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Example 1 with WorldType

use of org.spongepowered.api.world.WorldType in project SpongeCommon by SpongePowered.

the class SpongeWorldManager method unloadWorld0.

private void unloadWorld0(final ServerLevel world) throws IOException {
    final net.minecraft.resources.ResourceKey<Level> registryKey = world.dimension();
    if (world.getPlayers(p -> true).size() != 0) {
        throw new IOException(String.format("World '%s' was told to unload but players remain.", registryKey.location()));
    }
    SpongeCommon.logger().info("Unloading world '{}' ({})", registryKey.location(), RegistryTypes.WORLD_TYPE.get().valueKey((WorldType) world.dimensionType()));
    SpongeCommon.post(SpongeEventFactory.createUnloadWorldEvent(PhaseTracker.getCauseStackManager().currentCause(), (org.spongepowered.api.world.server.ServerWorld) world));
    final BlockPos spawnPoint = world.getSharedSpawnPos();
    world.getChunkSource().removeRegionTicket(SpongeWorldManager.SPAWN_CHUNKS, new ChunkPos(spawnPoint), 11, registryKey.location());
    ((PrimaryLevelDataBridge) world.getLevelData()).bridge$configAdapter().save();
    ((ServerLevelBridge) world).bridge$setManualSave(true);
    try {
        world.save(null, true, world.noSave);
        world.close();
        ((ServerLevelBridge) world).bridge$getLevelSave().close();
    } catch (final Exception ex) {
        throw new IOException(ex);
    }
    this.worlds.remove(registryKey);
}
Also used : IOException(java.io.IOException) IOException(java.io.IOException) ExecutionException(java.util.concurrent.ExecutionException) ReportedException(net.minecraft.ReportedException) WorldType(org.spongepowered.api.world.WorldType) Level(net.minecraft.world.level.Level) ServerLevel(net.minecraft.server.level.ServerLevel) BlockPos(net.minecraft.core.BlockPos) ChunkPos(net.minecraft.world.level.ChunkPos) ServerLevelBridge(org.spongepowered.common.bridge.server.level.ServerLevelBridge)

Example 2 with WorldType

use of org.spongepowered.api.world.WorldType in project SpongeCommon by SpongePowered.

the class SpongeWorldManager method postWorldLoad.

private CompletableFuture<ServerLevel> postWorldLoad(final ServerLevel world, final boolean blocking) {
    final PrimaryLevelData levelData = (PrimaryLevelData) world.getLevelData();
    final PrimaryLevelDataBridge levelBridge = (PrimaryLevelDataBridge) levelData;
    final boolean isDefaultWorld = this.isDefaultWorld((ResourceKey) (Object) world.dimension().location());
    if (isDefaultWorld || levelBridge.bridge$performsSpawnLogic()) {
        MinecraftServerAccessor.accessor$LOGGER().info("Preparing start region for world '{}' ({})", world.dimension().location(), RegistryTypes.WORLD_TYPE.get().valueKey((WorldType) world.dimensionType()));
        if (blocking) {
            this.loadSpawnChunks(world);
            // Chunk are generated
            return CompletableFuture.completedFuture(world);
        } else {
            // Chunks are NOT generated yet BUT will be when the future returns
            return this.loadSpawnChunksAsync(world);
        }
    }
    // Chunks are NOT generated AND will not generate unless prompted
    return CompletableFuture.completedFuture(world);
}
Also used : PrimaryLevelData(net.minecraft.world.level.storage.PrimaryLevelData) WorldType(org.spongepowered.api.world.WorldType) JsonObject(com.google.gson.JsonObject) PrimaryLevelDataBridge(org.spongepowered.common.bridge.world.level.storage.PrimaryLevelDataBridge)

Example 3 with WorldType

use of org.spongepowered.api.world.WorldType in project SpongeCommon by SpongePowered.

the class SpongeWorldManager method loadSpawnChunksAsync.

