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Example 1 with WorldConfig

use of org.spongepowered.common.config.inheritable.WorldConfig in project SpongeCommon by SpongePowered.

the class MinecraftServerMixin method saveAllChunks.

/**
 * @author Zidane - November, 24th 2020 - Minecraft 1.15
 * @reason To allow per-world auto-save tick intervals or disable auto-saving entirely
 */
@Overwrite
public boolean saveAllChunks(final boolean suppressLog, final boolean flush, final boolean isForced) {
    boolean var0 = false;
    for (final ServerLevel world : this.shadow$getAllLevels()) {
        final SerializationBehavior serializationBehavior = ((PrimaryLevelDataBridge) world.getLevelData()).bridge$serializationBehavior().orElse(SerializationBehavior.AUTOMATIC);
        final InheritableConfigHandle<WorldConfig> adapter = ((PrimaryLevelDataBridge) world.getLevelData()).bridge$configAdapter();
        // Sponge start - use our own config
        boolean log = adapter.get().world.logAutoSave;
        // by a command, save our configs
        if (!this.shadow$isRunning() || this.tickCount % 6000 == 0 || isForced) {
            ((PrimaryLevelDataBridge) world.getLevelData()).bridge$configAdapter().save();
        }
        final boolean canSaveAtAll = serializationBehavior != SerializationBehavior.NONE;
        // This world is set to not save of any time, no reason to check the auto-save/etc, skip it
        if (!canSaveAtAll) {
            continue;
        }
        // Only run auto-save skipping if the server is still running and the save is not forced
        if (this.bridge$performAutosaveChecks() && !isForced) {
            final int autoSaveInterval = adapter.get().world.autoSaveInterval;
            // Do not process properties or chunks if the world is not set to do so unless the server is shutting down
            if (autoSaveInterval <= 0 || serializationBehavior != SerializationBehavior.AUTOMATIC) {
                continue;
            }
            // Now check the interval vs the tick counter and skip it
            if (this.tickCount % autoSaveInterval != 0) {
                continue;
            }
        }
        if (log) {
            LOGGER.info("Saving chunks for level '{}'/{}", world, world.dimension().location());
        }
        world.save((ProgressListener) null, flush, world.noSave && !isForced);
        var0 = true;
    }
    // Save the usercache.json file every 10 minutes or if forced to
    if (isForced || this.tickCount % 6000 == 0) {
        // We want to save the username cache json, as we normally bypass it.
        ((GameProfileCacheBridge) this.profileCache).bridge$setCanSave(true);
        this.profileCache.save();
        ((GameProfileCacheBridge) this.profileCache).bridge$setCanSave(false);
    }
    return var0;
}
Also used : ServerLevel(net.minecraft.server.level.ServerLevel) GameProfileCacheBridge(org.spongepowered.common.bridge.server.players.GameProfileCacheBridge) WorldConfig(org.spongepowered.common.config.inheritable.WorldConfig) SerializationBehavior(org.spongepowered.api.world.SerializationBehavior) PrimaryLevelDataBridge(org.spongepowered.common.bridge.world.level.storage.PrimaryLevelDataBridge) Overwrite(org.spongepowered.asm.mixin.Overwrite)

Example 2 with WorldConfig

use of org.spongepowered.common.config.inheritable.WorldConfig in project SpongeCommon by SpongePowered.

the class EntityMixin_EntityCollision method collision$initializeCollisionState.

