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Example 1 with MessageForgeHandshakeInOutHello

use of org.lanternpowered.server.network.forge.message.type.handshake.MessageForgeHandshakeInOutHello in project LanternServer by LanternPowered.

the class HandlerForgeHandshakeInStart method handle.

@Override
public void handle(NetworkContext context, MessageForgeHandshakeInStart message) {
    final Attribute<ForgeServerHandshakePhase> phase = context.getChannel().attr(ForgeHandshakePhase.PHASE);
    final NetworkSession session = context.getSession();
    if (phase.get() != null && phase.get() != ForgeServerHandshakePhase.START) {
        session.disconnect(t("Retrieved unexpected forge handshake start message."));
        return;
    }
    final boolean fml = session.getChannel().attr(NetworkSession.FML_MARKER).get();
    final Set<String> channels = new HashSet<>(Sponge.getChannelRegistrar().getRegisteredChannels(Platform.Type.SERVER));
    if (fml) {
        channels.add("FML");
        channels.add("FML|HS");
        channels.add("FML|MP");
    }
    if (!channels.isEmpty()) {
        session.send(new MessagePlayInOutRegisterChannels(channels));
    }
    // future if sponge uses completely it's own protocol.
    if (false && fml) {
        phase.set(ForgeServerHandshakePhase.HELLO);
        session.send(new MessageForgeHandshakeInOutHello());
        Lantern.getLogger().info("{}: Start forge handshake.", session.getGameProfile().getName().get());
    } else {
        Lantern.getLogger().info("{}: Skip forge handshake.", session.getGameProfile().getName().get());
        phase.set(ForgeServerHandshakePhase.DONE);
        session.setProtocolState(ProtocolState.PLAY);
        session.initPlayer();
    }
}
Also used : MessageForgeHandshakeInOutHello(org.lanternpowered.server.network.forge.message.type.handshake.MessageForgeHandshakeInOutHello) ForgeServerHandshakePhase(org.lanternpowered.server.network.forge.handshake.ForgeServerHandshakePhase) MessagePlayInOutRegisterChannels(org.lanternpowered.server.network.vanilla.message.type.play.MessagePlayInOutRegisterChannels) NetworkSession(org.lanternpowered.server.network.NetworkSession) HashSet(java.util.HashSet)

Example 2 with MessageForgeHandshakeInOutHello

use of org.lanternpowered.server.network.forge.message.type.handshake.MessageForgeHandshakeInOutHello in project LanternServer by LanternPowered.

the class CodecPlayInOutCustomPayload method decode0.

@Override
protected Message decode0(CodecContext context, String channel, ByteBuffer content) throws CodecException {
    if ("FML|HS".equals(channel)) {
        int type = content.readByte();
        switch(type) {
            case FML_HANDSHAKE_RESET:
                // server -> client message: ignore
                break;
            case FML_HANDSHAKE_ACK:
                ForgeClientHandshakePhase phase = ForgeClientHandshakePhase.values()[content.readByte()];
                return new MessageForgeHandshakeInOutAck(phase);
            case FML_HANDSHAKE_SERVER_HELLO:
                // server -> client message: ignore
                break;
            case FML_HANDSHAKE_CLIENT_HELLO:
                // The forge protocol version on the client
                content.readByte();
                return new MessageForgeHandshakeInOutHello();
            case FML_HANDSHAKE_MOD_LIST:
                int size = content.readVarInt();
                Map<String, String> entries = Maps.newHashMapWithExpectedSize(size);
                for (int i = 0; i < size; i++) {
                    entries.put(content.readString(), content.readString());
                }
                return new MessageForgeHandshakeInOutModList(entries);
            case FML_HANDSHAKE_REGISTRY_DATA:
                // server -> client message: ignore
                break;
            default:
                throw new DecoderException("Unknown forge handshake message with opcode: " + type);
        }
        throw new DecoderException("Received an unexpected forge message with opcode: " + type);
    } else {
        throw new DecoderException("Received an unexpected message with channel: " + channel);
    }
}
Also used : MessageForgeHandshakeInOutHello(org.lanternpowered.server.network.forge.message.type.handshake.MessageForgeHandshakeInOutHello) DecoderException(io.netty.handler.codec.DecoderException) MessageForgeHandshakeInOutModList(org.lanternpowered.server.network.forge.message.type.handshake.MessageForgeHandshakeInOutModList) MessageForgeHandshakeInOutAck(org.lanternpowered.server.network.forge.message.type.handshake.MessageForgeHandshakeInOutAck) ForgeClientHandshakePhase(org.lanternpowered.server.network.forge.handshake.ForgeClientHandshakePhase)

Example 3 with MessageForgeHandshakeInOutHello

use of org.lanternpowered.server.network.forge.message.type.handshake.MessageForgeHandshakeInOutHello in project LanternServer by LanternPowered.

the class CodecPlayInOutCustomPayload method encode0.