private CompletableFuture<ServerLevel> loadSpawnChunksAsync(final ServerLevel world) {
    final BlockPos spawnPoint = world.getSharedSpawnPos();
    final ChunkPos chunkPos = new ChunkPos(spawnPoint);
    final ServerChunkCache serverChunkProvider = world.getChunkSource();
    serverChunkProvider.getLightEngine().setTaskPerBatch(500);
    final int borderRadius = 11;
    final int diameter = ((borderRadius - 1) * 2) + 1;
    final int spawnChunks = diameter * diameter;
    serverChunkProvider.addRegionTicket(SpongeWorldManager.SPAWN_CHUNKS, chunkPos, borderRadius, world.dimension().location());
    final CompletableFuture<ServerLevel> generationFuture = new CompletableFuture<>();
    Sponge.asyncScheduler().submit(Task.builder().plugin(Launch.instance().platformPlugin()).execute(task -> {
        if (serverChunkProvider.getTickingGenerated() >= spawnChunks) {
            Sponge.server().scheduler().submit(Task.builder().plugin(Launch.instance().platformPlugin()).execute(() -> generationFuture.complete(world)).build());
            // Notify the future that we are done
            // And cancel this task
            task.cancel();
            MinecraftServerAccessor.accessor$LOGGER().info("Done preparing start region for world '{}' ({})", world.dimension().location(), RegistryTypes.WORLD_TYPE.get().valueKey((WorldType) world.dimensionType()));
        }
    }).interval(10, TimeUnit.MILLISECONDS).build());
    return generationFuture.thenApply(v -> {
        this.updateForcedChunks(world, serverChunkProvider);
        serverChunkProvider.getLightEngine().setTaskPerBatch(5);
        // Sponge Start - Release the chunk ticket if spawn is not set to be kept loaded...
        if (!((PrimaryLevelDataBridge) world.getLevelData()).bridge$performsSpawnLogic()) {
            serverChunkProvider.removeRegionTicket(SpongeWorldManager.SPAWN_CHUNKS, chunkPos, 11, world.dimension().location());
        }
        return world;
    });
}
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Example 4 with WorldType

use of org.spongepowered.api.world.WorldType in project SpongeCommon by SpongePowered.

the class SpongeWorldManager method loadWorld0.

