use of org.lanternpowered.server.text.selector.LanternSelectorFactory in project LanternServer by LanternPowered.
the class ArgumentTypeRegistryModule method registerDefaults.
@Override
public void registerDefaults() {
@SuppressWarnings("deprecation") final LanternSelectorFactory factory = Lantern.getGame().getRegistry().getSelectorFactory();
// POSITION
ArgumentType<Integer> x = factory.createArgumentType("x", Integer.class);
ArgumentType<Integer> y = factory.createArgumentType("y", Integer.class);
ArgumentType<Integer> z = factory.createArgumentType("z", Integer.class);
ArgumentHolder.Vector3<Vector3i, Integer> position = new LanternArgumentHolder.LanternVector3<>(x, y, z, Vector3i.class);
this.argumentTypeMap.put("position", position);
// RADIUS
ArgumentType<Integer> rmin = factory.createArgumentType("rm", Integer.class);
ArgumentType<Integer> rmax = factory.createArgumentType("r", Integer.class);
ArgumentHolder.Limit<ArgumentType<Integer>> radius = new LanternArgumentHolder.LanternLimit<>(rmin, rmax);
this.argumentTypeMap.put("radius", radius);
// GAME_MODE
this.argumentTypeMap.put("game_mode", factory.createArgumentType("m", GameMode.class));
// COUNT
this.argumentTypeMap.put("count", factory.createArgumentType("c", Integer.class));
// LEVEL
ArgumentType<Integer> lmin = factory.createArgumentType("lm", Integer.class);
ArgumentType<Integer> lmax = factory.createArgumentType("l", Integer.class);
ArgumentHolder.Limit<ArgumentType<Integer>> level = new LanternArgumentHolder.LanternLimit<>(lmin, lmax);
this.argumentTypeMap.put("level", level);
// TEAM
this.argumentTypeMap.put("team", factory.createInvertibleArgumentType("team", Integer.class, org.spongepowered.api.scoreboard.Team.class.getName()));
// NAME
this.argumentTypeMap.put("name", factory.createInvertibleArgumentType("name", String.class));
// DIMENSION
ArgumentType<Integer> dx = factory.createArgumentType("dx", Integer.class);
ArgumentType<Integer> dy = factory.createArgumentType("dy", Integer.class);
ArgumentType<Integer> dz = factory.createArgumentType("dz", Integer.class);
ArgumentHolder.Vector3<Vector3i, Integer> dimension = new LanternArgumentHolder.LanternVector3<>(dx, dy, dz, Vector3i.class);
this.argumentTypeMap.put("dimension", dimension);
// ROTATION
ArgumentType<Double> rotxmin = factory.createArgumentType("rxm", Double.class);
ArgumentType<Double> rotymin = factory.createArgumentType("rym", Double.class);
ArgumentType<Double> rotzmin = factory.createArgumentType("rzm", Double.class);
ArgumentHolder.Vector3<Vector3d, Double> rotmin = new LanternArgumentHolder.LanternVector3<>(rotxmin, rotymin, rotzmin, Vector3d.class);
ArgumentType<Double> rotxmax = factory.createArgumentType("rx", Double.class);
ArgumentType<Double> rotymax = factory.createArgumentType("ry", Double.class);
ArgumentType<Double> rotzmax = factory.createArgumentType("rz", Double.class);
ArgumentHolder.Vector3<Vector3d, Double> rotmax = new LanternArgumentHolder.LanternVector3<>(rotxmax, rotymax, rotzmax, Vector3d.class);
ArgumentHolder.Limit<ArgumentHolder.Vector3<Vector3d, Double>> rot = new LanternArgumentHolder.LanternLimit<>(rotmin, rotmax);
this.argumentTypeMap.put("rotation", rot);
// ENTITY_TYPE
this.argumentTypeMap.put("entity_type", factory.createInvertibleArgumentType("type", EntityType.class));
}
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