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Example 1 with LevelStemBridge

use of org.spongepowered.common.bridge.world.level.dimension.LevelStemBridge in project SpongeCommon by SpongePowered.

the class PrimaryLevelDataMixin method bridge$populateFromDimension.

@Override
public void bridge$populateFromDimension(final LevelStem dimension) {
    final LevelStemBridge levelStemBridge = (LevelStemBridge) (Object) dimension;
    this.impl$key = ((ResourceKeyBridge) (Object) dimension).bridge$getKey();
    this.impl$dimensionType = dimension.type();
    this.impl$displayName = levelStemBridge.bridge$displayName().orElse(null);
    levelStemBridge.bridge$difficulty().ifPresent(v -> {
        ((LevelSettingsAccessor) (Object) this.settings).accessor$difficulty(RegistryTypes.DIFFICULTY.get().value((ResourceKey) (Object) v));
        this.impl$customDifficulty = true;
    });
    levelStemBridge.bridge$gameMode().ifPresent(v -> {
        ((LevelSettingsAccessor) (Object) this.settings).accessor$gameType(RegistryTypes.GAME_MODE.get().value((ResourceKey) (Object) v));
        this.impl$customGameType = true;
    });
    levelStemBridge.bridge$spawnPosition().ifPresent(v -> {
        this.setSpawn(VecHelper.toBlockPos(v), this.spawnAngle);
        this.impl$customSpawnPosition = true;
    });
    levelStemBridge.bridge$hardcore().ifPresent(v -> ((LevelSettingsAccessor) (Object) this.settings).accessor$hardcode(v));
    this.impl$serializationBehavior = levelStemBridge.bridge$serializationBehavior().orElse(null);
    this.impl$pvp = levelStemBridge.bridge$pvp().orElse(null);
    this.impl$loadOnStartup = levelStemBridge.bridge$loadOnStartup();
    this.impl$performsSpawnLogic = levelStemBridge.bridge$performsSpawnLogic();
    this.impl$viewDistance = levelStemBridge.bridge$viewDistance().orElse(null);
}
Also used : LevelStemBridge(org.spongepowered.common.bridge.world.level.dimension.LevelStemBridge) LevelSettingsAccessor(org.spongepowered.common.accessor.world.level.LevelSettingsAccessor) ResourceKey(org.spongepowered.api.ResourceKey)

Example 2 with LevelStemBridge

use of org.spongepowered.common.bridge.world.level.dimension.LevelStemBridge in project SpongeCommon by SpongePowered.

the class SpongeWorldManager method loadTemplate.

@Override
public CompletableFuture<Optional<WorldTemplate>> loadTemplate(final ResourceKey key) {
    final Path dataPackFile = this.getDataPackFile(Objects.requireNonNull(key, "key"));
    if (Files.exists(dataPackFile)) {
        try {
            final LevelStem template = this.loadTemplate0(SpongeWorldManager.createRegistryKey(key), dataPackFile);
            ((ResourceKeyBridge) (Object) template).bridge$setKey(key);
            return CompletableFuture.completedFuture(Optional.of(((LevelStemBridge) (Object) template).bridge$asTemplate()));
        } catch (final IOException e) {
            e.printStackTrace();
        }
    }
    return CompletableFuture.completedFuture(Optional.empty());
}
Also used : Path(java.nio.file.Path) LevelStem(net.minecraft.world.level.dimension.LevelStem) LevelStemBridge(org.spongepowered.common.bridge.world.level.dimension.LevelStemBridge) IOException(java.io.IOException) ResourceKeyBridge(org.spongepowered.common.bridge.ResourceKeyBridge)

Example 3 with LevelStemBridge

use of org.spongepowered.common.bridge.world.level.dimension.LevelStemBridge in project SpongeCommon by SpongePowered.

the class SpongeWorldManager method saveProperties.

