use of org.spongepowered.common.bridge.world.level.PlatformServerLevelBridge in project SpongeCommon by SpongePowered.
the class EntityUtil method performPostChangePlayerWorldLogic.
public static void performPostChangePlayerWorldLogic(final ServerPlayer player, final ServerLevel fromWorld, final ServerLevel originalToWorld, final ServerLevel toWorld, final boolean isPortal) {
// Sponge Start - Send any platform dimension data
((ServerPlayerBridge) player).bridge$sendDimensionData(player.connection.connection, toWorld.dimensionType(), toWorld.dimension());
// Sponge End
final LevelData worldinfo = toWorld.getLevelData();
// We send dimension change for portals before loading chunks
if (!isPortal) {
// Sponge Start - Allow the platform to handle how dimension changes are sent down
((ServerPlayerBridge) player).bridge$sendChangeDimension(toWorld.dimensionType(), toWorld.dimension(), BiomeManager.obfuscateSeed(toWorld.getSeed()), player.gameMode.getGameModeForPlayer(), player.gameMode.getPreviousGameModeForPlayer(), toWorld.isDebug(), toWorld.isFlat(), true);
}
// Sponge End
player.connection.send(new ClientboundChangeDifficultyPacket(worldinfo.getDifficulty(), worldinfo.isDifficultyLocked()));
final PlayerList playerlist = player.getServer().getPlayerList();
playerlist.sendPlayerPermissionLevel(player);
// Sponge Start - Have the platform handle removing the entity from the world. Move this to after the event call so
// that we do not remove the player from the world unless we really have teleported..
((PlatformServerLevelBridge) fromWorld).bridge$removeEntity(player, true);
((PlatformEntityBridge) player).bridge$revive();
// Sponge End
player.setLevel(toWorld);
toWorld.addDuringPortalTeleport(player);
if (isPortal) {
((ServerPlayerAccessor) player).invoker$triggerDimensionChangeTriggers(toWorld);
}
player.gameMode.setLevel(toWorld);
player.connection.send(new ClientboundPlayerAbilitiesPacket(player.abilities));
playerlist.sendLevelInfo(player, toWorld);
playerlist.sendAllPlayerInfo(player);
for (final MobEffectInstance effectinstance : player.getActiveEffects()) {
player.connection.send(new ClientboundUpdateMobEffectPacket(player.getId(), effectinstance));
}
if (isPortal) {
player.connection.send(new ClientboundLevelEventPacket(1032, BlockPos.ZERO, 0, false));
}
((ServerLevelBridge) fromWorld).bridge$getBossBarManager().onPlayerDisconnect(player);
((ServerLevelBridge) toWorld).bridge$getBossBarManager().onPlayerDisconnect(player);
((ServerPlayerAccessor) player).accessor$lastSentExp(-1);
((ServerPlayerAccessor) player).accessor$lastSentHealth(-1.0f);
((ServerPlayerAccessor) player).accessor$lastSentFood(-1);
if (!isPortal) {
player.connection.teleport(player.getX(), player.getY(), player.getZ(), player.yRot, player.xRot);
player.connection.resetPosition();
}
if (player.containerMenu != player.inventoryMenu) {
player.closeContainer();
}
// Sponge Start - Call event
Sponge.eventManager().post(SpongeEventFactory.createChangeEntityWorldEventPost(PhaseTracker.getCauseStackManager().currentCause(), (org.spongepowered.api.entity.Entity) player, (ServerWorld) fromWorld, (ServerWorld) originalToWorld, (ServerWorld) toWorld));
// Sponge End
}
use of org.spongepowered.common.bridge.world.level.PlatformServerLevelBridge in project SpongeCommon by SpongePowered.
the class EntityMixin method impl$setLocation.
protected boolean impl$setLocation(final boolean isChangeOfWorld, final ServerLevel originalDestinationWorld, final ServerLevel destinationWorld, final Vector3d destinationPosition) {
((Entity) (Object) this).unRide();
if (isChangeOfWorld) {
final net.minecraft.server.level.ServerLevel originalWorld = (net.minecraft.server.level.ServerLevel) this.shadow$getCommandSenderWorld();
((PlatformServerLevelBridge) this.shadow$getCommandSenderWorld()).bridge$removeEntity((Entity) (Object) this, true);
this.bridge$revive();
this.shadow$setLevel(destinationWorld);
destinationWorld.addFromAnotherDimension((Entity) (Object) this);
originalWorld.resetEmptyTime();
destinationWorld.resetEmptyTime();
}
return this.impl$teleportToWithTicket(destinationPosition.x(), destinationPosition.y(), destinationPosition.z(), false);
}
Aggregations