use of org.spongepowered.api.world.WorldType in project SpongeCommon by SpongePowered.
the class WorldTest method createRandomCheckerboardWorld.
private CommandResult createRandomCheckerboardWorld(final CommandContext context) {
final WorldManager wm = Sponge.server().worldManager();
final ServerPlayer player = (ServerPlayer) context.cause().root();
final String owner = player.name();
final Random random = player.world().random();
final List<RegistryReference<Biome>> allBiomes = Sponge.server().registry(RegistryTypes.BIOME).streamEntries().map(RegistryEntry::asReference).collect(Collectors.toList());
final List<RegistryReference<Biome>> biomes = IntStream.range(0, random.nextInt(allBiomes.size())).mapToObj(i -> allBiomes.get(random.nextInt(allBiomes.size()))).collect(Collectors.toList());
final List<Structure> allStructures = RegistryTypes.STRUCTURE.get().stream().collect(Collectors.toList());
final Map<Structure, SeparatedStructureConfig> abundantStructures = IntStream.range(0, random.nextInt(allStructures.size())).mapToObj(i -> allStructures.get(random.nextInt(allStructures.size()))).distinct().collect(Collectors.toMap(s -> s, s -> SeparatedStructureConfig.of(random.nextInt(3) + 2, 1, random.nextInt(10))));
final Map<Structure, SeparatedStructureConfig> rareStructures = IntStream.range(0, random.nextInt(8) + 2).mapToObj(i -> allStructures.get(random.nextInt(allStructures.size()))).distinct().collect(Collectors.toMap(s -> s, s -> SeparatedStructureConfig.of(random.nextInt(10) + 6, 5, random.nextInt(10))));
final StructureGenerationConfig structureConfig = StructureGenerationConfig.builder().addStructures(abundantStructures).addStructures(rareStructures).build();
final NoiseConfig noiseConfig = NoiseConfig.builder().height(256).build();
final NoiseGeneratorConfig noiseGenConfig = NoiseGeneratorConfig.builder().structureConfig(structureConfig).noiseConfig(noiseConfig).seaLevel(// 2 rolls
random.nextInt(61 - 1) + 1 + random.nextInt(30)).build();
final ResourceKey worldKey = ResourceKey.of(this.plugin, owner.toLowerCase());
final WorldTemplate customTemplate = WorldTemplate.builder().from(WorldTemplate.overworld()).key(worldKey).worldType(WorldTypes.OVERWORLD).serializationBehavior(SerializationBehavior.NONE).loadOnStartup(false).performsSpawnLogic(true).displayName(Component.text("Custom world by " + owner)).generator(ChunkGenerator.noise(BiomeProvider.checkerboard(CheckerboardBiomeConfig.builder().addBiomes(biomes).scale(random.nextInt(16 - 2) + 2).build()), noiseGenConfig)).build();
if (player.world().key().equals(worldKey)) {
player.setLocation(ServerLocation.of(wm.defaultWorld(), wm.defaultWorld().properties().spawnPosition()));
}
context.sendMessage(Identity.nil(), Component.text("Generating your world..."));
wm.deleteWorld(worldKey).thenCompose(b -> wm.loadWorld(customTemplate)).thenAccept(w -> this.transportToWorld(player, w)).exceptionally(e -> {
context.sendMessage(Identity.nil(), Component.text("Failed to teleport!", NamedTextColor.DARK_RED));
e.printStackTrace();
return null;
});
return CommandResult.success();
}
use of org.spongepowered.api.world.WorldType in project SpongeCommon by SpongePowered.
the class WorldTest method onRegisterCommand.