@Override
public void collision$initializeCollisionState(final net.minecraft.world.level.Level world) {
    final InheritableConfigHandle<WorldConfig> worldConfigAdapter = ((PrimaryLevelDataBridge) world.getLevelData()).bridge$configAdapter();
    final ConfigHandle<CommonConfig> globalConfigAdapter = SpongeConfigs.getCommon();
    final EntityCollisionCategory.ModSubCategory worldCollMod = worldConfigAdapter.getOrCreateValue(s -> s.entityCollision.mods.get(this.entityCollision$key.namespace()), c -> {
        // TODO: save after populating?
        final EntityCollisionCategory.ModSubCategory globalCollision = new EntityCollisionCategory.ModSubCategory(this.entityCollision$key.namespace());
        c.entityCollision.mods.put(this.entityCollision$key.namespace(), globalCollision);
        globalCollision.entities.put(this.entityCollision$key.namespace(), this.collision$getMaxCollisions());
    }, worldConfigAdapter.get().entityCollision.autoPopulate);
    final EntityCollisionCategory worldCollCat = worldConfigAdapter.get().entityCollision;
    this.collision$setMaxCollisions(worldCollCat.maxEntitiesWithinAABB);
    boolean requiresSave = false;
    if (worldCollMod != null) {
        if (!worldCollMod.enabled) {
            this.collision$setMaxCollisions(-1);
            return;
        }
        // check mod overrides
        final Integer modCollisionMax = worldCollMod.entityDefault;
        if (modCollisionMax != null) {
            this.collision$setMaxCollisions(modCollisionMax);
        }
        Integer entityMaxCollision = null;
        if ((net.minecraft.world.entity.Entity) (Object) this instanceof ItemEntity) {
            // check if all items are overridden
            entityMaxCollision = worldCollMod.entities.get(this.entityCollision$key.value());
        }
        if (entityMaxCollision == null) {
            entityMaxCollision = worldCollMod.entities.get(this.entityCollision$key.value());
        }
        // entity overrides
        if (entityMaxCollision == null && worldCollCat.autoPopulate) {
            // TODO(zml): Populate better
            // globalCollMod.getEntityList().put(this.entityCollision$key.getValue(), this.collision$getMaxCollisions());
            requiresSave = true;
        } else if (entityMaxCollision != null) {
            this.collision$setMaxCollisions(entityMaxCollision);
        }
    }
    // don't bother saving for negative values
    if (this.collision$getMaxCollisions() <= 0) {
        return;
    }
    if (requiresSave) {
        globalConfigAdapter.save();
    }
}
Also used : ItemEntity(net.minecraft.world.entity.item.ItemEntity) WorldConfig(org.spongepowered.common.config.inheritable.WorldConfig) CommonConfig(org.spongepowered.common.applaunch.config.common.CommonConfig) PrimaryLevelDataBridge(org.spongepowered.common.bridge.world.level.storage.PrimaryLevelDataBridge) EntityCollisionCategory(org.spongepowered.common.config.inheritable.EntityCollisionCategory)

Example 3 with WorldConfig

use of org.spongepowered.common.config.inheritable.WorldConfig in project SpongeCommon by SpongePowered.

the class BlockMixin_EntityCollision method collision$initializeCollisionState.

@Override
public void collision$initializeCollisionState(final net.minecraft.world.level.Level world) {
    final InheritableConfigHandle<WorldConfig> worldConfigAdapter = ((PrimaryLevelDataBridge) world.getLevelData()).bridge$configAdapter();
    final ConfigHandle<CommonConfig> globalConfigAdapter = SpongeConfigs.getCommon();
    final EntityCollisionCategory worldCollCat = worldConfigAdapter.get().entityCollision;
    this.collision$setMaxCollisions(worldCollCat.maxEntitiesWithinAABB);
    boolean requiresSave = false;
    String[] ids = Sponge.game().registry(RegistryTypes.BLOCK_TYPE).valueKey((BlockType) this).toString().split(":");
    String modId = ids[0];
    String name = ids[1];
    final EntityCollisionCategory.ModSubCategory worldCollMod = worldConfigAdapter.getOrCreateValue(s -> s.entityCollision.mods.get(modId), c -> {
        // TODO: finish after populating?
        final EntityCollisionCategory.ModSubCategory globalCollision = new EntityCollisionCategory.ModSubCategory(modId);
        c.entityCollision.mods.put(modId, globalCollision);
        globalCollision.blocks.put(name, this.collision$getMaxCollisions());
    }, worldCollCat.autoPopulate);
    if (worldCollMod != null) {
        if (!worldCollMod.enabled) {
            this.collision$setMaxCollisions(-1);
            return;
        }
        // check mod overrides
        Integer modCollisionMax = worldCollMod.blockDefault;
        if (modCollisionMax != null) {
            this.collision$setMaxCollisions(modCollisionMax);
        }
        // entity overrides
        Integer blockMaxCollision = worldCollMod.blocks.get(name);
        if (blockMaxCollision == null && worldCollCat.autoPopulate) {
            worldCollMod.blocks.put(name, this.collision$getMaxCollisions());
            requiresSave = true;
        } else if (blockMaxCollision != null) {
            this.collision$setMaxCollisions(blockMaxCollision);
        }
    }
    // don't bother saving for negative values
    if (this.collision$getMaxCollisions() <= 0) {
        return;
    }
    if (requiresSave) {
        globalConfigAdapter.save();
    }
}
Also used : EntityCollisionCategory(org.spongepowered.common.config.inheritable.EntityCollisionCategory) WorldConfig(org.spongepowered.common.config.inheritable.WorldConfig) CommonConfig(org.spongepowered.common.applaunch.config.common.CommonConfig) PrimaryLevelDataBridge(org.spongepowered.common.bridge.world.level.storage.PrimaryLevelDataBridge)

