use of net.minecraft.world.Difficulty in project SpongeCommon by SpongePowered.
the class DifficultyCommandMixin method setDifficulty.
// @formatter:on
/**
* @author Zidane
* @reason Only apply difficulty for the world the command was ran in (as in Sponge, all worlds have difficulties)
*/
@Overwrite
public static int setDifficulty(CommandSourceStack source, Difficulty difficulty) throws CommandSyntaxException {
if (source.getLevel().getDifficulty() == difficulty) {
throw DifficultyCommandMixin.ERROR_ALREADY_DIFFICULT.create(difficulty.getKey());
} else {
final LevelData levelData = source.getLevel().getLevelData();
((ServerWorldProperties) levelData).setDifficulty((org.spongepowered.api.world.difficulty.Difficulty) (Object) difficulty);
source.getLevel().setSpawnSettings(((MinecraftServerAccessor) SpongeCommon.server()).invoker$isSpawningMonsters(), SpongeCommon.server().isSpawningAnimals());
source.getLevel().getPlayers(p -> true).forEach(p -> p.connection.send(new ClientboundChangeDifficultyPacket(levelData.getDifficulty(), levelData.isDifficultyLocked())));
source.sendSuccess(new TranslatableComponent("commands.difficulty.success", difficulty.getDisplayName()), true);
return 0;
}
}
use of net.minecraft.world.Difficulty in project SpongeCommon by SpongePowered.
the class PrimaryLevelDataMixin method impl$updateWorldForDifficultyChange.
void impl$updateWorldForDifficultyChange(final ServerLevel world, final boolean isLocked) {
if (world == null) {
return;
}
final MinecraftServer server = world.getServer();
final Difficulty difficulty = ((LevelData) this).getDifficulty();
if (difficulty == Difficulty.HARD) {
world.setSpawnSettings(true, true);
} else if (server.isSingleplayer()) {
world.setSpawnSettings(difficulty != Difficulty.PEACEFUL, true);
} else {
world.setSpawnSettings(((MinecraftServerAccessor) server).invoker$isSpawningMonsters(), server.isSpawningAnimals());
}
world.players().forEach(player -> player.connection.send(new ClientboundChangeDifficultyPacket(difficulty, isLocked)));
}
use of net.minecraft.world.Difficulty in project SpongeCommon by SpongePowered.
the class SpongeWorldManager method loadWorld0.
private CompletableFuture<org.spongepowered.api.world.server.ServerWorld> loadWorld0(final net.minecraft.resources.ResourceKey<Level> registryKey, final LevelStem template, final WorldGenSettings generatorSettings) {
final PrimaryLevelData defaultLevelData = (PrimaryLevelData) this.server.getWorldData();
final LevelSettings defaultLevelSettings = ((PrimaryLevelDataAccessor) defaultLevelData).accessor$settings();
final LevelStemBridge templateBridge = (LevelStemBridge) (Object) template;
final ResourceKey worldKey = ((ResourceKeyBridge) templateBridge).bridge$getKey();
final WorldType worldType = (WorldType) template.type();
final ResourceKey worldTypeKey = RegistryTypes.WORLD_TYPE.get().valueKey((WorldType) template.type());
MinecraftServerAccessor.accessor$LOGGER().info("Loading world '{}' ({})", worldKey, worldTypeKey);
final String directoryName = this.getDirectoryName(worldKey);
final boolean isVanillaSubLevel = this.isVanillaSubWorld(directoryName);
final LevelStorageSource.LevelStorageAccess storageSource;
try {
if (isVanillaSubLevel) {
storageSource = LevelStorageSource.createDefault(this.defaultWorldDirectory).createAccess(directoryName);
} else {
storageSource = LevelStorageSource.createDefault(this.customWorldsDirectory).createAccess(worldKey.namespace() + File.separator + worldKey.value());
}
} catch (final IOException e) {
e.printStackTrace();
return FutureUtil.completedWithException(new RuntimeException(String.format("Failed to create level data for world '%s'!", worldKey), e));
}
PrimaryLevelData levelData;
levelData = (PrimaryLevelData) storageSource.getDataTag((DynamicOps<Tag>) BootstrapProperties.worldSettingsAdapter, defaultLevelSettings.getDataPackConfig());
if (levelData == null) {
final LevelSettings levelSettings;
final WorldGenSettings generationSettings;