private CompletableFuture<org.spongepowered.api.world.server.ServerWorld> loadWorld0(final net.minecraft.resources.ResourceKey<Level> registryKey, final LevelStem template, final WorldGenSettings generatorSettings) {
    final PrimaryLevelData defaultLevelData = (PrimaryLevelData) this.server.getWorldData();
    final LevelSettings defaultLevelSettings = ((PrimaryLevelDataAccessor) defaultLevelData).accessor$settings();
    final LevelStemBridge templateBridge = (LevelStemBridge) (Object) template;
    final ResourceKey worldKey = ((ResourceKeyBridge) templateBridge).bridge$getKey();
    final WorldType worldType = (WorldType) template.type();
    final ResourceKey worldTypeKey = RegistryTypes.WORLD_TYPE.get().valueKey((WorldType) template.type());
    MinecraftServerAccessor.accessor$LOGGER().info("Loading world '{}' ({})", worldKey, worldTypeKey);
    final String directoryName = this.getDirectoryName(worldKey);
    final boolean isVanillaSubLevel = this.isVanillaSubWorld(directoryName);
    final LevelStorageSource.LevelStorageAccess storageSource;
    try {
        if (isVanillaSubLevel) {
            storageSource = LevelStorageSource.createDefault(this.defaultWorldDirectory).createAccess(directoryName);
        } else {
            storageSource = LevelStorageSource.createDefault(this.customWorldsDirectory).createAccess(worldKey.namespace() + File.separator + worldKey.value());
        }
    } catch (final IOException e) {
        e.printStackTrace();
        return FutureUtil.completedWithException(new RuntimeException(String.format("Failed to create level data for world '%s'!", worldKey), e));
    }
    PrimaryLevelData levelData;
    levelData = (PrimaryLevelData) storageSource.getDataTag((DynamicOps<Tag>) BootstrapProperties.worldSettingsAdapter, defaultLevelSettings.getDataPackConfig());
    if (levelData == null) {
        final LevelSettings levelSettings;
        final WorldGenSettings generationSettings;
        if (this.server.isDemo()) {
            levelSettings = MinecraftServer.DEMO_SETTINGS;
            generationSettings = WorldGenSettings.demoSettings(BootstrapProperties.registries);
        } else {
            levelSettings = new LevelSettings(directoryName, (GameType) (Object) BootstrapProperties.gameMode.get(Sponge.game()), templateBridge.bridge$hardcore().orElse(BootstrapProperties.hardcore), (Difficulty) (Object) BootstrapProperties.difficulty.get(Sponge.game()), templateBridge.bridge$commands().orElse(BootstrapProperties.commands), new GameRules(), defaultLevelData.getDataPackConfig());
            generationSettings = generatorSettings;
        }
        levelData = new PrimaryLevelData(levelSettings, generationSettings, Lifecycle.stable());
    }
    ((PrimaryLevelDataBridge) levelData).bridge$populateFromDimension(template);
    final InheritableConfigHandle<WorldConfig> configAdapter = SpongeGameConfigs.createWorld(worldTypeKey, worldKey);
    ((PrimaryLevelDataBridge) levelData).bridge$configAdapter(configAdapter);
    levelData.setModdedInfo(this.server.getServerModName(), this.server.getModdedStatus().isPresent());
    final boolean isDebugGeneration = levelData.worldGenSettings().isDebug();
    final long seed = BiomeManager.obfuscateSeed(levelData.worldGenSettings().seed());
    final ChunkProgressListener chunkStatusListener = ((MinecraftServerAccessor) this.server).accessor$progressListenerFactory().create(11);
    final ServerLevel world = new ServerLevel(this.server, ((MinecraftServerAccessor) this.server).accessor$executor(), storageSource, levelData, registryKey, (DimensionType) worldType, chunkStatusListener, template.generator(), isDebugGeneration, seed, ImmutableList.of(), true);
    this.worlds.put(registryKey, world);
    return SpongeCommon.asyncScheduler().submit(() -> this.prepareWorld(world, isDebugGeneration)).thenApply(w -> {
        ((MinecraftServerAccessor) this.server).invoker$forceDifficulty();
        return w;
    }).thenCompose(w -> this.postWorldLoad(w, false)).thenApply(w -> (org.spongepowered.api.world.server.ServerWorld) w);
}
Also used : MinecraftServerAccessor(org.spongepowered.common.accessor.server.MinecraftServerAccessor) ServerLevelBridge(org.spongepowered.common.bridge.server.level.ServerLevelBridge) SpongeGameConfigs(org.spongepowered.common.config.SpongeGameConfigs) WorldConfig(org.spongepowered.common.config.inheritable.WorldConfig) DimensionGeneratorSettingsAccessor(org.spongepowered.common.accessor.world.gen.DimensionGeneratorSettingsAccessor) MinecraftServer(net.minecraft.server.MinecraftServer) FutureUtil(org.spongepowered.common.util.FutureUtil) Map(java.util.Map) Path(java.nio.file.Path) WanderingTraderSpawner(net.minecraft.world.entity.npc.WanderingTraderSpawner) BootstrapProperties(org.spongepowered.common.server.BootstrapProperties) WorldManager(org.spongepowered.api.world.server.WorldManager) ForcedChunksSavedData(net.minecraft.world.level.ForcedChunksSavedData) InheritableConfigHandle(org.spongepowered.common.config.inheritable.InheritableConfigHandle) 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Example 5 with WorldType

use of org.spongepowered.api.world.WorldType in project SpongeCommon by SpongePowered.

the class SpongeWorldManager method loadLevel.