@Listener
public void onRegisterCommand(final RegisterCommandEvent<Command.Parameterized> event) {
final Parameter.Value<ServerPlayer> optPlayerParameter = Parameter.player().optional().key("player").build();
final Parameter.Value<ResourceKey> worldKeyParameter = Parameter.resourceKey().key("world").build();
final Parameter.Value<ServerWorld> optWorldParameter = Parameter.world().optional().key("world").build();
final Parameter.Value<Vector3d> optPositionParameter = Parameter.vector3d().optional().key("position").build();
final Parameter.Value<PortalType> portalTypeParameter = Parameter.registryElement(TypeToken.get(PortalType.class), RegistryTypes.PORTAL_TYPE, "minecraft", "sponge").key("portal_type").build();
final Parameter.Value<WorldType> worldTypeParameter = Parameter.registryElement(TypeToken.get(WorldType.class), RegistryTypes.WORLD_TYPE, "minecraft", "sponge").key("world_type").build();
final Parameter.Value<ResourceKey> copyWorldKeyParameter = Parameter.resourceKey().key("copy_world").build();
final Parameter.Value<ResourceKey> moveWorldKeyParameter = Parameter.resourceKey().key("move_world").build();
event.register(this.plugin, Command.builder().addParameters(CommonParameters.LOCATION_ONLINE_ONLY, portalTypeParameter).permission(this.plugin.metadata().id() + ".command.portal.create").executor(context -> {
final ServerLocation location = context.requireOne(CommonParameters.LOCATION_ONLINE_ONLY);
final PortalType portalType = context.requireOne(portalTypeParameter);
portalType.generatePortal(location, Axis.X);
return CommandResult.success();
}).build(), "cp", "createportal").register(this.plugin, Command.builder().addParameters(optPlayerParameter, CommonParameters.LOCATION_ONLINE_ONLY, portalTypeParameter).permission(this.plugin.metadata().id() + ".command.portal.use").executor(context -> {
final ServerPlayer player = context.one(optPlayerParameter).orElse(this.getSourcePlayer(context));
final ServerLocation location = context.requireOne(CommonParameters.LOCATION_ONLINE_ONLY);
final PortalType portalType = context.requireOne(portalTypeParameter);
return portalType.teleport(player, location, true) ? CommandResult.success() : CommandResult.error(Component.text("Could not teleport!"));
}).build(), "up", "useportal").register(this.plugin, Command.builder().addParameters(optPlayerParameter, worldTypeParameter).permission(this.plugin.metadata().id() + ".command.environment.change").executor(context -> {
final ServerPlayer player = context.one(optPlayerParameter).orElse(this.getSourcePlayer(context));
final WorldType worldType = context.requireOne(worldTypeParameter);
player.sendWorldType(worldType);
return CommandResult.success();
}).build(), "ce", "changeenvironment").register(this.plugin, Command.builder().addParameters(CommonParameters.WORLD, worldTypeParameter).permission(this.plugin.metadata().id() + ".command.worldtype.change").executor(context -> {
final ServerWorld world = context.requireOne(CommonParameters.WORLD);
final WorldType worldType = context.requireOne(worldTypeParameter);
world.properties().setWorldType(worldType);
return CommandResult.success();
}).build(), "cwt", "changeworldtype").register(this.plugin, Command.builder().addParameters(optPlayerParameter, optWorldParameter, optPositionParameter).permission(this.plugin.metadata().id() + ".command.location.change").executor(context -> {
final ServerPlayer player = context.one(optPlayerParameter).orElse(this.getSourcePlayer(context));
final ServerWorld world = context.one(optWorldParameter).orElse(player.world());
final Vector3d position = context.one(optPositionParameter).orElse(world.properties().spawnPosition().toDouble());
return player.setLocation(ServerLocation.of(world, position)) ? CommandResult.success() : CommandResult.error(Component.text("Could not teleport!"));
}).build(), "cl", "changelocation").register(this.plugin, Command.builder().addParameter(worldKeyParameter).permission(this.plugin.metadata().id() + ".command.world.load").executor(context -> {
final ResourceKey key = context.requireOne(worldKeyParameter);
this.game.server().worldManager().loadWorld(key).whenComplete((r, t) -> {
if (t != null) {
context.cause().audience().sendMessage(Identity.nil(), Component.text(t.getMessage()));
} else {
if (r != null) {
context.cause().audience().sendMessage(Identity.nil(), Component.text("World loaded successfully!"));
} else {
context.cause().audience().sendMessage(Identity.nil(), Component.text("World failed to load!"));
}
}
});
return CommandResult.success();