@Override
protected MessageResult encode0(CodecContext context, Message message) throws CodecException {
    if (message instanceof MessageForgeHandshakeInOutAck) {
        return new MessageResult("FML|HS", context.byteBufAlloc().buffer(2).writeByte((byte) FML_HANDSHAKE_ACK).writeByte((byte) ((ForgeServerHandshakePhase) ((MessageForgeHandshakeInOutAck) message).getPhase()).ordinal()));
    } else if (message instanceof MessageForgeHandshakeInOutHello) {
        return new MessageResult("FML|HS", context.byteBufAlloc().buffer(2).writeByte((byte) FML_HANDSHAKE_SERVER_HELLO).writeByte((byte) FORGE_PROTOCOL));
    } else if (message instanceof MessageForgeHandshakeInOutModList) {
        Map<String, String> entries = ((MessageForgeHandshakeInOutModList) message).getEntries();
        ByteBuffer buf = context.byteBufAlloc().buffer();
        buf.writeByte((byte) FML_HANDSHAKE_MOD_LIST);
        buf.writeVarInt(entries.size());
        for (Map.Entry<String, String> en : entries.entrySet()) {
            buf.writeString(en.getKey());
            buf.writeString(en.getValue());
        }
        return new MessageResult("FML|HS", buf);
    } else if (message instanceof MessageForgeHandshakeOutReset) {
        return new MessageResult("FML|HS", context.byteBufAlloc().buffer(1).writeByte((byte) FML_HANDSHAKE_RESET));
    }
    throw new EncoderException("Unsupported message type: " + message);
}
Also used : MessageForgeHandshakeInOutHello(org.lanternpowered.server.network.forge.message.type.handshake.MessageForgeHandshakeInOutHello) EncoderException(io.netty.handler.codec.EncoderException) MessageForgeHandshakeOutReset(org.lanternpowered.server.network.forge.message.type.handshake.MessageForgeHandshakeOutReset) MessageForgeHandshakeInOutModList(org.lanternpowered.server.network.forge.message.type.handshake.MessageForgeHandshakeInOutModList) ByteBuffer(org.lanternpowered.server.network.buffer.ByteBuffer) Map(java.util.Map) MessageForgeHandshakeInOutAck(org.lanternpowered.server.network.forge.message.type.handshake.MessageForgeHandshakeInOutAck)

Aggregations

MessageForgeHandshakeInOutHello (org.lanternpowered.server.network.forge.message.type.handshake.MessageForgeHandshakeInOutHello)3 MessageForgeHandshakeInOutAck (org.lanternpowered.server.network.forge.message.type.handshake.MessageForgeHandshakeInOutAck)2 MessageForgeHandshakeInOutModList (org.lanternpowered.server.network.forge.message.type.handshake.MessageForgeHandshakeInOutModList)2 DecoderException (io.netty.handler.codec.DecoderException)1 EncoderException (io.netty.handler.codec.EncoderException)1 HashSet (java.util.HashSet)1 Map (java.util.Map)1 NetworkSession (org.lanternpowered.server.network.NetworkSession)1 ByteBuffer (org.lanternpowered.server.network.buffer.ByteBuffer)1 ForgeClientHandshakePhase (org.lanternpowered.server.network.forge.handshake.ForgeClientHandshakePhase)1 ForgeServerHandshakePhase (org.lanternpowered.server.network.forge.handshake.ForgeServerHandshakePhase)1 MessageForgeHandshakeOutReset (org.lanternpowered.server.network.forge.message.type.handshake.MessageForgeHandshakeOutReset)1 MessagePlayInOutRegisterChannels (org.lanternpowered.server.network.vanilla.message.type.play.MessagePlayInOutRegisterChannels)1