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Example 1 with GLFW_MOD_CONTROL

use of org.lwjgl.glfw.GLFW.GLFW_MOD_CONTROL in project legui by SpinyOwl.

the class Example method main.

// private static String json =
// IOUtil.loadResourceAsString("com/spinyowl/legui/demo/json.json", 1024);
public static void main(String[] args) {
    System.setProperty("joml.nounsafe", Boolean.TRUE.toString());
    System.setProperty("java.awt.headless", Boolean.TRUE.toString());
    if (!glfwInit()) {
        throw new RuntimeException("Can't initialize GLFW");
    }
    // create glfw window
    long window = glfwCreateWindow(WIDTH, HEIGHT, "Example", NULL, NULL);
    // show window
    glfwShowWindow(window);
    // make window current on thread
    glfwMakeContextCurrent(window);
    GL.createCapabilities();
    glfwSwapInterval(0);
    // read monitors
    PointerBuffer pointerBuffer = glfwGetMonitors();
    int remaining = pointerBuffer.remaining();
    monitors = new long[remaining];
    for (int i = 0; i < remaining; i++) {
        monitors[i] = pointerBuffer.get(i);
    }
    // create LEGUI theme and set it as default
    // Themes.setDefaultTheme(new FlatColoredTheme(
    // rgba(255, 255, 255, 1), // backgroundColor
    // rgba(176, 190, 197, 1), // borderColor
    // rgba(176, 190, 197, 1), // sliderColor
    // rgba(100, 181, 246, 1), // strokeColor
    // rgba(194, 219, 245, 1), // allowColor
    // rgba(239, 154, 154, 1), // denyColor
    // ColorConstants.transparent(), // shadowColor
    // ColorConstants.darkGray(), // text color
    // FontRegistry.getDefaultFont(), // font
    // FlatColoredTheme.FONT_SIZE
    // ));
    // Firstly we need to create frame component for window.
    // new Frame(WIDTH, HEIGHT);
    Frame frame = new Frame(WIDTH, HEIGHT);
    createGuiElements(frame, WIDTH, HEIGHT);
    // also we can create frame for example just by unmarshal it
    // frame = GsonMarshalUtil.unmarshal(json);
    // frame.setSize(WIDTH, HEIGHT);
    // We need to create legui instance one for window
    // which hold all necessary library components
    // or if you want some customizations you can do it by yourself.
    DefaultInitializer initializer = new DefaultInitializer(window, frame);
    GLFWKeyCallbackI exitOnEscCallback = (w1, key, code, action, mods) -> running = !(key == GLFW_KEY_ESCAPE && action != GLFW_RELEASE);
    GLFWKeyCallbackI toggleFullscreenCallback = (w1, key, code, action, mods) -> toggleFullscreen = (key == GLFW_KEY_F && action == GLFW_RELEASE && (mods & GLFW_MOD_CONTROL) != 0);
    GLFWWindowCloseCallbackI glfwWindowCloseCallbackI = w -> running = false;
    // if we want to create some callbacks for system events you should create and put them to
    // keeper
    // 
    // Wrong:
    // glfwSetKeyCallback(window, exitOnEscCallback);
    // glfwSetWindowCloseCallback(window, glfwWindowCloseCallbackI);
    // 
    // Right:
    initializer.getCallbackKeeper().getChainKeyCallback().add(exitOnEscCallback);
    initializer.getCallbackKeeper().getChainKeyCallback().add(toggleFullscreenCallback);
    initializer.getCallbackKeeper().getChainWindowCloseCallback().add(glfwWindowCloseCallbackI);
    // Initialization finished, so we can start render loop.
    running = true;
    // Everything can be done in one thread as well as in separated threads.
    // Here is one-thread example.
    // before render loop we need to initialize renderer
    Renderer renderer = initializer.getRenderer();
    Animator animator = AnimatorProvider.getAnimator();
    renderer.initialize();
    long time = System.currentTimeMillis();
    int updCntr = 0;
    context = initializer.getContext();
    // context.setDebugEnabled(true);
    while (running) {
        // Before rendering we need to update context with window size and window framebuffer size
        // {
        // int[] windowWidth = {0}, windowHeight = {0};
        // GLFW.glfwGetWindowSize(window, windowWidth, windowHeight);
        // int[] frameBufferWidth = {0}, frameBufferHeight = {0};
        // GLFW.glfwGetFramebufferSize(window, frameBufferWidth, frameBufferHeight);
        // int[] xpos = {0}, ypos = {0};
        // GLFW.glfwGetWindowPos(window, xpos, ypos);
        // double[] mx = {0}, my = {0};
        // GLFW.glfwGetCursorPos(window, mx, my);
        // 
        // context.update(windowWidth[0], windowHeight[0],
        // frameBufferWidth[0], frameBufferHeight[0],
        // xpos[0], ypos[0],
        // mx[0], my[0]
        // );
        // }
        // Also we can do it in one line
        context.updateGlfwWindow();
        Vector2i windowSize = context.getFramebufferSize();
        glClearColor(1, 1, 1, 1);
        // Set viewport size
        glViewport(0, 0, windowSize.x, windowSize.y);
        // Clear screen
        glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
