use of org.robovm.apple.uikit.UIWindow in project libgdx by libgdx.
the class IOSApplication method didFinishLaunching.
final boolean didFinishLaunching(UIApplication uiApp, UIApplicationLaunchOptions options) {
setApplicationLogger(new IOSApplicationLogger());
Gdx.app = this;
this.uiApp = uiApp;
// enable or disable screen dimming
UIApplication.getSharedApplication().setIdleTimerDisabled(config.preventScreenDimming);
Gdx.app.debug("IOSApplication", "iOS version: " + UIDevice.getCurrentDevice().getSystemVersion());
// fix the scale factor if we have a retina device (NOTE: iOS screen sizes are in "points" not pixels by default!)
Gdx.app.debug("IOSApplication", "Running in " + (Bro.IS_64BIT ? "64-bit" : "32-bit") + " mode");
float scale = (float) (getIosVersion() >= 8 ? UIScreen.getMainScreen().getNativeScale() : UIScreen.getMainScreen().getScale());
if (scale >= 2.0f) {
Gdx.app.debug("IOSApplication", "scale: " + scale);
if (UIDevice.getCurrentDevice().getUserInterfaceIdiom() == UIUserInterfaceIdiom.Pad) {
// it's an iPad!
displayScaleFactor = config.displayScaleLargeScreenIfRetina * scale;
} else {
// it's an iPod or iPhone
displayScaleFactor = config.displayScaleSmallScreenIfRetina * scale;
}
} else {
// no retina screen: no scaling!
if (UIDevice.getCurrentDevice().getUserInterfaceIdiom() == UIUserInterfaceIdiom.Pad) {
// it's an iPad!
displayScaleFactor = config.displayScaleLargeScreenIfNonRetina;
} else {
// it's an iPod or iPhone
displayScaleFactor = config.displayScaleSmallScreenIfNonRetina;
}
}
// setup libgdx
this.input = new IOSInput(this);
this.graphics = new IOSGraphics(scale, this, config, input, config.useGL30);
Gdx.gl = Gdx.gl20 = graphics.gl20;
Gdx.gl30 = graphics.gl30;
this.files = new IOSFiles();
this.audio = new IOSAudio(config);
this.net = new IOSNet(this);
Gdx.files = this.files;
Gdx.graphics = this.graphics;
Gdx.audio = this.audio;
Gdx.input = this.input;
Gdx.net = this.net;
this.input.setupPeripherals();
this.uiWindow = new UIWindow(UIScreen.getMainScreen().getBounds());
this.uiWindow.setRootViewController(this.graphics.viewController);
this.uiWindow.makeKeyAndVisible();
Gdx.app.debug("IOSApplication", "created");
return true;
}
use of org.robovm.apple.uikit.UIWindow in project playn by threerings.
the class TestsGameRoboVM method didFinishLaunching.
@Override
public boolean didFinishLaunching(UIApplication app, UIApplicationLaunchOptions launchOpts) {
// create a full-screen window
CGRect bounds = UIScreen.getMainScreen().getBounds();
UIWindow window = new UIWindow(bounds);
// configure and register the PlayN platform; start our game
RoboPlatform.Config config = new RoboPlatform.Config();
config.orients = UIInterfaceOrientationMask.All;
RoboPlatform pf = RoboPlatform.register(window, config);
pf.run(new TestsGame());
// make our main window visible
window.makeKeyAndVisible();
addStrongRef(window);
return true;
}
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