use of org.opencv.core.MatOfPoint in project Auto.js by hyb1996.
the class ColorFinder method findColor.
public Point findColor(ImageWrapper image, int color, int threshold, Rect rect) {
MatOfPoint matOfPoint = findColorInner(image, color, threshold, rect);
if (matOfPoint == null) {
return null;
}
Point point = matOfPoint.toArray()[0];
if (rect != null) {
point.x = mScreenMetrics.scaleX((int) (point.x + rect.x));
point.y = mScreenMetrics.scaleX((int) (point.y + rect.y));
}
return point;
}
use of org.opencv.core.MatOfPoint in project Auto.js by hyb1996.
the class ColorFinder method findColorInner.
private MatOfPoint findColorInner(ImageWrapper image, int color, int threshold, Rect rect) {
Mat bi = new Mat();
Scalar lowerBound = new Scalar(Color.red(color) - threshold, Color.green(color) - threshold, Color.blue(color) - threshold, 255);
Scalar upperBound = new Scalar(Color.red(color) + threshold, Color.green(color) + threshold, Color.blue(color) + threshold, 255);
if (rect != null) {
Core.inRange(new Mat(image.getMat(), rect), lowerBound, upperBound, bi);
} else {
Core.inRange(image.getMat(), lowerBound, upperBound, bi);
}
Mat nonZeroPos = new Mat();
Core.findNonZero(bi, nonZeroPos);
if (nonZeroPos.rows() == 0 || nonZeroPos.cols() == 0) {
return null;
}
return new MatOfPoint(nonZeroPos);
}
use of org.opencv.core.MatOfPoint in project Auto.js by hyb1996.
the class ColorFinder method findAllPointsForColor.
public Point[] findAllPointsForColor(ImageWrapper image, int color, int threshold, Rect rect) {
MatOfPoint matOfPoint = findColorInner(image, color, threshold, rect);
if (matOfPoint == null) {
return new Point[0];
}
Point[] points = matOfPoint.toArray();
if (rect != null) {
for (int i = 0; i < points.length; i++) {
points[i].x = mScreenMetrics.scaleX((int) (points[i].x + rect.x));
points[i].y = mScreenMetrics.scaleX((int) (points[i].y + rect.y));
}
}
return points;
}
use of org.opencv.core.MatOfPoint in project Relic_Main by TeamOverdrive.
the class GenericDetector method processFrame.
@Override
public Mat processFrame(Mat rgba, Mat gray) {
Size initSize = rgba.size();
newSize = new Size(initSize.width * downScaleFactor, initSize.height * downScaleFactor);
rgba.copyTo(workingMat);
Imgproc.resize(workingMat, workingMat, newSize);
if (rotateMat) {
Mat tempBefore = workingMat.t();
// mRgba.t() is the transpose
Core.flip(tempBefore, workingMat, -1);
tempBefore.release();
}
Mat preConvert = workingMat.clone();
colorFilter.process(preConvert, mask);
if (stretch) {
structure = Imgproc.getStructuringElement(Imgproc.CV_SHAPE_RECT, stretchKernal);
Imgproc.morphologyEx(mask, mask, Imgproc.MORPH_CLOSE, structure);
}
List<MatOfPoint> contours = new ArrayList<>();
Imgproc.findContours(mask, contours, hiarchy, Imgproc.RETR_TREE, Imgproc.CHAIN_APPROX_SIMPLE);
Imgproc.drawContours(workingMat, contours, -1, new Scalar(230, 70, 70), 2);
Rect chosenRect = null;
double chosenScore = Integer.MAX_VALUE;
MatOfPoint2f approxCurve = new MatOfPoint2f();
for (MatOfPoint c : contours) {
MatOfPoint2f contour2f = new MatOfPoint2f(c.toArray());
// Processing on mMOP2f1 which is in type MatOfPoint2f
double approxDistance = Imgproc.arcLength(contour2f, true) * 0.02;
Imgproc.approxPolyDP(contour2f, approxCurve, approxDistance, true);
// Convert back to MatOfPoint
MatOfPoint points = new MatOfPoint(approxCurve.toArray());
// Get bounding rect of contour
Rect rect = Imgproc.boundingRect(points);
// You can find this by printing the area of each found rect, then looking and finding what u deem to be perfect.
// Run this with the bot, on a balance board, with jewels in their desired location. Since jewels should mostly be
// in the same position, this hack could work nicely.
double area = Imgproc.contourArea(c);
double areaDiffrence = 0;
switch(detectionMode) {
case MAX_AREA:
areaDiffrence = -area * areaWeight;
break;
case PERFECT_AREA:
areaDiffrence = Math.abs(perfectArea - area);
break;
}
// Just declaring vars to make my life eassy
double x = rect.x;
double y = rect.y;
double w = rect.width;
double h = rect.height;
Point centerPoint = new Point(x + (w / 2), y + (h / 2));
// Get the ratio. We use max in case h and w get swapped??? it happens when u account for rotation
double cubeRatio = Math.max(Math.abs(h / w), Math.abs(w / h));
double ratioDiffrence = Math.abs(cubeRatio - perfectRatio);
double finalDiffrence = (ratioDiffrence * ratioWeight) + (areaDiffrence * areaWeight);
// Think of diffrence as score. 0 = perfect
if (finalDiffrence < chosenScore && finalDiffrence < maxDiffrence && area > minArea) {
chosenScore = finalDiffrence;
chosenRect = rect;
}
if (debugContours && area > 100) {
Imgproc.circle(workingMat, centerPoint, 3, new Scalar(0, 255, 255), 3);
Imgproc.putText(workingMat, "Area: " + String.format("%.1f", area), centerPoint, 0, 0.5, new Scalar(0, 255, 255));
}
}
if (chosenRect != null) {
Imgproc.rectangle(workingMat, new Point(chosenRect.x, chosenRect.y), new Point(chosenRect.x + chosenRect.width, chosenRect.y + chosenRect.height), new Scalar(0, 255, 0), 3);
Imgproc.putText(workingMat, "Result: " + String.format("%.2f", chosenScore), new Point(chosenRect.x - 5, chosenRect.y - 10), Core.FONT_HERSHEY_PLAIN, 1.3, new Scalar(0, 255, 0), 2);
Point centerPoint = new Point(chosenRect.x + (chosenRect.width / 2), chosenRect.y + (chosenRect.height / 2));
resultRect = chosenRect;
resultLocation = centerPoint;
resultFound = true;
} else {
resultFound = false;
resultRect = null;
resultLocation = null;
}
Imgproc.resize(workingMat, workingMat, initSize);
preConvert.release();
Imgproc.putText(workingMat, "DogeCV v1.1 Generic: " + newSize.toString() + " - " + speed.toString() + " - " + detectionMode.toString(), new Point(5, 30), 0, 1.2, new Scalar(0, 255, 255), 2);
return workingMat;
}
use of org.opencv.core.MatOfPoint in project Relic_Main by TeamOverdrive.
the class Converters method vector_vector_Point_to_Mat.
// vector_vector_Point
public static Mat vector_vector_Point_to_Mat(List<MatOfPoint> pts, List<Mat> mats) {
Mat res;
int lCount = (pts != null) ? pts.size() : 0;
if (lCount > 0) {
for (MatOfPoint vpt : pts) mats.add(vpt);
res = vector_Mat_to_Mat(mats);
} else {
res = new Mat();
}
return res;
}
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