap.getImageWidth();
int bheight = heightMap.getImageHeight();
/* compute the light-vector */
int plCosA, lvx, lvy, lvz;
{
double lx = 0.0 - (double) lightX;
double ly = 0.0 - (double) lightY;
double lz = (double) 0.0 - (double) lightZ;
double r = Math.sqrt(lx * lx + ly * ly + lz * lz);
if (r != (float) 0.0) {
lx /= r;
ly /= r;
lz /= r;
} else {
lx = (double) 0.0;
ly = (double) 0.0;
lz = (double) 1.0;
}
lvx = (int) (lx * (double) VPREC + 0.5);
lvy = (int) (ly * (double) VPREC + 0.5);
lvz = (int) (lz * (double) VPREC + 0.5);
int nz = 0 - VPREC;
int nx = 0;
int ny = 0;
plCosA = ((lvx * nx + VPREC2) >> SPREC) + ((lvy * ny + VPREC2) >> SPREC) + ((lvz * nz + VPREC2) >> SPREC);
plCosA = (plCosA * intensity + VPREC2) >> SPREC;
if (plCosA < 0)
plCosA = 0 - plCosA;
else
plCosA = 0;
}
int x1 = -VPREC;
int y1 = -VPREC;
int x2 = VPREC;
int y2 = -VPREC;
int x3 = -VPREC;
int y3 = VPREC;
int x4 = VPREC;
int y4 = VPREC;
int x5 = 0;
int y5 = 0;
int a1x = x5 - x1;
int a1y = y5 - y1;
int b1x = x5 - x2;
int b1y = y5 - y2;
int a2x = x5 - x2;
int a2y = y5 - y2;
int b2x = x5 - x4;
int b2y = y5 - y4;
int a3x = x5 - x4;
int a3y = y5 - y4;
int b3x = x5 - x3;
int b3y = y5 - y3;
int a4x = x5 - x3;
int a4y = y5 - y3;
int b4x = x5 - x1;
int b4y = y5 - y1;
Pixel sPixel = new Pixel();
Pixel hPixel = new Pixel();
Pixel hLUPixel = new Pixel();
Pixel hRUPixel = new Pixel();
Pixel hLBPixel = new Pixel();
Pixel hRBPixel = new Pixel();
for (int i = 0; i < height; i++) {
int biy = i - top;
for (int j = 0; j < width; j++) {
int bix = j - left;
int z1, z2, z3, z4, z5;
if ((bix >= 0) && (bix < bwidth) && (biy >= 0) && (biy < bheight)) {
hPixel.setARGBValue(heightMap.getARGBValue(bix, biy));
hLUPixel.setARGBValue(heightMap.getARGBValueIgnoreBounds(bix - 1, biy - 1));
hRUPixel.setARGBValue(heightMap.getARGBValueIgnoreBounds(bix + 1, biy - 1));
hLBPixel.setARGBValue(heightMap.getARGBValueIgnoreBounds(bix - 1, biy + 1));
hRBPixel.setARGBValue(heightMap.getARGBValueIgnoreBounds(bix + 1, biy + 1));
z5 = 0 - ((int) (hPixel.r) << SPREC) / 255;
if (biy > 0) {
if (bix > 0)
z1 = 0 - ((int) (hLUPixel.r) << SPREC) / 255;
else
z1 = 0;
if (bix < (width - 2))
z2 = 0 - ((int) (hRUPixel.r) << SPREC) / 255;
else
z2 = 0;
} else {
z1 = z2 = 0;
}
if (biy < (bheight - 1)) {
if (bix > 0)
z3 = 0 - ((int) (hLBPixel.r) << SPREC) / 255;
else
z3 = 0;
if (bix < (width - 1))
