use of org.lanternpowered.server.network.forge.message.type.handshake.MessageForgeHandshakeOutRegistryData in project LanternServer by LanternPowered.
the class HandlerForgeHandshakeInAck method handle.
@Override
public void handle(NetworkContext context, MessageForgeHandshakeInOutAck message) {
final NetworkSession session = context.getSession();
final Attribute<ForgeServerHandshakePhase> phase = context.getChannel().attr(ForgeHandshakePhase.PHASE);
switch(phase.get()) {
case WAITING_ACK:
if (!message.getPhase().equals(ForgeClientHandshakePhase.WAITING_SERVER_DATA)) {
session.disconnect(t("Retrieved unexpected forge handshake ack message. (Got %s, expected %s)", message.getPhase(), ForgeClientHandshakePhase.WAITING_SERVER_DATA));
} else {
final List<MessageForgeHandshakeOutRegistryData.Entry> entries = new ArrayList<>();
entries.add(new MessageForgeHandshakeOutRegistryData.Entry("minecraft:items", new HashMap<>(), new ArrayList<>()));
entries.add(new MessageForgeHandshakeOutRegistryData.Entry("minecraft:blocks", new HashMap<>(), new ArrayList<>()));
session.send(new MessageForgeHandshakeOutRegistryData(entries));
session.send(new MessageForgeHandshakeInOutAck(ForgeServerHandshakePhase.WAITING_ACK));
phase.set(ForgeServerHandshakePhase.COMPLETE);
}
Lantern.getLogger().info("{}: Forge handshake -> Received ack (waitingServerData) message.", session.getGameProfile().getName().get());
break;
case COMPLETE:
if (!message.getPhase().equals(ForgeClientHandshakePhase.WAITING_SERVER_COMPLETE)) {
session.disconnect(t("Retrieved unexpected forge handshake ack message. (Got %s, expected %s)", message.getPhase(), ForgeClientHandshakePhase.WAITING_SERVER_COMPLETE));
} else {
session.send(new MessageForgeHandshakeInOutAck(ForgeServerHandshakePhase.COMPLETE));
phase.set(ForgeServerHandshakePhase.DONE);
}
Lantern.getLogger().info("{}: Forge handshake -> Received ack (waitingServerComplete) message.", session.getGameProfile().getName().get());
break;
case DONE:
if (!message.getPhase().equals(ForgeClientHandshakePhase.PENDING_COMPLETE) && !message.getPhase().equals(ForgeClientHandshakePhase.COMPLETE)) {
session.disconnect(t("Retrieved unexpected forge handshake ack message. (Got %s, expected %s or %s)", message.getPhase(), ForgeClientHandshakePhase.PENDING_COMPLETE, ForgeClientHandshakePhase.COMPLETE));
} else {
if (message.getPhase().equals(ForgeClientHandshakePhase.PENDING_COMPLETE)) {
session.send(new MessageForgeHandshakeInOutAck(ForgeServerHandshakePhase.DONE));
Lantern.getLogger().info("{}: Forge handshake -> Received ack (pendingComplete) message.", session.getGameProfile().getName().get());
} else {
session.setProtocolState(ProtocolState.PLAY);
session.initPlayer();
Lantern.getLogger().info("{}: Forge handshake -> Received ack (complete) message.", session.getGameProfile().getName().get());
}
}
break;
case ERROR:
break;
default:
session.disconnect(t("Retrieved unexpected forge handshake ack message. (Got %s)", message.getPhase()));
}
}
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