Example 4 with WorldConfig

use of org.spongepowered.common.config.inheritable.WorldConfig in project SpongeCommon by SpongePowered.

the class SpongeGameConfigs method createWorld.

public static InheritableConfigHandle<WorldConfig> createWorld(@Nullable final ResourceKey dimensionTypeKey, final ResourceKey world) {
    // Path format: config/sponge/worlds/<world-namespace>/<world-value>.conf
    final Path configPath = SpongeConfigs.getDirectory().resolve(Paths.get("worlds", world.namespace(), world.value() + ".conf"));
    if (dimensionTypeKey != null) {
        // Legacy config path: config/sponge/worlds/<dim-namespace>/<dim-value>/<world-name>/world.conf
        final String legacyName = SpongeGameConfigs.getLegacyWorldName(world);
        if (legacyName != null) {
            final Path legacyPath = SpongeConfigs.getDirectory().resolve(Paths.get("worlds", dimensionTypeKey.namespace(), SpongeGameConfigs.getLegacyValue(dimensionTypeKey), legacyName, "world.conf"));
            if (legacyPath.toFile().isFile() && !configPath.toFile().isFile()) {
                try {
                    Files.createDirectories(configPath.getParent());
                    Files.move(legacyPath, configPath);
                    final Path legacyParent = legacyPath.getParent();
                    try (final DirectoryStream<Path> str = Files.newDirectoryStream(legacyParent)) {
                        if (!str.iterator().hasNext()) {
                            Files.delete(legacyParent);
                        }
                    }
                } catch (final IOException ex) {
                    SpongeGameConfigs.LOGGER.error("Unable to migrate config for world {} from legacy location {}", world, legacyPath, ex);
                }
            }
        }
    }
    try {
        final InheritableConfigHandle<WorldConfig> config = new InheritableConfigHandle<>(WorldConfig.class, BaseConfig::transformation, SpongeConfigs.createLoader(configPath), SpongeGameConfigs.getGlobalInheritable());
        config.load();
        return config;
    } catch (final IOException ex) {
        SpongeGameConfigs.LOGGER.error("Unable to load configuration for world {}. Sponge will use a " + "fallback configuration with default values that will not save.", world, ex);
        return SpongeGameConfigs.createDetached();
    }
}
Also used : Path(java.nio.file.Path) InheritableConfigHandle(org.spongepowered.common.config.inheritable.InheritableConfigHandle) WorldConfig(org.spongepowered.common.config.inheritable.WorldConfig) IOException(java.io.IOException) BaseConfig(org.spongepowered.common.config.inheritable.BaseConfig)

Example 5 with WorldConfig

use of org.spongepowered.common.config.inheritable.WorldConfig in project SpongeCommon by SpongePowered.