        // We need to relayout components.
        if (gui.getGenerateEventsByLayoutManager().isChecked()) {
            LayoutManager.getInstance().layout(frame, context);
        } else {
            LayoutManager.getInstance().layout(frame);
        }
        // render frame
        renderer.render(frame, context);
        // poll events to callbacks
        glfwPollEvents();
        glfwSwapBuffers(window);
        animator.runAnimations();
        // Now we need to handle events. Firstly we need to handle system events.
        // And we need to know to which frame they should be passed.
        initializer.getSystemEventProcessor().processEvents(frame, context);
        // When system events are translated to GUI events we need to handle them.
        // This event processor calls listeners added to ui components
        initializer.getGuiEventProcessor().processEvents();
        // check toggle fullscreen flag and execute.
        if (toggleFullscreen) {
            if (fullscreen) {
                glfwSetWindowMonitor(window, NULL, 100, 100, WIDTH, HEIGHT, GLFW_DONT_CARE);
            } else {
                GLFWVidMode glfwVidMode = glfwGetVideoMode(monitors[0]);
                glfwSetWindowMonitor(window, monitors[0], 0, 0, glfwVidMode.width(), glfwVidMode.height(), glfwVidMode.refreshRate());
            }
            fullscreen = !fullscreen;
            toggleFullscreen = false;
        }
        update();
        updCntr++;
        if (System.currentTimeMillis() >= time + 1000) {
            time += 1000;
            glfwSetWindowTitle(window, "LEGUI Example. Updates per second: " + updCntr);
            updCntr = 0;
        }
    }
    // And when rendering is ended we need to destroy renderer
    renderer.destroy();
    glfwDestroyWindow(window);
    glfwTerminate();
}
Also used : GLFW.glfwDestroyWindow(org.lwjgl.glfw.GLFW.glfwDestroyWindow) GLFW.glfwSwapBuffers(org.lwjgl.glfw.GLFW.glfwSwapBuffers) DefaultInitializer(com.spinyowl.legui.DefaultInitializer) ColorUtil.rgba(com.spinyowl.legui.style.color.ColorUtil.rgba) GLFW_RELEASE(org.lwjgl.glfw.GLFW.GLFW_RELEASE) Component(com.spinyowl.legui.component.Component) GLFW.glfwCreateWindow(org.lwjgl.glfw.GLFW.glfwCreateWindow) GLFW.glfwSetWindowMonitor(org.lwjgl.glfw.GLFW.glfwSetWindowMonitor) FlatColoredTheme(com.spinyowl.legui.theme.colored.FlatColoredTheme) GLFW.glfwPollEvents(org.lwjgl.glfw.GLFW.glfwPollEvents) GLFW.glfwSetWindowTitle(org.lwjgl.glfw.GLFW.glfwSetWindowTitle) GLFW.glfwSwapInterval(org.lwjgl.glfw.GLFW.glfwSwapInterval) GL11.glViewport(org.lwjgl.opengl.GL11.glViewport) Themes(com.spinyowl.legui.theme.Themes) NULL(org.lwjgl.system.MemoryUtil.NULL) WindowSizeEventListener(com.spinyowl.legui.listener.WindowSizeEventListener) GL_COLOR_BUFFER_BIT(org.lwjgl.opengl.GL11.GL_COLOR_BUFFER_BIT) Animator(com.spinyowl.legui.animation.Animator) Renderer(com.spinyowl.legui.system.renderer.Renderer) GLFWWindowCloseCallbackI(org.lwjgl.glfw.GLFWWindowCloseCallbackI) GL11.glClear(org.lwjgl.opengl.GL11.glClear) GLFW.glfwShowWindow(org.lwjgl.glfw.GLFW.glfwShowWindow) GLFWVidMode(org.lwjgl.glfw.GLFWVidMode) LayoutManager(com.spinyowl.legui.system.layout.LayoutManager) GLFW_DONT_CARE(org.lwjgl.glfw.GLFW.GLFW_DONT_CARE) GL_STENCIL_BUFFER_BIT(org.lwjgl.opengl.GL11.GL_STENCIL_BUFFER_BIT) Context(com.spinyowl.legui.system.context.Context) PositionType(com.spinyowl.legui.style.Style.PositionType) ColorConstants(com.spinyowl.legui.style.color.ColorConstants) Frame(com.spinyowl.legui.component.Frame) FontRegistry(com.spinyowl.legui.style.font.FontRegistry) GLFW.glfwTerminate(org.lwjgl.glfw.GLFW.glfwTerminate) GLFWKeyCallbackI(org.lwjgl.glfw.GLFWKeyCallbackI) GL11.glClearColor(org.lwjgl.opengl.GL11.glClearColor) WindowSizeEvent(com.spinyowl.legui.event.WindowSizeEvent) GLFW_MOD_CONTROL(org.lwjgl.glfw.GLFW.GLFW_MOD_CONTROL) PointerBuffer(org.lwjgl.PointerBuffer) AnimatorProvider(com.spinyowl.legui.animation.AnimatorProvider) GLFW.glfwMakeContextCurrent(org.lwjgl.glfw.GLFW.glfwMakeContextCurrent) GLFW.glfwGetMonitors(org.lwjgl.glfw.GLFW.glfwGetMonitors) DisplayType(com.spinyowl.legui.style.Style.DisplayType) Vector2i(org.joml.Vector2i) GLFW_KEY_F(org.lwjgl.glfw.GLFW.GLFW_KEY_F) GLFW_KEY_ESCAPE(org.lwjgl.glfw.GLFW.GLFW_KEY_ESCAPE) GLFW.glfwInit(org.lwjgl.glfw.GLFW.glfwInit) GLFW.glfwGetVideoMode(org.lwjgl.glfw.GLFW.glfwGetVideoMode) GL(org.lwjgl.opengl.GL) DefaultInitializer(com.spinyowl.legui.DefaultInitializer) GLFWKeyCallbackI(org.lwjgl.glfw.GLFWKeyCallbackI) Frame(com.spinyowl.legui.component.Frame) PointerBuffer(org.lwjgl.PointerBuffer) Animator(com.spinyowl.legui.animation.Animator) GLFWWindowCloseCallbackI(org.lwjgl.glfw.GLFWWindowCloseCallbackI) Renderer(com.spinyowl.legui.system.renderer.Renderer) Vector2i(org.joml.Vector2i) GLFWVidMode(org.lwjgl.glfw.GLFWVidMode)

