use of net.minecraft.world.level.storage.LevelData in project SpongeCommon by SpongePowered.
the class PrimaryLevelDataMixin method impl$updateWorldForDifficultyChange.
void impl$updateWorldForDifficultyChange(final ServerLevel world, final boolean isLocked) {
if (world == null) {
return;
}
final MinecraftServer server = world.getServer();
final Difficulty difficulty = ((LevelData) this).getDifficulty();
if (difficulty == Difficulty.HARD) {
world.setSpawnSettings(true, true);
} else if (server.isSingleplayer()) {
world.setSpawnSettings(difficulty != Difficulty.PEACEFUL, true);
} else {
world.setSpawnSettings(((MinecraftServerAccessor) server).invoker$isSpawningMonsters(), server.isSpawningAnimals());
}
world.players().forEach(player -> player.connection.send(new ClientboundChangeDifficultyPacket(difficulty, isLocked)));
}
use of net.minecraft.world.level.storage.LevelData in project SpongeCommon by SpongePowered.
the class EntityUtil method performPostChangePlayerWorldLogic.
public static void performPostChangePlayerWorldLogic(final ServerPlayer player, final ServerLevel fromWorld, final ServerLevel originalToWorld, final ServerLevel toWorld, final boolean isPortal) {
// Sponge Start - Send any platform dimension data
((ServerPlayerBridge) player).bridge$sendDimensionData(player.connection.connection, toWorld.dimensionType(), toWorld.dimension());
// Sponge End
final LevelData worldinfo = toWorld.getLevelData();
// We send dimension change for portals before loading chunks
if (!isPortal) {
// Sponge Start - Allow the platform to handle how dimension changes are sent down
((ServerPlayerBridge) player).bridge$sendChangeDimension(toWorld.dimensionType(), toWorld.dimension(), BiomeManager.obfuscateSeed(toWorld.getSeed()), player.gameMode.getGameModeForPlayer(), player.gameMode.getPreviousGameModeForPlayer(), toWorld.isDebug(), toWorld.isFlat(), true);
}
// Sponge End
player.connection.send(new ClientboundChangeDifficultyPacket(worldinfo.getDifficulty(), worldinfo.isDifficultyLocked()));
final PlayerList playerlist = player.getServer().getPlayerList();
playerlist.sendPlayerPermissionLevel(player);
// Sponge Start - Have the platform handle removing the entity from the world. Move this to after the event call so
// that we do not remove the player from the world unless we really have teleported..
((PlatformServerLevelBridge) fromWorld).bridge$removeEntity(player, true);
((PlatformEntityBridge) player).bridge$revive();
// Sponge End
player.setLevel(toWorld);
toWorld.addDuringPortalTeleport(player);
if (isPortal) {
((ServerPlayerAccessor) player).invoker$triggerDimensionChangeTriggers(toWorld);
}
player.gameMode.setLevel(toWorld);
player.connection.send(new ClientboundPlayerAbilitiesPacket(player.abilities));
playerlist.sendLevelInfo(player, toWorld);
playerlist.sendAllPlayerInfo(player);
for (final MobEffectInstance effectinstance : player.getActiveEffects()) {
player.connection.send(new ClientboundUpdateMobEffectPacket(player.getId(), effectinstance));
}
if (isPortal) {
player.connection.send(new ClientboundLevelEventPacket(1032, BlockPos.ZERO, 0, false));
}
((ServerLevelBridge) fromWorld).bridge$getBossBarManager().onPlayerDisconnect(player);
((ServerLevelBridge) toWorld).bridge$getBossBarManager().onPlayerDisconnect(player);
((ServerPlayerAccessor) player).accessor$lastSentExp(-1);
((ServerPlayerAccessor) player).accessor$lastSentHealth(-1.0f);
((ServerPlayerAccessor) player).accessor$lastSentFood(-1);
if (!isPortal) {
player.connection.teleport(player.getX(), player.getY(), player.getZ(), player.yRot, player.xRot);
player.connection.resetPosition();
}
if (player.containerMenu != player.inventoryMenu) {
player.closeContainer();
}
// Sponge Start - Call event
Sponge.eventManager().post(SpongeEventFactory.createChangeEntityWorldEventPost(PhaseTracker.getCauseStackManager().currentCause(), (org.spongepowered.api.entity.Entity) player, (ServerWorld) fromWorld, (ServerWorld) originalToWorld, (ServerWorld) toWorld));
// Sponge End
}
use of net.minecraft.world.level.storage.LevelData in project SpongeCommon by SpongePowered.
the class DifficultyCommandMixin method setDifficulty.
// @formatter:on
/**
* @author Zidane
* @reason Only apply difficulty for the world the command was ran in (as in Sponge, all worlds have difficulties)
*/
@Overwrite
public static int setDifficulty(CommandSourceStack source, Difficulty difficulty) throws CommandSyntaxException {
if (source.getLevel().getDifficulty() == difficulty) {
throw DifficultyCommandMixin.ERROR_ALREADY_DIFFICULT.create(difficulty.getKey());
} else {
final LevelData levelData = source.getLevel().getLevelData();
((ServerWorldProperties) levelData).setDifficulty((org.spongepowered.api.world.difficulty.Difficulty) (Object) difficulty);
source.getLevel().setSpawnSettings(((MinecraftServerAccessor) SpongeCommon.server()).invoker$isSpawningMonsters(), SpongeCommon.server().isSpawningAnimals());
source.getLevel().getPlayers(p -> true).forEach(p -> p.connection.send(new ClientboundChangeDifficultyPacket(levelData.getDifficulty(), levelData.isDifficultyLocked())));
source.sendSuccess(new TranslatableComponent("commands.difficulty.success", difficulty.getDisplayName()), true);
return 0;
}
}
use of net.minecraft.world.level.storage.LevelData in project SpongeCommon by SpongePowered.
the class ServerPlayerMixin method impl$prepareForPortalTeleport.
@Override
protected final void impl$prepareForPortalTeleport(final ServerLevel currentWorld, final ServerLevel targetWorld) {
final LevelData levelData = targetWorld.getLevelData();
this.connection.send(new ClientboundRespawnPacket(targetWorld.dimensionType(), targetWorld.dimension(), BiomeManager.obfuscateSeed(targetWorld.getSeed()), this.gameMode.getGameModeForPlayer(), this.gameMode.getPreviousGameModeForPlayer(), targetWorld.isDebug(), targetWorld.isFlat(), true));
this.connection.send(new ClientboundChangeDifficultyPacket(levelData.getDifficulty(), levelData.isDifficultyLocked()));
final PlayerList playerlist = this.server.getPlayerList();
playerlist.sendPlayerPermissionLevel((net.minecraft.server.level.ServerPlayer) (Object) this);
currentWorld.removePlayerImmediately((net.minecraft.server.level.ServerPlayer) (Object) this);
this.removed = false;
}
Aggregations