@Override
public CompletableFuture<Boolean> saveProperties(final ServerWorldProperties properties) {
    final net.minecraft.resources.ResourceKey<Level> registryKey = SpongeWorldManager.createRegistryKey(Objects.requireNonNull(properties, "properties").key());
    if (this.worlds.get(registryKey) != null) {
        return CompletableFuture.completedFuture(false);
    }
    final ResourceKey key = properties.key();
    final boolean isVanillaWorld = this.isVanillaWorld(key);
    final String directoryName = this.getDirectoryName(key);
    final LevelStorageSource.LevelStorageAccess storageSource;
    try {
        if (isVanillaWorld) {
            storageSource = LevelStorageSource.createDefault(this.defaultWorldDirectory).createAccess(directoryName);
        } else {
            storageSource = LevelStorageSource.createDefault(this.customWorldsDirectory).createAccess(key.namespace() + File.separator + key.value());
        }
    } catch (final IOException e) {
        return FutureUtil.completedWithException(e);
    }
    try {
        try {
            storageSource.saveDataTag(BootstrapProperties.registries, (WorldData) properties, null);
        } catch (final Exception ex) {
            return FutureUtil.completedWithException(ex);
        }
    } finally {
        try {
            storageSource.close();
        } catch (final IOException ex) {
            return FutureUtil.completedWithException(ex);
        }
    }
    // Properties doesn't have everything we need...namely the generator, load the template and set values we actually got
    return this.loadTemplate(key).thenCompose(r -> {
        final WorldTemplate template = r.orElse(null);
        if (template != null) {
            final LevelStem scratch = ((SpongeWorldTemplate) template).asDimension();
            ((LevelStemBridge) (Object) scratch).bridge$populateFromLevelData((PrimaryLevelData) properties);
            return this.saveTemplate(((LevelStemBridge) (Object) scratch).bridge$asTemplate());
        }
        return CompletableFuture.completedFuture(true);
    });
}
Also used : LevelStorageSource(net.minecraft.world.level.storage.LevelStorageSource) IOException(java.io.IOException) IOException(java.io.IOException) ExecutionException(java.util.concurrent.ExecutionException) ReportedException(net.minecraft.ReportedException) ResourceKey(org.spongepowered.api.ResourceKey) LevelStem(net.minecraft.world.level.dimension.LevelStem) LevelStemBridge(org.spongepowered.common.bridge.world.level.dimension.LevelStemBridge) Level(net.minecraft.world.level.Level) ServerLevel(net.minecraft.server.level.ServerLevel) JsonObject(com.google.gson.JsonObject) WorldTemplate(org.spongepowered.api.world.server.WorldTemplate)

Example 4 with LevelStemBridge

use of org.spongepowered.common.bridge.world.level.dimension.LevelStemBridge in project SpongeCommon by SpongePowered.

the class SpongeWorldManager method loadTemplate0.

private LevelStem loadTemplate0(final net.minecraft.resources.ResourceKey<Level> registryKey, final Path file) throws IOException {
    try (final InputStream stream = Files.newInputStream(file);
        final InputStreamReader reader = new InputStreamReader(stream)) {
        final JsonParser parser = new JsonParser();
        final JsonElement element = parser.parse(reader);
        final SingleTemplateAccess singleTemplateAccess = new SingleTemplateAccess(registryKey, element);
        final RegistryReadOps<JsonElement> settingsAdapter = RegistryReadOps.create(JsonOps.INSTANCE, singleTemplateAccess, (RegistryAccess.RegistryHolder) BootstrapProperties.registries);
        final MappedRegistry<LevelStem> registry = new MappedRegistry<>(net.minecraft.core.Registry.LEVEL_STEM_REGISTRY, Lifecycle.stable());
        settingsAdapter.decodeElements(registry, net.minecraft.core.Registry.LEVEL_STEM_REGISTRY, LevelStem.CODEC);
        final LevelStem template = registry.stream().findAny().orElse(null);
        if (template != null) {
            ((LevelStemBridge) (Object) template).bridge$setFromSettings(false);
        }
        return template;
    }
}
Also used : InputStreamReader(java.io.InputStreamReader) LevelStem(net.minecraft.world.level.dimension.LevelStem) LevelStemBridge(org.spongepowered.common.bridge.world.level.dimension.LevelStemBridge) InputStream(java.io.InputStream) JsonElement(com.google.gson.JsonElement) RegistryAccess(net.minecraft.core.RegistryAccess) MappedRegistry(net.minecraft.core.MappedRegistry) JsonParser(com.google.gson.JsonParser)

Example 5 with LevelStemBridge

use of org.spongepowered.common.bridge.world.level.dimension.LevelStemBridge in project SpongeCommon by SpongePowered.

the class SpongeWorldManager method loadWorld0.