if (this.server.isDemo()) {
levelSettings = MinecraftServer.DEMO_SETTINGS;
generationSettings = WorldGenSettings.demoSettings(BootstrapProperties.registries);
} else {
levelSettings = new LevelSettings(directoryName, (GameType) (Object) BootstrapProperties.gameMode.get(Sponge.game()), templateBridge.bridge$hardcore().orElse(BootstrapProperties.hardcore), (Difficulty) (Object) BootstrapProperties.difficulty.get(Sponge.game()), templateBridge.bridge$commands().orElse(BootstrapProperties.commands), new GameRules(), defaultLevelData.getDataPackConfig());
generationSettings = generatorSettings;
}
levelData = new PrimaryLevelData(levelSettings, generationSettings, Lifecycle.stable());
}
((PrimaryLevelDataBridge) levelData).bridge$populateFromDimension(template);
final InheritableConfigHandle<WorldConfig> configAdapter = SpongeGameConfigs.createWorld(worldTypeKey, worldKey);
((PrimaryLevelDataBridge) levelData).bridge$configAdapter(configAdapter);
levelData.setModdedInfo(this.server.getServerModName(), this.server.getModdedStatus().isPresent());
final boolean isDebugGeneration = levelData.worldGenSettings().isDebug();
final long seed = BiomeManager.obfuscateSeed(levelData.worldGenSettings().seed());
final ChunkProgressListener chunkStatusListener = ((MinecraftServerAccessor) this.server).accessor$progressListenerFactory().create(11);
final ServerLevel world = new ServerLevel(this.server, ((MinecraftServerAccessor) this.server).accessor$executor(), storageSource, levelData, registryKey, (DimensionType) worldType, chunkStatusListener, template.generator(), isDebugGeneration, seed, ImmutableList.of(), true);
this.worlds.put(registryKey, world);
return SpongeCommon.asyncScheduler().submit(() -> this.prepareWorld(world, isDebugGeneration)).thenApply(w -> {
((MinecraftServerAccessor) this.server).invoker$forceDifficulty();
return w;
}).thenCompose(w -> this.postWorldLoad(w, false)).thenApply(w -> (org.spongepowered.api.world.server.ServerWorld) w);
}
use of net.minecraft.world.Difficulty in project SpongeCommon by SpongePowered.
the class SpongeWorldManager method loadLevel.
public void loadLevel() {
final PrimaryLevelData defaultLevelData = (PrimaryLevelData) this.server.getWorldData();
final WorldGenSettings defaultGenerationSettings = defaultLevelData.worldGenSettings();
final LevelSettings defaultLevelSettings = ((PrimaryLevelDataAccessor) defaultLevelData).accessor$settings();
final MappedRegistry<LevelStem> templates = defaultGenerationSettings.dimensions();
final boolean multiworldEnabled = this.server.isSingleplayer() || this.server.isNetherEnabled();
if (!multiworldEnabled) {
SpongeCommon.logger().warn("The option 'allow-nether' has been set to 'false' in the server.properties. " + "Multi-World support has been disabled and no worlds besides the default world will be loaded.");
}
for (final RegistryEntry<LevelStem> entry : ((Registry<LevelStem>) (Object) templates).streamEntries().collect(Collectors.toList())) {
final ResourceKey worldKey = entry.key();
final LevelStem template = entry.value();
final LevelStemBridge templateBridge = (LevelStemBridge) (Object) template;
((ResourceKeyBridge) templateBridge).bridge$setKey(worldKey);
final boolean isDefaultWorld = this.isDefaultWorld(worldKey);
if (!isDefaultWorld && !multiworldEnabled) {
continue;
}
final WorldType worldType = (WorldType) template.type();
final ResourceKey worldTypeKey = RegistryTypes.WORLD_TYPE.get().valueKey((WorldType) template.type());
MinecraftServerAccessor.accessor$LOGGER().info("Loading world '{}' ({})", worldKey, worldTypeKey);
if (!isDefaultWorld && !templateBridge.bridge$loadOnStartup()) {
SpongeCommon.logger().warn("World '{}' has been disabled from loading at startup. Skipping...", worldKey);
continue;
}
final String directoryName = this.getDirectoryName(worldKey);
final boolean isVanillaSubLevel = this.isVanillaSubWorld(directoryName);
final LevelStorageSource.LevelStorageAccess storageSource;