the class SpongeWorldManager method loadWorld0.

private CompletableFuture<org.spongepowered.api.world.server.ServerWorld> loadWorld0(final net.minecraft.resources.ResourceKey<Level> registryKey, final LevelStem template, final WorldGenSettings generatorSettings) {
    final PrimaryLevelData defaultLevelData = (PrimaryLevelData) this.server.getWorldData();
    final LevelSettings defaultLevelSettings = ((PrimaryLevelDataAccessor) defaultLevelData).accessor$settings();
    final LevelStemBridge templateBridge = (LevelStemBridge) (Object) template;
    final ResourceKey worldKey = ((ResourceKeyBridge) templateBridge).bridge$getKey();
    final WorldType worldType = (WorldType) template.type();
    final ResourceKey worldTypeKey = RegistryTypes.WORLD_TYPE.get().valueKey((WorldType) template.type());
    MinecraftServerAccessor.accessor$LOGGER().info("Loading world '{}' ({})", worldKey, worldTypeKey);
    final String directoryName = this.getDirectoryName(worldKey);
    final boolean isVanillaSubLevel = this.isVanillaSubWorld(directoryName);
    final LevelStorageSource.LevelStorageAccess storageSource;
    try {
        if (isVanillaSubLevel) {
            storageSource = LevelStorageSource.createDefault(this.defaultWorldDirectory).createAccess(directoryName);
        } else {
            storageSource = LevelStorageSource.createDefault(this.customWorldsDirectory).createAccess(worldKey.namespace() + File.separator + worldKey.value());
        }
    } catch (final IOException e) {
        e.printStackTrace();
        return FutureUtil.completedWithException(new RuntimeException(String.format("Failed to create level data for world '%s'!", worldKey), e));
    }
    PrimaryLevelData levelData;
    levelData = (PrimaryLevelData) storageSource.getDataTag((DynamicOps<Tag>) BootstrapProperties.worldSettingsAdapter, defaultLevelSettings.getDataPackConfig());
    if (levelData == null) {
        final LevelSettings levelSettings;
        final WorldGenSettings generationSettings;
        if (this.server.isDemo()) {
            levelSettings = MinecraftServer.DEMO_SETTINGS;
            generationSettings = WorldGenSettings.demoSettings(BootstrapProperties.registries);
        } else {
            levelSettings = new LevelSettings(directoryName, (GameType) (Object) BootstrapProperties.gameMode.get(Sponge.game()), templateBridge.bridge$hardcore().orElse(BootstrapProperties.hardcore), (Difficulty) (Object) BootstrapProperties.difficulty.get(Sponge.game()), templateBridge.bridge$commands().orElse(BootstrapProperties.commands), new GameRules(), defaultLevelData.getDataPackConfig());
            generationSettings = generatorSettings;
        }
        levelData = new PrimaryLevelData(levelSettings, generationSettings, Lifecycle.stable());
    }
    ((PrimaryLevelDataBridge) levelData).bridge$populateFromDimension(template);
    final InheritableConfigHandle<WorldConfig> configAdapter = SpongeGameConfigs.createWorld(worldTypeKey, worldKey);
    ((PrimaryLevelDataBridge) levelData).bridge$configAdapter(configAdapter);
    levelData.setModdedInfo(this.server.getServerModName(), this.server.getModdedStatus().isPresent());
    final boolean isDebugGeneration = levelData.worldGenSettings().isDebug();
    final long seed = BiomeManager.obfuscateSeed(levelData.worldGenSettings().seed());
    final ChunkProgressListener chunkStatusListener = ((MinecraftServerAccessor) this.server).accessor$progressListenerFactory().create(11);
    final ServerLevel world = new ServerLevel(this.server, ((MinecraftServerAccessor) this.server).accessor$executor(), storageSource, levelData, registryKey, (DimensionType) worldType, chunkStatusListener, template.generator(), isDebugGeneration, seed, ImmutableList.of(), true);
    this.worlds.put(registryKey, world);
    return SpongeCommon.asyncScheduler().submit(() -> this.prepareWorld(world, isDebugGeneration)).thenApply(w -> {
        ((MinecraftServerAccessor) this.server).invoker$forceDifficulty();
        return w;
    }).thenCompose(w -> this.postWorldLoad(w, false)).thenApply(w -> (org.spongepowered.api.world.server.ServerWorld) w);
}
Also used : MinecraftServerAccessor(org.spongepowered.common.accessor.server.MinecraftServerAccessor) ServerLevelBridge(org.spongepowered.common.bridge.server.level.ServerLevelBridge) SpongeGameConfigs(org.spongepowered.common.config.SpongeGameConfigs) WorldConfig(org.spongepowered.common.config.inheritable.WorldConfig) DimensionGeneratorSettingsAccessor(org.spongepowered.common.accessor.world.gen.DimensionGeneratorSettingsAccessor) MinecraftServer(net.minecraft.server.MinecraftServer) FutureUtil(org.spongepowered.common.util.FutureUtil) Map(java.util.Map) Path(java.nio.file.Path) WanderingTraderSpawner(net.minecraft.world.entity.npc.WanderingTraderSpawner) BootstrapProperties(org.spongepowered.common.server.BootstrapProperties) WorldManager(org.spongepowered.api.world.server.WorldManager) ForcedChunksSavedData(net.minecraft.world.level.ForcedChunksSavedData) InheritableConfigHandle(org.spongepowered.common.config.inheritable.InheritableConfigHandle) 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WorldGenSettingsBridge(org.spongepowered.common.bridge.world.level.levelgen.WorldGenSettingsBridge) TimeUnit(java.util.concurrent.TimeUnit) LevelSettings(net.minecraft.world.level.LevelSettings) Comparator(java.util.Comparator) Collections(java.util.Collections) RegistryWriteOps(net.minecraft.resources.RegistryWriteOps) InputStream(java.io.InputStream) ServerLevel(net.minecraft.server.level.ServerLevel) ChunkProgressListener(net.minecraft.server.level.progress.ChunkProgressListener) Difficulty(net.minecraft.world.Difficulty) WorldConfig(org.spongepowered.common.config.inheritable.WorldConfig) GameType(net.minecraft.world.level.GameType) PrimaryLevelData(net.minecraft.world.level.storage.PrimaryLevelData) WorldGenSettings(net.minecraft.world.level.levelgen.WorldGenSettings) WorldType(org.spongepowered.api.world.WorldType) LevelStemBridge(org.spongepowered.common.bridge.world.level.dimension.LevelStemBridge) ResourceKeyBridge(org.spongepowered.common.bridge.ResourceKeyBridge) 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Aggregations

