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Example 1 with InheritableConfigHandle

use of org.spongepowered.common.config.inheritable.InheritableConfigHandle in project SpongeCommon by SpongePowered.

the class SpongeGameConfigs method createWorld.

public static InheritableConfigHandle<WorldConfig> createWorld(@Nullable final ResourceKey dimensionTypeKey, final ResourceKey world) {
    // Path format: config/sponge/worlds/<world-namespace>/<world-value>.conf
    final Path configPath = SpongeConfigs.getDirectory().resolve(Paths.get("worlds", world.namespace(), world.value() + ".conf"));
    if (dimensionTypeKey != null) {
        // Legacy config path: config/sponge/worlds/<dim-namespace>/<dim-value>/<world-name>/world.conf
        final String legacyName = SpongeGameConfigs.getLegacyWorldName(world);
        if (legacyName != null) {
            final Path legacyPath = SpongeConfigs.getDirectory().resolve(Paths.get("worlds", dimensionTypeKey.namespace(), SpongeGameConfigs.getLegacyValue(dimensionTypeKey), legacyName, "world.conf"));
            if (legacyPath.toFile().isFile() && !configPath.toFile().isFile()) {
                try {
                    Files.createDirectories(configPath.getParent());
                    Files.move(legacyPath, configPath);
                    final Path legacyParent = legacyPath.getParent();
                    try (final DirectoryStream<Path> str = Files.newDirectoryStream(legacyParent)) {
                        if (!str.iterator().hasNext()) {
                            Files.delete(legacyParent);
                        }
                    }
                } catch (final IOException ex) {
                    SpongeGameConfigs.LOGGER.error("Unable to migrate config for world {} from legacy location {}", world, legacyPath, ex);
                }
            }
        }
    }
    try {
        final InheritableConfigHandle<WorldConfig> config = new InheritableConfigHandle<>(WorldConfig.class, BaseConfig::transformation, SpongeConfigs.createLoader(configPath), SpongeGameConfigs.getGlobalInheritable());
        config.load();
        return config;
    } catch (final IOException ex) {
        SpongeGameConfigs.LOGGER.error("Unable to load configuration for world {}. Sponge will use a " + "fallback configuration with default values that will not save.", world, ex);
        return SpongeGameConfigs.createDetached();
    }
}
Also used : Path(java.nio.file.Path) InheritableConfigHandle(org.spongepowered.common.config.inheritable.InheritableConfigHandle) WorldConfig(org.spongepowered.common.config.inheritable.WorldConfig) IOException(java.io.IOException) BaseConfig(org.spongepowered.common.config.inheritable.BaseConfig)

Example 2 with InheritableConfigHandle

use of org.spongepowered.common.config.inheritable.InheritableConfigHandle in project SpongeCommon by SpongePowered.

the class SpongeWorldManager method loadWorld0.

