use of org.pepsoft.worldpainter.themes.Filter in project WorldPainter by Captain-Chaos.
the class Configuration method readObject.
@SuppressWarnings("deprecation")
private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException {
in.defaultReadObject();
// Legacy config
if ((border != null) && (border2 == null)) {
border2 = Border.valueOf(border.name());
border = null;
}
if (customMaterials == null) {
customMaterials = new Material[] { Material.DIRT, Material.DIRT, Material.DIRT, Material.DIRT, Material.DIRT };
}
if (minecraftJars == null) {
minecraftJars = new HashMap<>();
minecraft1_9_p3Jar = null;
}
if (uuid == null) {
uuid = UUID.randomUUID();
}
if (undoLevels == 0) {
checkForUpdates = true;
undoEnabled = true;
defaultContoursEnabled = true;
undoLevels = 100;
defaultGridSize = 128;
defaultContourSeparation = 10;
defaultWidth = 5;
defaultHeight = 5;
defaultMaxHeight = DEFAULT_MAX_HEIGHT_2;
}
if (defaultTerrainAndLayerSettings == null) {
defaultTerrainAndLayerSettings = new Dimension(World2.DEFAULT_OCEAN_SEED, TileFactoryFactory.createNoiseTileFactory(new Random().nextLong(), surface, defaultMaxHeight, level, waterLevel, lava, beaches, 20, 1.0), Constants.DIM_NORMAL, defaultMaxHeight);
}
// New legacy mechanism with version number
if (version < 1) {
worldFileBackups = 3;
}
if (version < 2) {
defaultRange = 20;
defaultScale = 1.0;
defaultLightOrigin = LightOrigin.NORTHWEST;
}
if (version < 3) {
String maxRadiusStr = System.getProperty("org.pepsoft.worldpainter.maxRadius");
if ((maxRadiusStr != null) && (!maxRadiusStr.trim().isEmpty())) {
try {
maximumBrushSize = Integer.parseInt(maxRadiusStr);
} catch (NumberFormatException e) {
maximumBrushSize = 300;
}
} else {
maximumBrushSize = 300;
}
}
if (version < 4) {
// Turn on smooth snow for everyone once
FrostSettings frostSettings = (FrostSettings) defaultTerrainAndLayerSettings.getLayerSettings(Frost.INSTANCE);
if (frostSettings != null) {
frostSettings.setMode(FrostSettings.MODE_SMOOTH);
}
}
if (version < 5) {
// Reset the Resource setting preferences once, which might have
// been unintentionally altered due to a bug
defaultTerrainAndLayerSettings.setLayerSettings(Resources.INSTANCE, new ResourcesExporterSettings(defaultMaxHeight));
}
if (version < 6) {
if (!Boolean.FALSE.equals(pingAllowed)) {
eventLog = new LinkedList<>();
}
}
if (version < 7) {
customLayers = new ArrayList<>();
mixedMaterials = new ArrayList<>();
}
if (version < 8) {
// continue to the top of the map
if ((defaultTerrainAndLayerSettings.getTileFactory() instanceof HeightMapTileFactory) && (((HeightMapTileFactory) defaultTerrainAndLayerSettings.getTileFactory()).getTheme() instanceof SimpleTheme)) {
SimpleTheme theme = (SimpleTheme) ((HeightMapTileFactory) defaultTerrainAndLayerSettings.getTileFactory()).getTheme();
// luck; it's not worth migrating them as well
if (theme.getTerrainRanges() != null) {
SortedMap<Integer, Terrain> terrainRanges = theme.getTerrainRanges();
Map<Filter, Layer> layerMap = new HashMap<>();
boolean frostAdded = false;
for (Map.Entry<Integer, Terrain> entry : terrainRanges.entrySet()) {
if (entry.getValue() == Terrain.SNOW) {
if (!frostAdded) {
layerMap.put(new HeightFilter(defaultMaxHeight, entry.getKey(), defaultMaxHeight - 1, theme.isRandomise()), Frost.INSTANCE);
frostAdded = true;
}
entry.setValue(Terrain.ROCK);
}
}
if (!layerMap.isEmpty()) {
theme.setLayerMap(layerMap);
}
}
}
}
if (version < 9) {
// Set default export settings
defaultCreateGoodiesChest = true;
defaultGenerator = Generator.DEFAULT;
defaultMapFeatures = true;
defaultGameType = 0;
}
if (version < 10) {
if (defaultTerrainAndLayerSettings.getSubsurfaceMaterial() == Terrain.STONE) {
defaultTerrainAndLayerSettings.setSubsurfaceMaterial(Terrain.STONE_MIX);
}
}
if (version < 11) {
switch(SystemUtils.getOS()) {
case WINDOWS:
accelerationType = AccelerationType.DIRECT3D;
break;
case MAC:
accelerationType = AccelerationType.DEFAULT;
break;
case LINUX:
accelerationType = AccelerationType.XRENDER;
break;
default:
accelerationType = AccelerationType.DEFAULT;
break;
}
// Previous default; principle of least surprise:
overlayType = OverlayType.SCALE_ON_LOAD;
}
if (version < 12) {
defaultJideLayoutData = null;
jideLayoutData = null;
showCalloutCount = 3;
}
if (version < 13) {
backgroundImageMode = TiledImageViewer.BackgroundImageMode.REPEAT;
backgroundColour = -1;
showBiomes = showBorders = true;
}
if (version < 14) {
if (defaultGameType >= 0) {
defaultGameTypeObj = GameType.values()[defaultGameType];
defaultGameType = -1;
} else {
// Not sure how this could have happened, but it has been
// observed
defaultGameTypeObj = GameType.SURVIVAL;
defaultGameType = -1;
}
}
if (version < 15) {
defaultPlatform = DefaultPlugin.JAVA_ANVIL;
exportDirectories = new HashMap<>();
if (exportDirectory != null) {
exportDirectories.put(DefaultPlugin.JAVA_ANVIL, exportDirectory);
exportDirectories.put(DefaultPlugin.JAVA_MCREGION, exportDirectory);
exportDirectory = null;
}
}
version = CURRENT_VERSION;
// Bug fix: make sure terrain ranges map conforms to surface material setting
TileFactory tileFactory = defaultTerrainAndLayerSettings.getTileFactory();
if ((tileFactory instanceof HeightMapTileFactory) && (((HeightMapTileFactory) tileFactory).getTheme() instanceof SimpleTheme)) {
SortedMap<Integer, Terrain> defaultTerrainRanges = ((SimpleTheme) ((HeightMapTileFactory) tileFactory).getTheme()).getTerrainRanges();
// Find what is probably meant to be the surface material. With the
// default settings this should be -1, but if someone configured a
// default underwater material, try not to change that
int surfaceLevel = defaultTerrainRanges.headMap(waterLevel + 3).lastKey();
defaultTerrainRanges.put(surfaceLevel, surface);
}
}
use of org.pepsoft.worldpainter.themes.Filter in project WorldPainter by Captain-Chaos.
the class LayerRangesTableModel method getLayerMap.
public Map<Filter, Layer> getLayerMap() {
if (!layers.isEmpty()) {
Map<Filter, Layer> layerMap = new HashMap<>();
Iterator<Filter> filterIterator = filters.iterator();
for (Layer layer : layers) {
Filter filter = filterIterator.next();
layerMap.put(filter, layer);
}
return layerMap;
} else {
return null;
}
}
Aggregations