WorldConfig (org.spongepowered.common.config.inheritable.WorldConfig)7 PrimaryLevelDataBridge (org.spongepowered.common.bridge.world.level.storage.PrimaryLevelDataBridge)5 IOException (java.io.IOException)3 ServerLevel (net.minecraft.server.level.ServerLevel)3 JsonObject (com.google.gson.JsonObject)2 Path (java.nio.file.Path)2 Map (java.util.Map)2 ExecutionException (java.util.concurrent.ExecutionException)2 Tag (net.minecraft.nbt.Tag)2 ResourceLocation (net.minecraft.resources.ResourceLocation)2 ChunkProgressListener (net.minecraft.server.level.progress.ChunkProgressListener)2 Difficulty (net.minecraft.world.Difficulty)2 VillageSiege (net.minecraft.world.entity.ai.village.VillageSiege)2 CatSpawner (net.minecraft.world.entity.npc.CatSpawner)2 WanderingTraderSpawner (net.minecraft.world.entity.npc.WanderingTraderSpawner)2 CustomSpawner (net.minecraft.world.level.CustomSpawner)2 GameRules (net.minecraft.world.level.GameRules)2 GameType (net.minecraft.world.level.GameType)2 Level (net.minecraft.world.level.Level)2 LevelSettings (net.minecraft.world.level.LevelSettings)2