Aggregations

DefaultInitializer (com.spinyowl.legui.DefaultInitializer)1 Animator (com.spinyowl.legui.animation.Animator)1 AnimatorProvider (com.spinyowl.legui.animation.AnimatorProvider)1 Component (com.spinyowl.legui.component.Component)1 Frame (com.spinyowl.legui.component.Frame)1 WindowSizeEvent (com.spinyowl.legui.event.WindowSizeEvent)1 WindowSizeEventListener (com.spinyowl.legui.listener.WindowSizeEventListener)1 DisplayType (com.spinyowl.legui.style.Style.DisplayType)1 PositionType (com.spinyowl.legui.style.Style.PositionType)1 ColorConstants (com.spinyowl.legui.style.color.ColorConstants)1 ColorUtil.rgba (com.spinyowl.legui.style.color.ColorUtil.rgba)1 FontRegistry (com.spinyowl.legui.style.font.FontRegistry)1 Context (com.spinyowl.legui.system.context.Context)1 LayoutManager (com.spinyowl.legui.system.layout.LayoutManager)1 Renderer (com.spinyowl.legui.system.renderer.Renderer)1 Themes (com.spinyowl.legui.theme.Themes)1 FlatColoredTheme (com.spinyowl.legui.theme.colored.FlatColoredTheme)1 Vector2i (org.joml.Vector2i)1 PointerBuffer (org.lwjgl.PointerBuffer)1 GLFW_DONT_CARE (org.lwjgl.glfw.GLFW.GLFW_DONT_CARE)1