private CompletableFuture<org.spongepowered.api.world.server.ServerWorld> loadWorld0(final net.minecraft.resources.ResourceKey<Level> registryKey, final LevelStem template, final WorldGenSettings generatorSettings) {
    final PrimaryLevelData defaultLevelData = (PrimaryLevelData) this.server.getWorldData();
    final LevelSettings defaultLevelSettings = ((PrimaryLevelDataAccessor) defaultLevelData).accessor$settings();
    final LevelStemBridge templateBridge = (LevelStemBridge) (Object) template;
    final ResourceKey worldKey = ((ResourceKeyBridge) templateBridge).bridge$getKey();
    final WorldType worldType = (WorldType) template.type();
    final ResourceKey worldTypeKey = RegistryTypes.WORLD_TYPE.get().valueKey((WorldType) template.type());
    MinecraftServerAccessor.accessor$LOGGER().info("Loading world '{}' ({})", worldKey, worldTypeKey);
    final String directoryName = this.getDirectoryName(worldKey);
    final boolean isVanillaSubLevel = this.isVanillaSubWorld(directoryName);
    final LevelStorageSource.LevelStorageAccess storageSource;
    try {
        if (isVanillaSubLevel) {
            storageSource = LevelStorageSource.createDefault(this.defaultWorldDirectory).createAccess(directoryName);
        } else {
            storageSource = LevelStorageSource.createDefault(this.customWorldsDirectory).createAccess(worldKey.namespace() + File.separator + worldKey.value());
        }
    } catch (final IOException e) {
        e.printStackTrace();
        return FutureUtil.completedWithException(new RuntimeException(String.format("Failed to create level data for world '%s'!", worldKey), e));
    }
    PrimaryLevelData levelData;
    levelData = (PrimaryLevelData) storageSource.getDataTag((DynamicOps<Tag>) BootstrapProperties.worldSettingsAdapter, defaultLevelSettings.getDataPackConfig());
    if (levelData == null) {
        final LevelSettings levelSettings;
        final WorldGenSettings generationSettings;
        if (this.server.isDemo()) {
            levelSettings = MinecraftServer.DEMO_SETTINGS;
            generationSettings = WorldGenSettings.demoSettings(BootstrapProperties.registries);
        } else {
            levelSettings = new LevelSettings(directoryName, (GameType) (Object) BootstrapProperties.gameMode.get(Sponge.game()), templateBridge.bridge$hardcore().orElse(BootstrapProperties.hardcore), (Difficulty) (Object) BootstrapProperties.difficulty.get(Sponge.game()), templateBridge.bridge$commands().orElse(BootstrapProperties.commands), new GameRules(), defaultLevelData.getDataPackConfig());
            generationSettings = generatorSettings;
        }
        levelData = new PrimaryLevelData(levelSettings, generationSettings, Lifecycle.stable());
    }
    ((PrimaryLevelDataBridge) levelData).bridge$populateFromDimension(template);
    final InheritableConfigHandle<WorldConfig> configAdapter = SpongeGameConfigs.createWorld(worldTypeKey, worldKey);
    ((PrimaryLevelDataBridge) levelData).bridge$configAdapter(configAdapter);
    levelData.setModdedInfo(this.server.getServerModName(), this.server.getModdedStatus().isPresent());
    final boolean isDebugGeneration = levelData.worldGenSettings().isDebug();
    final long seed = BiomeManager.obfuscateSeed(levelData.worldGenSettings().seed());
    final ChunkProgressListener chunkStatusListener = ((MinecraftServerAccessor) this.server).accessor$progressListenerFactory().create(11);
    final ServerLevel world = new ServerLevel(this.server, ((MinecraftServerAccessor) this.server).accessor$executor(), storageSource, levelData, registryKey, (DimensionType) worldType, chunkStatusListener, template.generator(), isDebugGeneration, seed, ImmutableList.of(), true);
    this.worlds.put(registryKey, world);
    return SpongeCommon.asyncScheduler().submit(() -> this.prepareWorld(world, isDebugGeneration)).thenApply(w -> {
        ((MinecraftServerAccessor) this.server).invoker$forceDifficulty();
        return w;
    }).thenCompose(w -> this.postWorldLoad(w, false)).thenApply(w -> (org.spongepowered.api.world.server.ServerWorld) w);
}
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Aggregations

IOException (java.io.IOException)2 Path (java.nio.file.Path)2 InheritableConfigHandle (org.spongepowered.common.config.inheritable.InheritableConfigHandle)2 WorldConfig (org.spongepowered.common.config.inheritable.WorldConfig)2 ImmutableList (com.google.common.collect.ImmutableList)1 JsonElement (com.google.gson.JsonElement)1 JsonObject (com.google.gson.JsonObject)1 JsonParser (com.google.gson.JsonParser)1 Pair (com.mojang.datafixers.util.Pair)1 DataResult (com.mojang.serialization.DataResult)1 Decoder (com.mojang.serialization.Decoder)1 DynamicOps (com.mojang.serialization.DynamicOps)1 JsonOps (com.mojang.serialization.JsonOps)1 Lifecycle (com.mojang.serialization.Lifecycle)1 LongIterator (it.unimi.dsi.fastutil.longs.LongIterator)1 BufferedWriter (java.io.BufferedWriter)1 File (java.io.File)1 InputStream (java.io.InputStream)1 InputStreamReader (java.io.InputStreamReader)1 FileVisitResult (java.nio.file.FileVisitResult)1