z4 = 0 - ((int) (hRBPixel.r) << SPREC) / 255;
else
z4 = 0;
} else {
z3 = z4 = 0;
}
} else {
z1 = z2 = z3 = z4 = z5 = 0;
}
z1 = (z1 * amount + VPREC2) >> SPREC;
z2 = (z2 * amount + VPREC2) >> SPREC;
z3 = (z3 * amount + VPREC2) >> SPREC;
z4 = (z4 * amount + VPREC2) >> SPREC;
z5 = (z5 * amount + VPREC2) >> SPREC;
int a1z = z5 - z1;
int b1z = z5 - z2;
int a2z = z5 - z2;
int b2z = z5 - z4;
int a3z = z5 - z4;
int b3z = z5 - z3;
int a4z = z5 - z3;
int b4z = z5 - z1;
/* triangle 1 */
int nx = (((a1y + VPREC2) >> SPREC) * b1z) - (((a1z + VPREC2) >> SPREC) * b1y);
int ny = (((a1z + VPREC2) >> SPREC) * b1x) - (((a1x + VPREC2) >> SPREC) * b1z);
int nz = (((a1x + VPREC2) >> SPREC) * b1y) - (((a1y + VPREC2) >> SPREC) * b1x);
int dr = (((nx + VPREC2) >> SPREC) * nx) + (((ny + VPREC2) >> SPREC) * ny) + (((nz + VPREC2) >> SPREC) * nz);
/* #ifdef PPC
ff=sqrt((float)dr);dr=(int)(ff*32.0+0.5);
#else
dr=wfm->iSqrt(dr);
#endif*/
dr = iSqrt(dr);
if (dr != 0) {
nx = ((nx << SPREC) + VPREC2) / dr;
ny = ((ny << SPREC) + VPREC2) / dr;
nz = ((nz << SPREC) + VPREC2) / dr;
} else {
nz = -VPREC;
nx = ny = 0;
}
int lCosA = ((lvx * nx + VPREC2) >> SPREC) + ((lvy * ny + VPREC2) >> SPREC) + ((lvz * nz + VPREC2) >> SPREC);
lCosA = (lCosA * intensity + VPREC2) >> SPREC;
if (lCosA < 0)
lCosA = 0;
int lc1 = lCosA;
/* triangle 2 */
nx = (((a2y + VPREC2) >> SPREC) * b2z) - (((a2z + VPREC2) >> SPREC) * b2y);
ny = (((a2z + VPREC2) >> SPREC) * b2x) - (((a2x + VPREC2) >> SPREC) * b2z);
nz = (((a2x + VPREC2) >> SPREC) * b2y) - (((a2y + VPREC2) >> SPREC) * b2x);
dr = (((nx + VPREC2) >> SPREC) * nx) + (((ny + VPREC2) >> SPREC) * ny) + (((nz + VPREC2) >> SPREC) * nz);
/* #ifdef PPC
ff=sqrt((float)dr);dr=(int)(ff*32.0+0.5);
#else
dr=wfm->iSqrt(dr);
#endif */
dr = iSqrt(dr);
if (dr != 0) {
nx = ((nx << SPREC) + VPREC2) / dr;
ny = ((ny << SPREC) + VPREC2) / dr;
nz = ((nz << SPREC) + VPREC2) / dr;
} else {
nz = -VPREC;
nx = ny = 0;
}
lCosA = ((lvx * nx + VPREC2) >> SPREC) + ((lvy * ny + VPREC2) >> SPREC) + ((lvz * nz + VPREC2) >> SPREC);
lCosA = (lCosA * intensity + VPREC2) >> SPREC;
if (lCosA < 0)
lCosA = 0;
int lc2 = lCosA;
/* triangle 3 */
nx = (((a3y + VPREC2) >> SPREC) * b3z) - (((a3z + VPREC2) >> SPREC) * b3y);
ny = (((a3z + VPREC2) >> SPREC) * b3x) - (((a3x + VPREC2) >> SPREC) * b3z);
nz = (((a3x + VPREC2) >> SPREC) * b3y) - (((a3y + VPREC2) >> SPREC) * b3x);
