use of org.lanternpowered.server.network.message.BulkMessage in project LanternServer by LanternPowered.
the class CodecPlayInPlayerVehicleControls method decode.
@Override
public Message decode(CodecContext context, ByteBuffer buf) throws CodecException {
float sideways = buf.readFloat();
float forwards = buf.readFloat();
final byte flags = buf.readByte();
final boolean jump = (flags & 0x1) != 0;
final boolean sneak = (flags & 0x2) != 0;
final List<Message> messages = new ArrayList<>();
final boolean lastSneak = firstNonNull(context.getChannel().attr(SNEAKING).getAndSet(sneak), false);
if (lastSneak != sneak) {
messages.add(new MessagePlayInPlayerSneak(sneak));
}
final boolean lastJump = firstNonNull(context.getChannel().attr(JUMPING).getAndSet(jump), false);
if (lastJump != jump && !firstNonNull(context.getChannel().attr(CodecPlayInPlayerAction.CANCEL_NEXT_JUMP_MESSAGE).getAndSet(false), false)) {
messages.add(new MessagePlayInPlayerVehicleJump(jump, 0f));
}
// The mc client already applies the sneak speed, but we want to choose it
if (sneak) {
sideways /= 0.3f;
forwards /= 0.3f;
}
messages.add(new MessagePlayInPlayerMovementInput(forwards, sideways));
return messages.size() == 1 ? messages.get(0) : new BulkMessage(messages);
}
use of org.lanternpowered.server.network.message.BulkMessage in project LanternServer by LanternPowered.
the class MessageCodecHandler method processMessage.
private void processMessage(Message message, List<Object> output, Protocol protocol, ProtocolState state, CodecContext context) {
if (message == NullMessage.INSTANCE) {
return;
}
if (message instanceof BulkMessage) {
((BulkMessage) message).getMessages().forEach(message1 -> processMessage(message1, output, protocol, state, context));
return;
}
final MessageRegistration messageRegistration = (MessageRegistration) protocol.inbound().findByMessageType(message.getClass()).orElseThrow(() -> new DecoderException("The returned message type is not attached to the used protocol state (" + state.toString() + ")!"));
final List<Processor> processors = messageRegistration.getProcessors();
// Only process if there are processors found
if (!processors.isEmpty()) {
for (Processor processor : processors) {
// The processor should handle the output messages
processor.process(context, message, output);
}
} else {
final Optional<Handler> optHandler = messageRegistration.getHandler();
if (optHandler.isPresent()) {
// Add the message to the output
output.add(new HandlerMessage(message, optHandler.get()));
} else {
output.add(message);
}
}
}
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