use of org.openbw.bwapi4j.unit.ScienceFacility in project Ecgberht by Jabbo16.
the class ChooseIrradiate method execute.
@Override
public State execute() {
try {
if (gameState.enemyRace != Race.Zerg)
return State.FAILURE;
boolean found = false;
ScienceFacility chosen = null;
for (ResearchingFacility r : gameState.UBs) {
if (r instanceof ScienceFacility && !r.isResearching()) {
found = true;
chosen = (ScienceFacility) r;
break;
}
}
if (!found)
return State.FAILURE;
if (!gameState.getPlayer().isResearching(TechType.Irradiate) && !gameState.getPlayer().hasResearched(TechType.Irradiate)) {
gameState.chosenUnitUpgrader = chosen;
gameState.chosenResearch = TechType.Irradiate;
return State.SUCCESS;
}
return State.FAILURE;
} catch (Exception e) {
System.err.println(this.getClass().getSimpleName());
e.printStackTrace();
return State.ERROR;
}
}
use of org.openbw.bwapi4j.unit.ScienceFacility in project Ecgberht by Jabbo16.
the class ChooseEMP method execute.
@Override
public State execute() {
try {
if (gameState.enemyRace != Race.Protoss)
return State.FAILURE;
boolean found = false;
ScienceFacility chosen = null;
for (ResearchingFacility r : gameState.UBs) {
if (r instanceof ScienceFacility && !r.isResearching()) {
found = true;
chosen = (ScienceFacility) r;
break;
}
}
if (!found)
return State.FAILURE;
if (!gameState.getPlayer().isResearching(TechType.EMP_Shockwave) && !gameState.getPlayer().hasResearched(TechType.EMP_Shockwave)) {
gameState.chosenUnitUpgrader = chosen;
gameState.chosenResearch = TechType.EMP_Shockwave;
return State.SUCCESS;
}
return State.FAILURE;
} catch (Exception e) {
System.err.println(this.getClass().getSimpleName());
e.printStackTrace();
return State.ERROR;
}
}
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