dr = (((nx + VPREC2) >> SPREC) * nx) + (((ny + VPREC2) >> SPREC) * ny) + (((nz + VPREC2) >> SPREC) * nz);
/* #ifdef PPC
ff=sqrt((float)dr);dr=(int)(ff*32.0+0.5);
#else
dr=wfm->iSqrt(dr);
#endif*/
dr = iSqrt(dr);
if (dr != 0) {
nx = ((nx << SPREC) + VPREC2) / dr;
ny = ((ny << SPREC) + VPREC2) / dr;
nz = ((nz << SPREC) + VPREC2) / dr;
} else {
nz = -VPREC;
nx = ny = 0;
}
lCosA = ((lvx * nx + VPREC2) >> SPREC) + ((lvy * ny + VPREC2) >> SPREC) + ((lvz * nz + VPREC2) >> SPREC);
lCosA = (lCosA * intensity + VPREC2) >> SPREC;
if (lCosA < 0)
lCosA = 0;
int lc3 = lCosA;
/* triangle 4 */
nx = (((a4y + VPREC2) >> SPREC) * b4z) - (((a4z + VPREC2) >> SPREC) * b4y);
ny = (((a4z + VPREC2) >> SPREC) * b4x) - (((a4x + VPREC2) >> SPREC) * b4z);
nz = (((a4x + VPREC2) >> SPREC) * b4y) - (((a4y + VPREC2) >> SPREC) * b4x);
dr = (((nx + VPREC2) >> SPREC) * nx) + (((ny + VPREC2) >> SPREC) * ny) + (((nz + VPREC2) >> SPREC) * nz);
/* #ifdef PPC
ff=sqrt((float)dr);dr=(int)(ff*32.0+0.5);
#else
dr=wfm->iSqrt(dr);
#endif*/
dr = iSqrt(dr);
if (dr != 0) {
nx = ((nx << SPREC) + VPREC2) / dr;
ny = ((ny << SPREC) + VPREC2) / dr;
nz = ((nz << SPREC) + VPREC2) / dr;
} else {
nz = -VPREC;
nx = ny = 0;
}
lCosA = ((lvx * nx + VPREC2) >> SPREC) + ((lvy * ny + VPREC2) >> SPREC) + ((lvz * nz + VPREC2) >> SPREC);
lCosA = (lCosA * intensity + VPREC2) >> SPREC;
if (lCosA < 0)
lCosA = 0;
int lc4 = lCosA;
sPixel.setARGBValue(img.getARGBValue(j, i));
int rv4, rv3, rv2, rv1;
rv4 = rv3 = rv2 = rv1 = sPixel.r;
int gv4, gv3, gv2, gv1;
gv4 = gv3 = gv2 = gv1 = sPixel.g;
int bv4, bv3, bv2, bv1;
bv4 = bv3 = bv2 = bv1 = sPixel.b;
rv1 = ((int) rv1 * lc1 + VPREC2) >> SPREC;
gv1 = ((int) gv1 * lc1 + VPREC2) >> SPREC;
bv1 = ((int) bv1 * lc1 + VPREC2) >> SPREC;
rv2 = ((int) rv2 * lc2 + VPREC2) >> SPREC;
gv2 = ((int) gv2 * lc2 + VPREC2) >> SPREC;
bv2 = ((int) bv2 * lc2 + VPREC2) >> SPREC;
rv3 = ((int) rv3 * lc3 + VPREC2) >> SPREC;
gv3 = ((int) gv3 * lc1 + VPREC2) >> SPREC;
bv3 = ((int) bv3 * lc3 + VPREC2) >> SPREC;
rv4 = ((int) rv4 * lc4 + VPREC2) >> SPREC;
gv4 = ((int) gv4 * lc2 + VPREC2) >> SPREC;
bv4 = ((int) bv4 * lc4 + VPREC2) >> SPREC;
int rv = (rv1 + rv2 + rv3 + rv4) >> 2;
int gv = (gv1 + gv2 + gv3 + gv4) >> 2;
int bv = (bv1 + bv2 + bv3 + bv4) >> 2;
if (rv > 255)
rv = 255;
if (gv > 255)
gv = 255;
if (bv > 255)
bv = 255;
img.setRGB(j, i, rv, gv, bv);
}
}
}
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