use of org.orcid.jaxb.model.v3.dev1.client.Client in project powerbot by powerbot.
the class Menu method close.
/**
* Attempts to close the menu.
*
* @return {@code true} if the menu was closed, {@code false} otherwise.
*/
public boolean close() {
final Client client = ctx.client();
if (client == null) {
return false;
}
if (!client.isMenuOpen()) {
return true;
}
final Component c = ((InputSimulator) ctx.input).getComponent();
final Dimension d = new Dimension(c != null ? c.getWidth() : 0, c != null ? c.getHeight() : 0);
final int mx = client.getMenuX(), my = client.getMenuY();
final int w = (int) d.getWidth(), h = (int) d.getHeight();
int x1, x2;
final int y1, y2;
x1 = x2 = mx;
y1 = y2 = Math.min(h - 5, Math.max(4, my + Random.nextInt(-10, 10)));
x1 = Math.max(4, x1 + Random.nextInt(-30, -10));
x2 = x2 + client.getMenuWidth() + Random.nextInt(10, 30);
if (x2 <= w - 5 && (x1 - mx >= 5 || Random.nextBoolean())) {
ctx.input.move(x2, y2);
} else {
ctx.input.move(x1, y1);
}
return Condition.wait(new Condition.Check() {
@Override
public boolean poll() {
return client.isMenuOpen();
}
}, 10, 50);
}
use of org.orcid.jaxb.model.v3.dev1.client.Client in project powerbot by powerbot.
the class Movement method destination.
/**
* Returns the destination of the player, as represented by the red flag on the mini-map while
* traversing. If the player is not moving, this will return {@link Tile#NIL}.
*
* @return The destination of the player.
*/
public Tile destination() {
final Client client = ctx.client();
if (client == null) {
return Tile.NIL;
}
final int dX = client.getDestinationX(), dY = client.getDestinationY();
if (dX <= 0 || dY <= 0) {
return Tile.NIL;
}
return ctx.game.mapOffset().derive(dX, dY);
}
use of org.orcid.jaxb.model.v3.dev1.client.Client in project powerbot by powerbot.
the class Npc method valid.
@Override
public boolean valid() {
final Client client = ctx.client();
if (client == null || npc == null || npc.isNull()) {
return false;
}
final org.powerbot.bot.rt4.client.Npc[] arr = client.getNpcs();
for (final org.powerbot.bot.rt4.client.Npc a : arr) {
if (npc.equals(a)) {
return true;
}
}
return false;
}
use of org.orcid.jaxb.model.v3.dev1.client.Client in project powerbot by powerbot.
the class Objects method get.
public List<GameObject> get(final Locatable l, int radius) {
radius = Math.min(radius, 110);
final List<GameObject> r = new CopyOnWriteArrayList<GameObject>();
final Client client = ctx.client();
if (client == null) {
return r;
}
final Tile[][][] tiles = client.getLandscape().getTiles();
final int floor = client.getFloor();
if (floor < 0 || floor >= tiles.length) {
return r;
}
final Tile[][] rows = tiles[floor];
final HashSet<GameObject> set = new HashSet<GameObject>();
int start_x = 0, end_x = Integer.MAX_VALUE, start_y = 0, end_y = Integer.MAX_VALUE;
if (radius >= 0) {
final org.powerbot.script.Tile mo = ctx.game.mapOffset(), lp = l.tile();
if (mo != org.powerbot.script.Tile.NIL && lp != org.powerbot.script.Tile.NIL) {
final org.powerbot.script.Tile t = lp.derive(-mo.x(), -mo.y());
start_x = t.x() - radius;
end_x = t.x() + radius;
start_y = t.y() - radius;
end_y = t.y() + radius;
}
}
for (int x = Math.max(0, start_x); x <= Math.min(end_x, rows.length - 1); x++) {
final Tile[] col = rows[x];
for (int y = Math.max(0, start_y); y <= Math.min(end_y, col.length - 1); y++) {
final Tile tile = col[y];
if (tile.isNull()) {
continue;
}
final int len = Math.max(0, tile.getGameObjectLength());
final ReflectProxy[] fo = { tile.getBoundaryObject(), tile.getFloorObject(), tile.getWallObject() };
final ReflectProxy[] arr = new ReflectProxy[3 + len];
System.arraycopy(fo, 0, arr, 0, 3);
final org.powerbot.bot.rt4.client.GameObject[] interactive = tile.getGameObjects();
System.arraycopy(interactive, 0, arr, 3, Math.min(len, interactive.length));
for (final ReflectProxy p : arr) {
final BasicObject o = new BasicObject(p);
if (!o.object.isNull()) {
final int t = o.getMeta() & 0x3f;
final GameObject.Type type;
if (t == 0 || t == 1 || t == 9) {
type = GameObject.Type.BOUNDARY;
} else if (t == 2 || t == 3 || t == 4 || t == 5 || t == 6 || t == 7 || t == 8) {
type = GameObject.Type.WALL_DECORATION;
} else if (t == 10 || t == 11) {
type = GameObject.Type.INTERACTIVE;
} else if (t == 22) {
type = GameObject.Type.FLOOR_DECORATION;
} else {
type = GameObject.Type.UNKNOWN;
}
set.add(new GameObject(ctx, o, type));
}
}
}
}
return new ArrayList<GameObject>(set);
}
use of org.orcid.jaxb.model.v3.dev1.client.Client in project powerbot by powerbot.
the class Actor method inCombat.
public boolean inCombat() {
final Client client = ctx.client();
if (client == null) {
return false;
}
final CombatStatusData[] data = getBarData();
return data != null && data[1] != null && data[1].getCycleEnd() < client.getCycle();
}
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