if (isDefaultWorld) {
storageSource = ((MinecraftServerAccessor) this.server).accessor$storageSource();
} else {
try {
if (isVanillaSubLevel) {
storageSource = LevelStorageSource.createDefault(this.defaultWorldDirectory).createAccess(directoryName);
} else {
storageSource = LevelStorageSource.createDefault(this.customWorldsDirectory).createAccess(worldKey.namespace() + File.separator + worldKey.value());
}
} catch (final IOException e) {
throw new RuntimeException(String.format("Failed to create level data for world '%s'!", worldKey), e);
}
}
PrimaryLevelData levelData;
final boolean isDebugGeneration;
if (isDefaultWorld) {
levelData = defaultLevelData;
isDebugGeneration = defaultGenerationSettings.isDebug();
} else {
levelData = (PrimaryLevelData) storageSource.getDataTag((DynamicOps<Tag>) BootstrapProperties.worldSettingsAdapter, defaultLevelSettings.getDataPackConfig());
if (levelData == null) {
final LevelSettings levelSettings;
final WorldGenSettings generationSettings;
if (this.server.isDemo()) {
levelSettings = MinecraftServer.DEMO_SETTINGS;
generationSettings = WorldGenSettings.demoSettings(BootstrapProperties.registries);
} else {
levelSettings = new LevelSettings(directoryName, (GameType) (Object) BootstrapProperties.gameMode.get(Sponge.game()), templateBridge.bridge$hardcore().orElse(BootstrapProperties.hardcore), (Difficulty) (Object) BootstrapProperties.difficulty.get(Sponge.game()), templateBridge.bridge$commands().orElse(BootstrapProperties.commands), new GameRules(), defaultLevelData.getDataPackConfig());
generationSettings = ((WorldGenSettingsBridge) defaultLevelData.worldGenSettings()).bridge$copy();
}
isDebugGeneration = generationSettings.isDebug();
((DimensionGeneratorSettingsAccessor) generationSettings).accessor$dimensions(new MappedRegistry<>(net.minecraft.core.Registry.LEVEL_STEM_REGISTRY, Lifecycle.stable()));
levelData = new PrimaryLevelData(levelSettings, generationSettings, Lifecycle.stable());
} else {
isDebugGeneration = levelData.worldGenSettings().isDebug();
}
}
((PrimaryLevelDataBridge) levelData).bridge$populateFromDimension(template);
final InheritableConfigHandle<WorldConfig> configAdapter = SpongeGameConfigs.createWorld(worldTypeKey, worldKey);
((PrimaryLevelDataBridge) levelData).bridge$configAdapter(configAdapter);
levelData.setModdedInfo(this.server.getServerModName(), this.server.getModdedStatus().isPresent());
final long seed = BiomeManager.obfuscateSeed(levelData.worldGenSettings().seed());
final net.minecraft.resources.ResourceKey<Level> registryKey = SpongeWorldManager.createRegistryKey(worldKey);
final ChunkProgressListener chunkStatusListener = ((MinecraftServerAccessor) this.server).accessor$progressListenerFactory().create(11);
final List<CustomSpawner> spawners;
if (isDefaultWorld) {
spawners = ImmutableList.of(new PhantomSpawner(), new PatrolSpawner(), new CatSpawner(), new VillageSiege(), new WanderingTraderSpawner(levelData));
} else {
spawners = ImmutableList.of();
}
final ServerLevel world = new ServerLevel(this.server, ((MinecraftServerAccessor) this.server).accessor$executor(), storageSource, levelData, registryKey, (DimensionType) worldType, chunkStatusListener, template.generator(), isDebugGeneration, seed, spawners, true);
// Ensure that the world border is registered.
world.getWorldBorder().applySettings(levelData.getWorldBorder());
this.worlds.put(registryKey, world);
this.prepareWorld(world, isDebugGeneration);
}
((MinecraftServerAccessor) this.server).invoker$forceDifficulty();
for (final Map.Entry<net.minecraft.resources.ResourceKey<Level>, ServerLevel> entry : this.worlds.entrySet()) {
try {
this.postWorldLoad(entry.getValue(), true).get();
} catch (final InterruptedException | ExecutionException e) {
throw new IllegalStateException(e);
}
}
((SpongeUserManager) Sponge.server().userManager()).init();
((SpongeServer) SpongeCommon.server()).getPlayerDataManager().load();
}
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