}).build(), "lw", "loadworld").register(this.plugin, Command.builder().addParameters(worldKeyParameter, worldTypeParameter).permission(this.plugin.metadata().id() + ".command.world.create").executor(context -> {
final ResourceKey key = context.requireOne(worldKeyParameter);
final ResourceKey worldType = RegistryTypes.WORLD_TYPE.get().valueKey(context.requireOne(worldTypeParameter));
final WorldTemplate template = WorldTemplate.builder().from(WorldTemplate.overworld()).key(key).worldType(RegistryKey.of(RegistryTypes.WORLD_TYPE, worldType).asReference()).performsSpawnLogic(true).build();
this.game.server().worldManager().loadWorld(template).whenComplete((r, t) -> {
if (t != null) {
context.cause().audience().sendMessage(Identity.nil(), Component.text(t.getMessage()));
} else {
if (r != null) {
context.cause().audience().sendMessage(Identity.nil(), Component.text("World created successfully!"));
} else {
context.cause().audience().sendMessage(Identity.nil(), Component.text("World failed to create!"));
}
}
});
return CommandResult.success();
}).build(), "cw", "createworld").register(this.plugin, Command.builder().addParameter(CommonParameters.WORLD).executor(context -> {
final ServerWorld world = context.requireOne(CommonParameters.WORLD);
this.game.server().worldManager().unloadWorld(world).whenComplete((r, t) -> {
if (t != null) {
context.cause().audience().sendMessage(Identity.nil(), Component.text(t.getMessage()));
} else {
if (r) {
context.cause().audience().sendMessage(Identity.nil(), Component.text("World unloaded successfully!"));
} else {
context.cause().audience().sendMessage(Identity.nil(), Component.text("World failed to unload!"));
}
}
});
return CommandResult.success();
}).build(), "uw", "unloadworld").register(this.plugin, Command.builder().addParameters(worldKeyParameter, copyWorldKeyParameter).executor(context -> {
final ResourceKey key = context.requireOne(worldKeyParameter);
final ResourceKey copyWorldKey = context.requireOne(copyWorldKeyParameter);
this.game.server().worldManager().copyWorld(key, copyWorldKey).whenComplete((r, t) -> {
if (t != null) {
context.cause().audience().sendMessage(Identity.nil(), Component.text(t.getMessage()));
} else {
if (r) {
context.cause().audience().sendMessage(Identity.nil(), Component.text("World copied successfully!"));
} else {
context.cause().audience().sendMessage(Identity.nil(), Component.text("World failed to copy!"));
}
}
});
return CommandResult.success();
}).build(), "cpw", "copyworld").register(this.plugin, Command.builder().addParameters(worldKeyParameter, moveWorldKeyParameter).executor(context -> {
final ResourceKey key = context.requireOne(worldKeyParameter);
final ResourceKey moveWorldKey = context.requireOne(moveWorldKeyParameter);
this.game.server().worldManager().moveWorld(key, moveWorldKey).whenComplete((r, t) -> {
if (t != null) {
context.cause().audience().sendMessage(Identity.nil(), Component.text(t.getMessage()));
} else {
if (r) {
context.cause().audience().sendMessage(Identity.nil(), Component.text("World moved successfully!"));
} else {
context.cause().audience().sendMessage(Identity.nil(), Component.text("World failed to move!"));
}
}
});
return CommandResult.success();
}).build(), "mw", "moveworld").register(this.plugin, Command.builder().addParameters(worldKeyParameter).executor(context -> {
final ResourceKey key = context.requireOne(worldKeyParameter);
this.game.server().worldManager().deleteWorld(key).whenComplete((r, t) -> {
if (t != null) {
context.cause().audience().sendMessage(Identity.nil(), Component.text(t.getMessage()));
} else {
if (r) {
context.cause().audience().sendMessage(Identity.nil(), Component.text("World deleted successfully!"));
} else {
context.cause().audience().sendMessage(Identity.nil(), Component.text("World failed to delete!"));
}
}
});
return CommandResult.success();
}).build(), "dw", "deleteworld").register(this.plugin, Command.builder().addParameter(optPlayerParameter).executor(context -> {
final ServerPlayer player = context.one(optPlayerParameter).orElse(this.getSourcePlayer(context));
player.sendMessage(Identity.nil(), Component.text("You are in World ").append(player.world().properties().displayName().orElseGet(() -> Component.text(player.world().key().toString(), NamedTextColor.AQUA))).append(Component.text(" at (" + player.position().floorX() + ", " + player.position().floorY() + ", " + player.position().floorZ() + ")")));
return CommandResult.success();
}).build(), "wai", "whereami").register(this.plugin, Command.builder().executor(this::createRandomCheckerboardWorld).build(), "createrandomworld", "crw");
}
Aggregations