public void loadLevel() {
    final PrimaryLevelData defaultLevelData = (PrimaryLevelData) this.server.getWorldData();
    final WorldGenSettings defaultGenerationSettings = defaultLevelData.worldGenSettings();
    final LevelSettings defaultLevelSettings = ((PrimaryLevelDataAccessor) defaultLevelData).accessor$settings();
    final MappedRegistry<LevelStem> templates = defaultGenerationSettings.dimensions();
    final boolean multiworldEnabled = this.server.isSingleplayer() || this.server.isNetherEnabled();
    if (!multiworldEnabled) {
        SpongeCommon.logger().warn("The option 'allow-nether' has been set to 'false' in the server.properties. " + "Multi-World support has been disabled and no worlds besides the default world will be loaded.");
    }
    for (final RegistryEntry<LevelStem> entry : ((Registry<LevelStem>) (Object) templates).streamEntries().collect(Collectors.toList())) {
        final ResourceKey worldKey = entry.key();
        final LevelStem template = entry.value();
        final LevelStemBridge templateBridge = (LevelStemBridge) (Object) template;
        ((ResourceKeyBridge) templateBridge).bridge$setKey(worldKey);
        final boolean isDefaultWorld = this.isDefaultWorld(worldKey);
        if (!isDefaultWorld && !multiworldEnabled) {
            continue;
        }
        final WorldType worldType = (WorldType) template.type();
        final ResourceKey worldTypeKey = RegistryTypes.WORLD_TYPE.get().valueKey((WorldType) template.type());
        MinecraftServerAccessor.accessor$LOGGER().info("Loading world '{}' ({})", worldKey, worldTypeKey);
        if (!isDefaultWorld && !templateBridge.bridge$loadOnStartup()) {
            SpongeCommon.logger().warn("World '{}' has been disabled from loading at startup. Skipping...", worldKey);
            continue;
        }
        final String directoryName = this.getDirectoryName(worldKey);
        final boolean isVanillaSubLevel = this.isVanillaSubWorld(directoryName);
        final LevelStorageSource.LevelStorageAccess storageSource;
        if (isDefaultWorld) {
            storageSource = ((MinecraftServerAccessor) this.server).accessor$storageSource();
        } else {
            try {
                if (isVanillaSubLevel) {
                    storageSource = LevelStorageSource.createDefault(this.defaultWorldDirectory).createAccess(directoryName);
                } else {
                    storageSource = LevelStorageSource.createDefault(this.customWorldsDirectory).createAccess(worldKey.namespace() + File.separator + worldKey.value());
                }
            } catch (final IOException e) {
                throw new RuntimeException(String.format("Failed to create level data for world '%s'!", worldKey), e);
            }
        }
        PrimaryLevelData levelData;
        final boolean isDebugGeneration;
        if (isDefaultWorld) {
            levelData = defaultLevelData;
            isDebugGeneration = defaultGenerationSettings.isDebug();
        } else {
            levelData = (PrimaryLevelData) storageSource.getDataTag((DynamicOps<Tag>) BootstrapProperties.worldSettingsAdapter, defaultLevelSettings.getDataPackConfig());
            if (levelData == null) {
                final LevelSettings levelSettings;
                final WorldGenSettings generationSettings;
                if (this.server.isDemo()) {
                    levelSettings = MinecraftServer.DEMO_SETTINGS;
                    generationSettings = WorldGenSettings.demoSettings(BootstrapProperties.registries);
                } else {
                    levelSettings = new LevelSettings(directoryName, (GameType) (Object) BootstrapProperties.gameMode.get(Sponge.game()), templateBridge.bridge$hardcore().orElse(BootstrapProperties.hardcore), (Difficulty) (Object) BootstrapProperties.difficulty.get(Sponge.game()), templateBridge.bridge$commands().orElse(BootstrapProperties.commands), new GameRules(), defaultLevelData.getDataPackConfig());
                    generationSettings = ((WorldGenSettingsBridge) defaultLevelData.worldGenSettings()).bridge$copy();
                }
                isDebugGeneration = generationSettings.isDebug();
                ((DimensionGeneratorSettingsAccessor) generationSettings).accessor$dimensions(new MappedRegistry<>(net.minecraft.core.Registry.LEVEL_STEM_REGISTRY, Lifecycle.stable()));
                levelData = new PrimaryLevelData(levelSettings, generationSettings, Lifecycle.stable());
            } else {
                isDebugGeneration = levelData.worldGenSettings().isDebug();
            }
        }
        ((PrimaryLevelDataBridge) levelData).bridge$populateFromDimension(template);
        final InheritableConfigHandle<WorldConfig> configAdapter = SpongeGameConfigs.createWorld(worldTypeKey, worldKey);
        ((PrimaryLevelDataBridge) levelData).bridge$configAdapter(configAdapter);
        levelData.setModdedInfo(this.server.getServerModName(), this.server.getModdedStatus().isPresent());
        final long seed = BiomeManager.obfuscateSeed(levelData.worldGenSettings().seed());
        final net.minecraft.resources.ResourceKey<Level> registryKey = SpongeWorldManager.createRegistryKey(worldKey);
        final ChunkProgressListener chunkStatusListener = ((MinecraftServerAccessor) this.server).accessor$progressListenerFactory().create(11);
        final List<CustomSpawner> spawners;
        if (isDefaultWorld) {
            spawners = ImmutableList.of(new PhantomSpawner(), new PatrolSpawner(), new CatSpawner(), new VillageSiege(), new WanderingTraderSpawner(levelData));
        } else {
            spawners = ImmutableList.of();
        }
        final ServerLevel world = new ServerLevel(this.server, ((MinecraftServerAccessor) this.server).accessor$executor(), storageSource, levelData, registryKey, (DimensionType) worldType, chunkStatusListener, template.generator(), isDebugGeneration, seed, spawners, true);
        // Ensure that the world border is registered.
        world.getWorldBorder().applySettings(levelData.getWorldBorder());
        this.worlds.put(registryKey, world);
        this.prepareWorld(world, isDebugGeneration);
    }
    ((MinecraftServerAccessor) this.server).invoker$forceDifficulty();
    for (final Map.Entry<net.minecraft.resources.ResourceKey<Level>, ServerLevel> entry : this.worlds.entrySet()) {
        try {
            this.postWorldLoad(entry.getValue(), true).get();
        } catch (final InterruptedException | ExecutionException e) {
            throw new IllegalStateException(e);
        }
    }
    ((SpongeUserManager) Sponge.server().userManager()).init();
    ((SpongeServer) SpongeCommon.server()).getPlayerDataManager().load();
}
Also used : DimensionGeneratorSettingsAccessor(org.spongepowered.common.accessor.world.gen.DimensionGeneratorSettingsAccessor) MinecraftServerAccessor(org.spongepowered.common.accessor.server.MinecraftServerAccessor) Difficulty(net.minecraft.world.Difficulty) GameType(net.minecraft.world.level.GameType) PrimaryLevelData(net.minecraft.world.level.storage.PrimaryLevelData) WorldGenSettings(net.minecraft.world.level.levelgen.WorldGenSettings) WanderingTraderSpawner(net.minecraft.world.entity.npc.WanderingTraderSpawner) WorldType(org.spongepowered.api.world.WorldType) VillageSiege(net.minecraft.world.entity.ai.village.VillageSiege) LevelStorageSource(net.minecraft.world.level.storage.LevelStorageSource) PrimaryLevelDataBridge(org.spongepowered.common.bridge.world.level.storage.PrimaryLevelDataBridge) ResourceKey(org.spongepowered.api.ResourceKey) JsonObject(com.google.gson.JsonObject) Level(net.minecraft.world.level.Level) ServerLevel(net.minecraft.server.level.ServerLevel) LevelSettings(net.minecraft.world.level.LevelSettings) Map(java.util.Map) ServerLevel(net.minecraft.server.level.ServerLevel) ChunkProgressListener(net.minecraft.server.level.progress.ChunkProgressListener) WorldConfig(org.spongepowered.common.config.inheritable.WorldConfig) PatrolSpawner(net.minecraft.world.level.levelgen.PatrolSpawner) CustomSpawner(net.minecraft.world.level.CustomSpawner) CatSpawner(net.minecraft.world.entity.npc.CatSpawner) LevelStemBridge(org.spongepowered.common.bridge.world.level.dimension.LevelStemBridge) ExecutionException(java.util.concurrent.ExecutionException) SpongeUserManager(org.spongepowered.common.user.SpongeUserManager) ResourceKeyBridge(org.spongepowered.common.bridge.ResourceKeyBridge) GameRules(net.minecraft.world.level.GameRules) IOException(java.io.IOException) LevelStem(net.minecraft.world.level.dimension.LevelStem) Tag(net.minecraft.nbt.Tag) PrimaryLevelDataAccessor(org.spongepowered.common.accessor.world.level.storage.PrimaryLevelDataAccessor) PhantomSpawner(net.minecraft.world.level.levelgen.PhantomSpawner)

