use of org.robovm.apple.uikit.UITouchPhase in project libgdx by libgdx.
the class IOSInput method toTouchEvents.
private void toTouchEvents(long touches) {
long array = NSSetExtensions.allObjects(touches);
int length = (int) NSArrayExtensions.count(array);
for (int i = 0; i < length; i++) {
long touchHandle = NSArrayExtensions.objectAtIndex$(array, i);
UITouch touch = UI_TOUCH_WRAPPER.wrap(touchHandle);
final int locX, locY;
// Get and map the location to our drawing space
{
CGPoint loc = touch.getLocationInView(touch.getWindow());
final CGRect bounds = app.getCachedBounds();
locX = (int) (loc.getX() * app.displayScaleFactor - bounds.getMinX());
locY = (int) (loc.getY() * app.displayScaleFactor - bounds.getMinY());
// app.debug("IOSInput","pos= "+loc+" bounds= "+bounds+" x= "+locX+" locY= "+locY);
}
synchronized (touchEvents) {
UITouchPhase phase = touch.getPhase();
TouchEvent event = touchEventPool.obtain();
event.x = locX;
event.y = locY;
event.phase = phase;
event.timestamp = (long) (touch.getTimestamp() * 1000000000);
touchEvents.add(event);
if (phase == UITouchPhase.Began) {
event.pointer = getFreePointer();
touchDown[event.pointer] = touch.getHandle();
touchX[event.pointer] = event.x;
touchY[event.pointer] = event.y;
deltaX[event.pointer] = 0;
deltaY[event.pointer] = 0;
numTouched++;
}
if (phase == UITouchPhase.Moved || phase == UITouchPhase.Stationary) {
event.pointer = findPointer(touch);
deltaX[event.pointer] = event.x - touchX[event.pointer];
deltaY[event.pointer] = event.y - touchY[event.pointer];
touchX[event.pointer] = event.x;
touchY[event.pointer] = event.y;
}
if (phase == UITouchPhase.Cancelled || phase == UITouchPhase.Ended) {
event.pointer = findPointer(touch);
touchDown[event.pointer] = 0;
touchX[event.pointer] = event.x;
touchY[event.pointer] = event.y;
deltaX[event.pointer] = 0;
deltaY[event.pointer] = 0;
numTouched--;
}
}
}
}
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