private CompletableFuture<org.spongepowered.api.world.server.ServerWorld> loadWorld0(final net.minecraft.resources.ResourceKey<Level> registryKey, final LevelStem template, final WorldGenSettings generatorSettings) {
    final PrimaryLevelData defaultLevelData = (PrimaryLevelData) this.server.getWorldData();
    final LevelSettings defaultLevelSettings = ((PrimaryLevelDataAccessor) defaultLevelData).accessor$settings();
    final LevelStemBridge templateBridge = (LevelStemBridge) (Object) template;
    final ResourceKey worldKey = ((ResourceKeyBridge) templateBridge).bridge$getKey();
    final WorldType worldType = (WorldType) template.type();
    final ResourceKey worldTypeKey = RegistryTypes.WORLD_TYPE.get().valueKey((WorldType) template.type());
    MinecraftServerAccessor.accessor$LOGGER().info("Loading world '{}' ({})", worldKey, worldTypeKey);
    final String directoryName = this.getDirectoryName(worldKey);
    final boolean isVanillaSubLevel = this.isVanillaSubWorld(directoryName);
    final LevelStorageSource.LevelStorageAccess storageSource;
    try {
        if (isVanillaSubLevel) {
            storageSource = LevelStorageSource.createDefault(this.defaultWorldDirectory).createAccess(directoryName);
        } else {
            storageSource = LevelStorageSource.createDefault(this.customWorldsDirectory).createAccess(worldKey.namespace() + File.separator + worldKey.value());
        }
    } catch (final IOException e) {
        e.printStackTrace();
        return FutureUtil.completedWithException(new RuntimeException(String.format("Failed to create level data for world '%s'!", worldKey), e));
    }
    PrimaryLevelData levelData;
    levelData = (PrimaryLevelData) storageSource.getDataTag((DynamicOps<Tag>) BootstrapProperties.worldSettingsAdapter, defaultLevelSettings.getDataPackConfig());
    if (levelData == null) {
        final LevelSettings levelSettings;
        final WorldGenSettings generationSettings;
        if (this.server.isDemo()) {
            levelSettings = MinecraftServer.DEMO_SETTINGS;
            generationSettings = WorldGenSettings.demoSettings(BootstrapProperties.registries);
        } else {
            levelSettings = new LevelSettings(directoryName, (GameType) (Object) BootstrapProperties.gameMode.get(Sponge.game()), templateBridge.bridge$hardcore().orElse(BootstrapProperties.hardcore), (Difficulty) (Object) BootstrapProperties.difficulty.get(Sponge.game()), templateBridge.bridge$commands().orElse(BootstrapProperties.commands), new GameRules(), defaultLevelData.getDataPackConfig());
            generationSettings = generatorSettings;
        }
        levelData = new PrimaryLevelData(levelSettings, generationSettings, Lifecycle.stable());
    }
    ((PrimaryLevelDataBridge) levelData).bridge$populateFromDimension(template);
    final InheritableConfigHandle<WorldConfig> configAdapter = SpongeGameConfigs.createWorld(worldTypeKey, worldKey);
    ((PrimaryLevelDataBridge) levelData).bridge$configAdapter(configAdapter);
    levelData.setModdedInfo(this.server.getServerModName(), this.server.getModdedStatus().isPresent());
    final boolean isDebugGeneration = levelData.worldGenSettings().isDebug();
    final long seed = BiomeManager.obfuscateSeed(levelData.worldGenSettings().seed());
    final ChunkProgressListener chunkStatusListener = ((MinecraftServerAccessor) this.server).accessor$progressListenerFactory().create(11);
    final ServerLevel world = new ServerLevel(this.server, ((MinecraftServerAccessor) this.server).accessor$executor(), storageSource, levelData, registryKey, (DimensionType) worldType, chunkStatusListener, template.generator(), isDebugGeneration, seed, ImmutableList.of(), true);
    this.worlds.put(registryKey, world);
    return SpongeCommon.asyncScheduler().submit(() -> this.prepareWorld(world, isDebugGeneration)).thenApply(w -> {
        ((MinecraftServerAccessor) this.server).invoker$forceDifficulty();
        return w;
    }).thenCompose(w -> this.postWorldLoad(w, false)).thenApply(w -> (org.spongepowered.api.world.server.ServerWorld) w);
}
Also used : MinecraftServerAccessor(org.spongepowered.common.accessor.server.MinecraftServerAccessor) ServerLevelBridge(org.spongepowered.common.bridge.server.level.ServerLevelBridge) SpongeGameConfigs(org.spongepowered.common.config.SpongeGameConfigs) WorldConfig(org.spongepowered.common.config.inheritable.WorldConfig) DimensionGeneratorSettingsAccessor(org.spongepowered.common.accessor.world.gen.DimensionGeneratorSettingsAccessor) MinecraftServer(net.minecraft.server.MinecraftServer) FutureUtil(org.spongepowered.common.util.FutureUtil) Map(java.util.Map) Path(java.nio.file.Path) WanderingTraderSpawner(net.minecraft.world.entity.npc.WanderingTraderSpawner) BootstrapProperties(org.spongepowered.common.server.BootstrapProperties) WorldManager(org.spongepowered.api.world.server.WorldManager) ForcedChunksSavedData(net.minecraft.world.level.ForcedChunksSavedData) InheritableConfigHandle(org.spongepowered.common.config.inheritable.InheritableConfigHandle) 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Aggregations

LevelStemBridge (org.spongepowered.common.bridge.world.level.dimension.LevelStemBridge)7 LevelStem (net.minecraft.world.level.dimension.LevelStem)6 IOException (java.io.IOException)4 ResourceKey (org.spongepowered.api.ResourceKey)4 JsonObject (com.google.gson.JsonObject)3 ExecutionException (java.util.concurrent.ExecutionException)3 ServerLevel (net.minecraft.server.level.ServerLevel)3 Level (net.minecraft.world.level.Level)3 LevelStorageSource (net.minecraft.world.level.storage.LevelStorageSource)3 ResourceKeyBridge (org.spongepowered.common.bridge.ResourceKeyBridge)3 JsonElement (com.google.gson.JsonElement)2 JsonParser (com.google.gson.JsonParser)2 Map (java.util.Map)2 Tag (net.minecraft.nbt.Tag)2 ResourceLocation (net.minecraft.resources.ResourceLocation)2 ChunkProgressListener (net.minecraft.server.level.progress.ChunkProgressListener)2 Difficulty (net.minecraft.world.Difficulty)2 VillageSiege (net.minecraft.world.entity.ai.village.VillageSiege)2 CatSpawner (net.minecraft.world.entity.npc.CatSpawner)2 WanderingTraderSpawner (net.minecraft.world.entity.npc.WanderingTraderSpawner)2