Aggregations

WorldType (org.spongepowered.api.world.WorldType)7 Map (java.util.Map)5 ResourceKey (org.spongepowered.api.ResourceKey)5 JsonObject (com.google.gson.JsonObject)4 IOException (java.io.IOException)4 List (java.util.List)4 ExecutionException (java.util.concurrent.ExecutionException)4 Collectors (java.util.stream.Collectors)4 ServerLevel (net.minecraft.server.level.ServerLevel)4 Level (net.minecraft.world.level.Level)4 PrimaryLevelData (net.minecraft.world.level.storage.PrimaryLevelData)4 Sponge (org.spongepowered.api.Sponge)4 RegistryEntry (org.spongepowered.api.registry.RegistryEntry)4 RegistryTypes (org.spongepowered.api.registry.RegistryTypes)4 WorldTypes (org.spongepowered.api.world.WorldTypes)4 WorldManager (org.spongepowered.api.world.server.WorldManager)4 WorldTemplate (org.spongepowered.api.world.server.WorldTemplate)4 PrimaryLevelDataBridge (org.spongepowered.common.bridge.world.level.storage.PrimaryLevelDataBridge)4 Tag (net.minecraft.nbt.Tag)3 ChunkProgressListener (net.minecraft.server.level.progress.ChunkProgressListener)3