use of org.scijava.java3d.GeometryUpdater in project GDSC-SMLM by aherbert.
the class ItemMesh method reorderFast.
@Override
public void reorderFast(int[] indices) {
changed = true;
final int oldSize = size();
final int size = (indices == null) ? 0 : Math.min(oldSize, indices.length);
if (size == 0 || indices == null) {
points = new Point3f[0];
sizes = new Point3f[0];
this.setGeometry(null);
return;
}
// From here on we assume the current geometry will not be null
// as this only happens when the original size is zero. Size has
// been checked at this point to be the smaller of new and old.
final GeometryArray ga = (GeometryArray) getGeometry();
points = reorderPoints(points, indices);
// Sizes could be null or a single size
if (sizes != null && sizes.length == points.length) {
sizes = reorderPoints(sizes, indices);
}
// Reorder all things in the geometry: coordinates and colour.
// The normals, indices, strip counts are are unchanged.
// int objectSize = vertexCount;
int countPerObject = vertexCount * 3;
final float[] oldCoords = new float[oldSize * countPerObject];
ga.getCoordinates(0, oldCoords);
final float[] coords = new float[size * countPerObject];
for (int i = 0; i < size; i++) {
final int j = indices[i];
final int ii = i * countPerObject;
final int jj = j * countPerObject;
System.arraycopy(oldCoords, jj, coords, ii, countPerObject);
}
final float[] colors;
if (hasColor()) {
countPerObject = colorUpdater.size();
final int colorSize = oldSize * countPerObject;
final float[] oldColors = (colorSize < oldCoords.length) ? oldCoords : new float[colorSize];
ga.getColors(0, oldColors);
colors = new float[size * countPerObject];
for (int i = 0; i < size; i++) {
final int j = indices[i];
final int ii = i * countPerObject;
final int jj = j * countPerObject;
System.arraycopy(oldColors, jj, colors, ii, countPerObject);
}
} else {
colors = null;
}
ga.updateData(new GeometryUpdater() {
@Override
public void updateData(Geometry geometry) {
final GeometryArray ga = (GeometryArray) geometry;
// We re-use the geometry and just truncate the vertex count
ga.setCoordinates(0, coords);
if (colors != null) {
ga.setColors(0, colors);
}
if (size != oldSize) {
if (isIndexGeometryArray()) {
if (isStripGeometryArray()) {
int[] indices = new int[indexCount * oldSize];
((IndexedGeometryStripArray) ga).getStripIndexCounts(indices);
indices = Arrays.copyOf(indices, indexCount * size);
((IndexedGeometryStripArray) ga).setStripIndexCounts(indices);
} else {
((IndexedGeometryArray) ga).setValidIndexCount(size * indexCount);
}
} else if (isStripGeometryArray()) {
int[] indices = new int[vertexCount * oldSize];
((GeometryStripArray) ga).getStripVertexCounts(indices);
indices = Arrays.copyOf(indices, vertexCount * size);
((GeometryStripArray) ga).setStripVertexCounts(indices);
} else {
ga.setValidVertexCount(size * vertexCount);
}
}
}
});
}
use of org.scijava.java3d.GeometryUpdater in project GDSC-SMLM by aherbert.
the class ItemPointMesh method reorderFast.
@Override
public void reorderFast(int[] indices) {
changed = true;
final int oldSize = size();
final int size = (indices == null) ? 0 : Math.min(oldSize, indices.length);
if (size == 0 || indices == null) {
mesh.clear();
this.setGeometry(null);
return;
}
// From here on we assume the current geometry will not be null
// as this only happens when the original size is zero. Size has
// been checked at this point to be the smaller of new and old.
final GeometryArray ga = (GeometryArray) getGeometry();
// Reorder all things in the geometry: coordinates and colour
final Point3f[] oldCoords = mesh.toArray(new Point3f[oldSize]);
final float[] oldColors = new float[oldSize * 3];
ga.getColors(0, oldColors);
final Point3f[] coords = new Point3f[size];
final float[] colors = new float[size * 3];
for (int i = 0; i < size; i++) {
final int j = indices[i];
coords[i] = oldCoords[j];
System.arraycopy(oldColors, j * 3, colors, i * 3, 3);
}
mesh = Arrays.asList(coords);
ga.updateData(new GeometryUpdater() {
@Override
public void updateData(Geometry geometry) {
final GeometryArray ga = (GeometryArray) geometry;
// We re-use the geometry and just truncate the vertex count
ga.setCoordinates(0, coords);
ga.setColors(0, colors);
ga.setValidVertexCount(coords.length);
}
});
// this.setGeometry(ga);
}
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