use of org.pepsoft.worldpainter.heightMaps.NinePatchHeightMap in project WorldPainter by Captain-Chaos.
the class TileFactoryFactory method createFancyTileFactory.
public static HeightMapTileFactory createFancyTileFactory(long seed, Terrain terrain, int maxHeight, int baseHeight, int waterLevel, boolean floodWithLava, float range, double scale) {
// final HeightMapTileFactory tileFactory = TileFactoryFactory.createNoiseTileFactory(Terrain.GRASS, World2.DEFAULT_MAX_HEIGHT, 58, 62, false, true, 20.0f, 1.0);
HeightMap oceanFloor = new ConstantHeightMap("Ocean Floor", waterLevel - 22);
HeightMap continent;
// continent = new NinePatchHeightMap(200, 100, 50, 58f);
continent = new NinePatchHeightMap("Continent", 0, 500, 50, baseHeight - (waterLevel - 22));
Random random = new Random(seed);
HeightMap hills = new ProductHeightMap("Hills", new NoiseHeightMap(1.0f, 10f, 1, random.nextLong()), new NoiseHeightMap(range, scale, 2, random.nextLong()));
// new SumHeightMap(
// new NoiseHeightMap(range, scale, 2),
// new ConstantHeightMap(-5f)));
continent = new SumHeightMap(new SumHeightMap(oceanFloor, continent), hills);
HeightMap mountainsLimit = new NinePatchHeightMap(0, 500, 200, 1f);
HeightMap mountainsHeight = new ProductHeightMap(new ProductHeightMap(new NoiseHeightMap(1.0f, 10f, 1, random.nextLong()), mountainsLimit), new NoiseHeightMap(256f, 5f, 5, random.nextLong()));
HeightMap mountainsAngleMap = new NoiseHeightMap((float) (Math.PI * 2), 2.5, 1, random.nextLong());
HeightMap mountainsDistanceMap = new NoiseHeightMap(25f, 2.5, 1, random.nextLong());
HeightMap mountains = new DisplacementHeightMap("Mountains", mountainsHeight, mountainsAngleMap, mountainsDistanceMap);
HeightMap heightMap = new MaximisingHeightMap(continent, mountains);
return new HeightMapTileFactory(seed, heightMap, 256, false, new FancyTheme(maxHeight, 62, heightMap, terrain));
}
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